// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {

    },

    // LIFE-CYCLE CALLBACKS:

    init(endPosition) {

        this.endPosition = endPosition;
    },

    onLoad () {},

    closeFriendSystem: function () {

        let moveAction = cc.moveBy(0.35, this.endPosition);
        let scaleAction = cc.scaleTo(0.35, 0.1, 0.1);
        let spawn = cc.spawn([moveAction, scaleAction, cc.fadeOut(0.4)]);

        let callBack = cc.callFunc(function () {
            this.node.destroy();
        }, this);
        let sequence = cc.sequence(spawn, callBack);
        this.node.runAction(sequence);
    },

    inviteFriend: function () {

    },

    // update (dt) {},
});
