Bladeren bron

升级到10触发建筑显示入驻提示

hwt 6 jaren geleden
bovenliggende
commit
21a6bf10f0
2 gewijzigde bestanden met toevoegingen van 106 en 97 verwijderingen
  1. 8 1
      assets/scripts/UserInfo.js
  2. 98 96
      assets/scripts/levelHome/LevelHome.js

+ 8 - 1
assets/scripts/UserInfo.js

@@ -68,7 +68,7 @@ cc.Class({
             set: function (value) {
                 this._grossIncome = value < 0 ? 0 : parseInt(value);
                 this.grossIncomeLabel.string = DWTool.coinParse(this._grossIncome);
-                
+
                 GameModule.audioMng.playGetcoin();
             }
         },
@@ -246,6 +246,13 @@ cc.Class({
         }
 
         this.recordModify.push(buildingInfo);
+    },
+
+    /**
+     * 星星数到达10个,触发艺人入驻提示
+     */
+    stars10() {
+        GameEvent.fire(NotiKey.LevelHomeItemUnlock);
     }
 
 });

+ 98 - 96
assets/scripts/levelHome/LevelHome.js

@@ -92,7 +92,7 @@ cc.Class({
         this.bottomScript = bottomNode.getComponent('LevelHomeBottom'); this.bottomScript.init(this.cityId);
         this.scrollView.content.addChild(bottomNode);
 
-        
+
         this.setEventLisenter();
 
         // 监听小游戏隐藏到后台事件
@@ -161,7 +161,7 @@ cc.Class({
             this.resetPaddingBottom();
 
         });
-         //房间解锁通知,用来触发是否显示入驻艺人通知(因为通知需要随机出现在没有艺人的房间,所以需要在LevelHome这一层来处理)
+        //房间解锁通知,用来触发是否显示入驻艺人通知(因为通知需要随机出现在没有艺人的房间,所以需要在LevelHome这一层来处理)
         GameEvent.on(GameNotificationKey.LevelHomeItemUnlock, this, this.randomResidentTip);
     },
 
@@ -208,85 +208,85 @@ cc.Class({
     getNetworkData(callback) {
 
         this.getUserBuildings()
-        .then((responseData) => {
-
-            // 清空数据
-            this.buildingInfos = [];
-
-            // 满级后去别的城市就置零
-            GameModule.userInfo.levelHomeItemFullCount = 0;
-
-            let sortArray = responseData.buildings.sort((a, b) => {
-                return a.buildingId < b.buildingId;
-            });
-
-            // 离线收益金币数量
-            let offlineGrossIncome = 0;
-            sortArray.map((value, index, array) => {
-                let model = Global.BuildingManager.getBuildingInfo(this.cityId, value.buildingId, value.level)
-                this._unlockBuilding[index] = model.isUnlocked ? 1 : 0;
-                if (model.isFull() && this.cityId === Global.devCityId) {
-                    try {
-                        GameEvent.fire(GameNotificationKey.LevelHomeItemBuildingFull);
-                    } catch (error) {
-                        console.log(error);
+            .then((responseData) => {
+
+                // 清空数据
+                this.buildingInfos = [];
+
+                // 满级后去别的城市就置零
+                GameModule.userInfo.levelHomeItemFullCount = 0;
+
+                let sortArray = responseData.buildings.sort((a, b) => {
+                    return a.buildingId < b.buildingId;
+                });
+
+                // 离线收益金币数量
+                let offlineGrossIncome = 0;
+                sortArray.map((value, index, array) => {
+                    let model = Global.BuildingManager.getBuildingInfo(this.cityId, value.buildingId, value.level)
+                    this._unlockBuilding[index] = model.isUnlocked ? 1 : 0;
+                    if (model.isFull() && this.cityId === Global.devCityId) {
+                        try {
+                            GameEvent.fire(GameNotificationKey.LevelHomeItemBuildingFull);
+                        } catch (error) {
+                            console.log(error);
+                        }
                     }
-                }
-                model.coinCount = value.coinCount;
-                model.artists = value.artists || [];
-                if (model.artists.length > 0) { // 有艺人入驻的情况
-
-                    let addition = 0;
-                    for (let i = 0; i < model.artists.length; i++) {
-                        let artist = model.artists[i];
-                        addition += artist.stationJobLevel + 1;
+                    model.coinCount = value.coinCount;
+                    model.artists = value.artists || [];
+                    if (model.artists.length > 0) { // 有艺人入驻的情况
+
+                        let addition = 0;
+                        for (let i = 0; i < model.artists.length; i++) {
+                            let artist = model.artists[i];
+                            addition += artist.stationJobLevel + 1;
+                        }
+                        offlineGrossIncome += (model.coinCount * (model.rate * addition));
+
+                    } else { // 无艺人入驻时
+                        offlineGrossIncome += (model.coinCount * model.rate);
                     }
-                    offlineGrossIncome += (model.coinCount * (model.rate * addition));
+                    this.buildingInfos.push(model);
+                });
 
-                } else { // 无艺人入驻时
-                    offlineGrossIncome += (model.coinCount * model.rate);
-                }
-                this.buildingInfos.push(model);
-            });
+                this._unlockBuilding = this._unlockBuilding.reverse();
+
+                // GameModule.userInfo.setUserInfo(responseData.user);
 
-            this._unlockBuilding = this._unlockBuilding.reverse();
+                // this.resetPaddingBottom();
 
-            // GameModule.userInfo.setUserInfo(responseData.user);
+                callback && callback();
 
-            // this.resetPaddingBottom();
+                // 开始设置建筑
+                this.configBuildings();
 
-            callback && callback();
+                // 离线收益处理
+                this.configOffIncome(sortArray, offlineGrossIncome)
 
-            // 开始设置建筑
-            this.configBuildings();
+                return this.getBuildingItems();
+            })
+            .then((buildingItems) => {
 
-            // 离线收益处理
-            this.configOffIncome(sortArray, offlineGrossIncome)
+                for (const buildingId in buildingItems) {
 
-            return this.getBuildingItems();
-        })
-        .then((buildingItems) => {
-
-            for (const buildingId in buildingItems) {
-                
-                let itemScript;
-                let filterList = this.buildings.filter( item => item.buildingInfo.buildingId === parseInt(buildingId) ) || [];
-                if (filterList.length > 0) { 
-                    itemScript = filterList[0]; 
-                    if (buildingItems.hasOwnProperty(buildingId)) {
-                        let prop = buildingItems[buildingId];
-                        itemScript.showProp(prop, false);
+                    let itemScript;
+                    let filterList = this.buildings.filter(item => item.buildingInfo.buildingId === parseInt(buildingId)) || [];
+                    if (filterList.length > 0) {
+                        itemScript = filterList[0];
+                        if (buildingItems.hasOwnProperty(buildingId)) {
+                            let prop = buildingItems[buildingId];
+                            itemScript.showProp(prop, false);
+                        }
                     }
                 }
-            }
-        })
-        .catch((err) => {
-            console.log(err);
-        });
+            })
+            .catch((err) => {
+                console.log(err);
+            });
     },
 
     getUserBuildings() {
-       
+
         return new Promise((resolve, reject) => {
             // 获取目标用户的建筑
             HomeApi.getUserBuildings(this.uid, this.cityId, (responseData) => {
@@ -359,39 +359,41 @@ cc.Class({
     },
 
     randomResidentTip() {
-        if (this.buildings && this.buildings.length > 0) {
-            let noArtistBuildings = [];
-            for (let i = 0; i < this.buildings.length; i++) {
-                let itemScript = this.buildings[i];
-                let buildingInfo = this.buildingInfos[i];
-
-                if (buildingInfo.level == 0) {
-                    itemScript.setResidentTip(false);
-                    continue;
-                }
+        if (GameModule.userInfo.stars > 10) {
+            if (this.buildings && this.buildings.length > 0) {
+                let noArtistBuildings = [];
+                for (let i = 0; i < this.buildings.length; i++) {
+                    let itemScript = this.buildings[i];
+                    let buildingInfo = this.buildingInfos[i];
+
+                    if (buildingInfo.level == 0) {
+                        itemScript.setResidentTip(false);
+                        continue;
+                    }
 
-                if (buildingInfo.artists && buildingInfo.artists.length > 0) {
-                    itemScript.setResidentTip(false);
-                } else {
-                    noArtistBuildings.push(itemScript);
-                }
-            }
-            if (noArtistBuildings.length > 0) {
-                let index = Math.floor(Math.random() * noArtistBuildings.length);
-                for (let i = 0; i < noArtistBuildings.length; i++) {
-                    noArtistBuildings[i].setResidentTip(i == index);
+                    if (buildingInfo.artists && buildingInfo.artists.length > 0) {
+                        itemScript.setResidentTip(false);
+                    } else {
+                        noArtistBuildings.push(itemScript);
+                    }
                 }
+                if (noArtistBuildings.length > 0) {
+                    let index = Math.floor(Math.random() * noArtistBuildings.length);
+                    for (let i = 0; i < noArtistBuildings.length; i++) {
+                        noArtistBuildings[i].setResidentTip(i == index);
+                    }
 
-                clearInterval(this.residentTipHideTimer);
-                clearInterval(this.residentTipShowTimer);
+                    clearInterval(this.residentTipHideTimer);
+                    clearInterval(this.residentTipShowTimer);
 
-                this.residentTipHideTimer = setInterval(() => {
-                    noArtistBuildings[index].setResidentTip(false);
-                }, 5000);
+                    this.residentTipHideTimer = setInterval(() => {
+                        noArtistBuildings[index].setResidentTip(false);
+                    }, 5000);
 
-                this.residentTipShowTimer = setInterval(() => {
-                    this.randomResidentTip(false);
-                }, 15000);
+                    this.residentTipShowTimer = setInterval(() => {
+                        this.randomResidentTip(false);
+                    }, 15000);
+                }
             }
         }
     },
@@ -399,7 +401,7 @@ cc.Class({
     /**
      * 显示领取动画
      */
-    showActGift (showFrame, showText) {
+    showActGift(showFrame, showText) {
         GameModule.audioMng.playGift()
         this.mask.active = true;
         this.actGift.active = true;
@@ -410,7 +412,7 @@ cc.Class({
     /**
      * 关闭领取动画
      */
-    hideActGift () {
+    hideActGift() {
         this.mask.active = false;
         this.actGift.active = false;
     },