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@@ -490,7 +490,6 @@ cc.Class({
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this.rateProgressBar.progress = 1;
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this.rateProgressBar.progress = 1;
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this.countdownLabel.string = DWTool.calculateTime(0);
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this.countdownLabel.string = DWTool.calculateTime(0);
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}
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}
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- this.levelProgressBar.progress = buildingInfo.level / Global.BuildingManager.getLevelCount(buildingInfo.buildingId);
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this.levelProgressLabel.string = `LV.${buildingInfo.level}`;
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this.levelProgressLabel.string = `LV.${buildingInfo.level}`;
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@@ -638,6 +637,14 @@ cc.Class({
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// 判断是否已经解锁
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// 判断是否已经解锁
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if (buildingInfo.isUnlocked) {
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if (buildingInfo.isUnlocked) {
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+ /**
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+ * 2018年09月26日 要求将进度条改成每25级就清空, 重新走, 原来的实现如下:
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+ * this.levelProgressBar.progress = buildingInfo.level / Global.BuildingManager.getLevelCount(buildingInfo.buildingId);
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+ */
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+
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+ let ratio = buildingInfo.level % 25;
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+ this.levelProgressBar.progress = ratio / 25;
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+
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this.artistList.active = true;
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this.artistList.active = true;
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this.lockNode.active = false;
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this.lockNode.active = false;
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this.costLabel.string = DWTool.coinParse(buildingInfo.nextUpScore);
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this.costLabel.string = DWTool.coinParse(buildingInfo.nextUpScore);
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@@ -705,6 +712,7 @@ cc.Class({
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} else {
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} else {
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this.rate = buildingInfo.rate;
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this.rate = buildingInfo.rate;
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+ this.levelProgressBar.progress = 1.0;
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this.setState(RoomState.Full);
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this.setState(RoomState.Full);
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}
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}
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},
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},
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