const JobPageType = require('../utils/GameEnum').JobPageType; cc.Class({ extends: cc.Component, properties: { iconSprite: cc.Sprite, firstSprite: cc.Sprite, firstText: cc.RichText, secondSprite: cc.Sprite, secondText: cc.RichText, }, // onLoad () {}, start() { }, bindData(type) { let leftIcon = ''; let secondIcon = ''; if (type === JobPageType.ChangeJob) { leftIcon = './textures/job/change_job_consume_icon'; secondIcon = './textures/job/change_job_card'; this.secondText.string = '转职卡(0/15)'; } else { leftIcon = './textures/job/level_up_consume_icon'; secondIcon = './textures/job/level_up_consume_actor'; this.secondText.string = '转职卡(0/15)'; } cc.loader.loadRes(leftIcon, cc.SpriteFrame, (error, spriteFrame) => { this.iconSprite.spriteFrame = spriteFrame; }); cc.loader.loadRes(secondIcon, cc.SpriteFrame, (error, spriteFrame) => { this.secondSprite.spriteFrame = spriteFrame; }); }, bindChangeJob(itemConsume, pack) { let coinNumber = itemConsume.coin; let itemInfoCount = itemConsume.itemInfo ? itemConsume.itemInfo[0].count : 0; this.firstText.string = coinNumber + ''; let cardCount = 0; if (pack && pack.length > 0) { cardCount = pack[0].count; } this.secondText.string = this.stringFormat('转职卡', cardCount, itemInfoCount); cc.loader.loadRes('./textures/job/change_job_consume_icon', cc.SpriteFrame, (error, spriteFrame) => { this.iconSprite.spriteFrame = spriteFrame; }); cc.loader.loadRes('./textures/job/change_job_card', cc.SpriteFrame, (error, spriteFrame) => { this.secondSprite.spriteFrame = spriteFrame; }); }, bindDataLevelUp(itemConsume, pack) { let coinNumber = itemConsume.coin; let itemInfoCount = itemConsume.itemInfo ? itemConsume.itemInfo[0].count : 0; this.firstText.string = coinNumber + ''; let cardCount = 0; if (pack && pack.length > 0) { cardCount = pack[0].count; } this.secondText.string = this.stringFormat(itemConsume.itemInfo[0].name, cardCount, itemInfoCount); cc.loader.loadRes('./textures/job/level_up_consume_icon', cc.SpriteFrame, (error, spriteFrame) => { this.iconSprite.spriteFrame = spriteFrame; }); cc.loader.loadRes('./textures/job/level_up_consume_actor', cc.SpriteFrame, (error, spriteFrame) => { this.secondSprite.spriteFrame = spriteFrame; }); }, stringFormat(name, pack, consume) { let color = consume > pack ? '#f33e35' : '#ffffff' return `${name}(${pack}/${consume})`; }, // update (dt) {}, });