const HomeApi = require("../net/HomeApi"); const Api = require('../net/Api'); const GameModule = require("../utils/GameModule"); cc.Class({ extends: cc.Component, properties: { scrollView: cc.ScrollView, levelFriendHomeItem: cc.Prefab, levelHomeTop: cc.Prefab, levelHomeBottom: cc.Prefab, minContentPosition: -150, }, /** * 初始化好友家园 * @param {Number} uid 用户id * @param {Function} callback 初始化完成之后的回调函数 */ initFriend(uid, callback) { this.uid = uid; this.buildingInfos = []; this.node.parent = cc.find("Canvas/game"); this.scrollView.scrollToTop(0); this.getNetworkData(callback); }, refreshTheme() { if (this.buildings) { for (let i = 0; i < this.buildings.length; i++) { let itemScript = this.buildings[i]; itemScript.init(this.cityId, i + 1); } } if (this.bottomScript) { this.bottomScript.init(this.cityId); } }, reInitFriend(callback) { this.buildingInfos = []; this.getNetworkData(callback); }, getNetworkData(callback) { // 获取目标用户的建筑 HomeApi.getUserBuildings(this.uid, 0, (responseData) => { let reverseArray = responseData.buildings.reverse(); this.cityId = reverseArray[0].cityId; reverseArray.map((value, index, array) => { let model = Global.BuildingManager.getBuildingInfo(this.cityId, value.buildingId, value.level) model.coinCount = value.coinCount; model.artists = value.artists || []; this.buildingInfos.push(model); }); GameModule.friendInfo.userNick.string = responseData.user.nick; GameModule.friendInfo.userStars.string = responseData.stars; Api.createImageFromUrl(responseData.user.head, (spriteFrame) => { GameModule.friendInfo.userHead.spriteFrame = spriteFrame; }, null); callback && callback(responseData) this.scrollView.scrollToBottom(1.0); // 开始设置建筑 this.configBuildings(); this.refreshTheme(); }, (error) => { console.log("error: " + error); }); }, // LIFE-CYCLE CALLBACKS: onLoad() { this.buildings = []; this.matchScreenSize(); let topNode = cc.instantiate(this.levelHomeTop); this.scrollView.content.addChild(topNode); for (let i = 0; i < 5; i++) { let item = cc.instantiate(this.levelFriendHomeItem); let itemScript = item.getComponent('LevelFriendHomeItem'); itemScript.init(this.cityId, i + 1); this.scrollView.content.addChild(item); this.buildings.push(itemScript); } let bottomNode = cc.instantiate(this.levelHomeBottom); this.bottomScript = bottomNode.getComponent('LevelHomeBottom'); this.bottomScript.init(this.cityId); this.scrollView.content.addChild(bottomNode); this.scrollView.node.on("scrolling", (event) => { if (this.scrollView._isOutOfBoundary()) { if (this.scrollView._outOfBoundaryAmount.y > 0) { // 超出上面的界限 this.scrollView._outOfBoundaryAmount.y = 0; this.scrollView._adjustContentOutOfBoundary(); } else { // 超出下面的界限 if (this.scrollView._outOfBoundaryAmount.y < this.minContentPosition) { if (this.recordScrollViewPosition) { this.scrollView.content.setPosition(this.recordScrollViewPosition); return; } else { this.recordScrollViewPosition = this.scrollView.getContentPosition(); } } else { this.recordScrollViewPosition = null; } } } }, this); }, /** * 适配不同高度的屏幕尺寸 */ matchScreenSize() { let initHeight = 1624; let vsize = cc.view.getVisibleSize() let paddingY = (initHeight - vsize.height) / 2; if (paddingY < 0) { paddingY = 0; } this.scrollView.content.getComponent(cc.Layout).paddingTop = paddingY; // 底部加多一块100px的内边距, 让底楼不要完全显示出来 this.scrollView.content.getComponent(cc.Layout).paddingBottom = paddingY - 100; }, configBuildings() { for (let i = 0; i < this.buildings.length; i++) { let itemScript = this.buildings[i]; itemScript.config(this.buildingInfos[i], this.uid); } }, });