const DWTool = require("../utils/DWTool"); const { ArtistTrainItemSkillStyle } = require('../utils/GameEnum'); cc.Class({ extends: cc.Component, properties: { content: cc.Node, subContent: cc.Node, }, init(data) { this.data = data; this.setSkillLayout(); }, // LIFE-CYCLE CALLBACKS: onLoad () {}, start () { this.content.scaleX = 0; this.content.scaleY = 0; this.content.runAction(cc.scaleTo(0.35, 1, 1).easing(cc.easeBackOut())); }, setSkillLayout() { DWTool.loadResPrefab("./prefabs/artist_train_completion_skill") .then((prefab) => { if (this.data.addCharm != 0) { let item = cc.instantiate(prefab); this.subContent.addChild(item); item.getComponent('ArtistTrainCompletionSkill').init(this.data, ArtistTrainItemSkillStyle.Charm); } if (this.data.addAbility != 0) { let item = cc.instantiate(prefab); this.subContent.addChild(item); item.getComponent('ArtistTrainCompletionSkill').init(this.data, ArtistTrainItemSkillStyle.Ability); } if (this.data.addEffect != 0) { let item = cc.instantiate(prefab); this.subContent.addChild(item); item.getComponent('ArtistTrainCompletionSkill').init(this.data, ArtistTrainItemSkillStyle.Effect); } }); }, dissmiss() { let finish = cc.callFunc(() => { this.node.destroy(); }, this); let sequence = cc.sequence(cc.scaleTo(0.2, 0, 0).easing(cc.easeBackIn()), finish) this.content.runAction(sequence); }, close() { this.dissmiss(); } // update (dt) {}, });