// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { levelBefor: cc.RichText, levelAfter: cc.RichText, nameBefor: cc.RichText, nameAfter: cc.RichText, role: sp.Skeleton, salaryLabel: cc.Label, progressbar: cc.ProgressBar, blessings: cc.RichText, }, bind(userInfo, upgradeInfo, wish) { this.levelBefor.string = this.numberString(userInfo.jobLevel); this.nameBefor.string = this.nameString(userInfo.jobLevelName); this.levelAfter.string = this.numberString(upgradeInfo.level); this.nameAfter.string = this.nameString(upgradeInfo.name); this.salaryLabel.string = upgradeInfo.salary; this.blessings.string = this.nameString('祝福值:' + wish); this.progressbar.progress = wish * this.progressbar.totalLength / 100; }, numberString(level) { return '' + level + '' }, nameString(name) { return '' + name + '' }, });