// Learn cc.Class:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
cc.Class({
extends: cc.Component,
properties: {
levelBefor: cc.RichText,
levelAfter: cc.RichText,
nameBefor: cc.RichText,
nameAfter: cc.RichText,
role: sp.Skeleton,
salaryLabel: cc.Label,
progressbar: cc.ProgressBar,
blessings: cc.RichText,
},
bind(userInfo, upgradeInfo, wish) {
this.levelBefor.string = this.numberString(userInfo.jobLevel);
this.nameBefor.string = this.nameString(userInfo.jobLevelName);
this.levelAfter.string = this.numberString(upgradeInfo.level);
this.nameAfter.string = this.nameString(upgradeInfo.name);
this.salaryLabel.string = upgradeInfo.salary;
this.blessings.string = this.nameString('祝福值:' + wish);
this.progressbar.progress = wish * this.progressbar.totalLength / 100;
},
numberString(level) {
return '' + level + ''
},
nameString(name) {
return '' + name + ''
},
});