import { debug } from 'util'; var BuildingModel = require('./BuildingModel'); // var BuildingInfoJson = require('../utils/buildingInfo'); const bInfo = require('../data/buildingInfo'); const bLevel = require('../data/buildingLevel'); export default class BuildingManager { static _instance; _allBuildData = {}; constructor() { // this._allBuildData = BuildingInfoJson.BuildingInfo; this._allBuildData = this.formatBuildingInfo(); console.log(this._allBuildData); }; static get instance() { if (!BuildingManager._instance) { BuildingManager._instance = new BuildingManager(); } return BuildingManager._instance; }; formatBuildingInfo() { let bInfoMap = {} bInfo.forEach(n => { bInfoMap[n.id] = n }) // let bLevelMap = {} // bLevel.forEach(n => { // if(bLevelMap[n.buildingId] && bLevelMap[n.buildingId].length > 0) { // bLevelMap[n.buildingId].push(n) // } else { // bLevelMap[n.buildingId] = [] // bLevelMap[n.buildingId].push(n) // } // }) for (let i in bLevel) { let curLevel = bLevel[i] curLevel.forEach((item, index) => { for(var j in item) { item[j] = parseInt(item[j]) } let nextObj = { nextRate:0, nextRateUnit:0, nextUpScore:0, hasNext: 0 }; let staticObj = { cityId: bInfoMap[item.buildingId].cityId, type: bInfoMap[item.buildingId].type, name: bInfoMap[item.buildingId].name, jobId: bInfoMap[item.buildingId].jobId, }; if(curLevel[index + 1] && curLevel[index + 1].buildingId == item.buildingId) { nextObj = { nextRate: parseInt(curLevel[index + 1].rate), nextRateUnit: parseInt(curLevel[index + 1].rateUnit), nextUpScore: parseInt(curLevel[index + 1].upScore), hasNext: 1, } staticObj['unlockScore'] = 0 } item = Object.assign(item, staticObj, nextObj) }) } for(let i in bLevel) { let tarObj = Object.assign({}, bLevel[i][0]); tarObj['unlockScore'] = bInfoMap[tarObj.buildingId].unlockScore; tarObj['level'] = 0; bLevel[i].unshift(tarObj); } return bLevel; } /** * 获取建筑的下一级信息 * @param {ing} cityId * @param {int} buildingId * @param {int} level */ getBuildingInfo(cityId, buildingId, level) { let building = this._allBuildData[buildingId]; let buildObj = building.find(n => { return n.level == level; }) let buildModel = new BuildingModel(buildObj); return buildModel; }; getLevelCount(buildingId) { let building = this._allBuildData[buildingId]; return building.length-1; }; }