module.exports = ` #ifdef GL_ES precision lowp float; #endif varying vec4 v_fragmentColor; varying vec2 v_texCoord; void main() { vec4 c = v_fragmentColor * texture2D(CC_Texture0, v_texCoord); gl_FragColor.xyz = vec3(0.2126 * c.r + 0.7152 * c.g + 0.0722 * c.b); gl_FragColor.w = c.w; } ` /** * vec4 c = v_fragmentColor * texture2D(CC_Texture0, v_texCoord); gl_FragColor = vec4(0.188, 0.478, 0.898, 1); gl_FragColor.w = c.w; */