var UserInformationApi = require('../net/UserInformationApi'); var {UserInformationType} = require('../utils/GameEnum'); var TimelineItem = require("UserInformationTimelineItem"); cc.Class({ extends: cc.Component, properties: { emptyNode: cc.Node, scrollViewNode: cc.ScrollView, timelinePrefab: cc.Prefab, itemArray: [TimelineItem], }, // LIFE-CYCLE CALLBACKS: init() { }, onLoad () { }, onDisable() { for (let item of this.itemArray) { item.node.active = false; } this.scrollViewNode.scrollToTop(); this.emptyNode.active = false; }, start () { }, loadUserTimeline(uid) { this.uid = uid; this.getNetworkData(); }, //获取个人信息 getNetworkData() { UserInformationApi.getTimelineList(this.uid, (responseData)=> { // console.log("timeline responseData: " + JSON.stringify(responseData)); this.configData(responseData); }, (error) => { console.log('error' + error); this.loadDataError(); }); }, configData(responseData) { for (let item of this.itemArray) { item.node.active = false; } this.dataList = responseData.list; if (this.dataList == undefined || this.dataList.length == 0) { this.emptyNode.active = true; this.scrollViewNode.node.active = false; } else { this.emptyNode.active = false; this.scrollViewNode.node.active = true; this.loadItemData() } }, loadDataError() { for (let item of this.itemArray) { item.node.active = false; } this.emptyNode.active = true; this.scrollViewNode.node.active = false; }, loadItemData() { for (var i = 0; i < this.dataList.length; i++) { let item = null; if (this.itemArray[i]) { item = this.itemArray[i]; item.node.active = true; } else { item = cc.instantiate(this.timelinePrefab); item = item.getComponent('UserInformationTimelineItem'); item.node.parent = this.scrollViewNode.content; this.itemArray.push(item); } let itemModel = this.dataList[i]; item.configData(itemModel); } } // update (dt) {}, });