var {GameNotificationKey} = require('../utils/GameEnum'); var Item = require("UserInsertCardItem"); const GameModule = require('../utils/GameModule'); cc.Class({ extends: cc.Component, properties: { cardLayout: cc.Layout, cardPrefab: cc.Prefab, cardsArray: [Item], }, // LIFE-CYCLE CALLBACKS: onLoad () { for (var i = 0; i < 3; i++) { let item = cc.instantiate(this.cardPrefab); item = item.getComponent('UserInsertCardItem'); this.cardsArray.push(item); this.cardLayout.node.addChild(item.node); } let width = this.cardLayout.node._contentSize.width; let gap = (width - 3*190) / 2; this.cardLayout.spacingX = gap; this.setEventListener(); }, setEventListener() { GameEvent.on(GameNotificationKey.InsertCardToUser, this, (cardInfo) => { this.insertCardToUser(cardInfo); }); GameModule.homeGuide.on('Fire_state32', this.openPack, this); }, start () { GameModule.homeGuide.getComponent('HomeGuide').handleState('state32') }, init(list, uid) { this.uid = uid; if (list != undefined) { this.list = list; for (var i = 0; i < list.length; i++) { let itemModel = list[i]; let itemMng = this.cardsArray[i]; itemMng.configCardInfo(itemModel, uid); } } }, onDisable() { this.cardsArray.forEach(item => { if (item.isHasCard == true) { item.isHasCard = false; } }); }, // update (dt) {}, closeAction() { this.node.active = false; }, openPack() { GameEvent.fire(GameNotificationKey.OpenPack,false); }, insertCardToUser(cardInfo) { for(var index in this.cardsArray) { let item = this.cardsArray[index]; if (item.isHasCard == false) { item.configCardInfo(cardInfo,this.uid); break; } } }, });