const dataItemInfo = require('../data/item'); const GameModule = require('../utils/GameModule'); cc.Class({ extends: cc.Component, properties: { packItemPrefab: cc.Prefab, pageLayout: cc.Layout, }, // LIFE-CYCLE CALLBACKS: onLoad () { GameModule.homeGuide.on('Fire_state33', this.showPackEquipe, this); }, init(array,page) { this.page = page; for (var i = 0; i < 20; i++) { let item = cc.instantiate(this.packItemPrefab); item = item.getComponent('UserPackItem'); if (i < array.length) { let itemInfo = array[i]; let count = itemInfo.count; for (let info of dataItemInfo) { if (info.id == itemInfo.itemId) { itemInfo = info; break; } } itemInfo.count = count; item.init(i,page,itemInfo); } else { item.init(i,page); } this.pageLayout.node.addChild(item.node); } }, onDisable () { for (let child of this.pageLayout.node.children) { if (cc.isValid(child)) { child.destroy(); } } }, start () { }, showPackEquipe() { if (this.page == 0) { for (let child of this.pageLayout.node.children) { let item = child.getComponent('UserPackItem'); if (item && item.itemIndex == 0) { item.selectItem(); this.scheduleOnce(function() { GameModule.homeGuide.getComponent('HomeGuide').handleGuideStateNext('state33', 'state37'); }, 0.1); break; } } } } // update (dt) {}, });