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- const DWTool = require("../utils/DWTool");
- const { ArtistOperation, GameNotificationKey } = require("../utils/GameEnum");
- const Api = require('../net/Api');
- const HomeApi = require("../net/HomeApi");
- const GameModule = require("../utils/GameModule");
- const AlertManaget = require("../utils/AlertManager");
- cc.Class({
- extends: cc.Component,
- properties: {
- titleRichText: cc.RichText,
- headSprite: cc.Sprite,
- nickRichText: cc.RichText,
- levelLabel: cc.Label,
- jobTitleLabel: cc.Label,
- gainDetailLabel: cc.Label,
- gainCoinLabel: cc.Label,
- recallArtistTipLabel: cc.Label,
- recallArtistFailTipRichText: cc.RichText,
-
- reportArtistTipLabel: cc.Label,
- reportArtistFailTipRichText: cc.RichText,
- driveAwayFailTipRichText: cc.RichText,
- gellAllCoinBtn: cc.Button,
- confrimBtn: cc.Button,
- coinNode: cc.Node,
- content: cc.Node,
- coinPrefab: cc.Prefab,
- benefit: {
- get: function() {
- if (!this._benefit) {
- this._benefit = 0;
- }
- return this._benefit;
- },
- set: function (value) {
- this._benefit = value;
- this.gainCoinLabel.string = DWTool.coinParse(this._benefit);
- }
- }
- },
- init(buildingInfo, uid, isSelf, artistData) {
- this.isSelf = isSelf;
- this.artistData = artistData;
- this.buildingInfo = buildingInfo;
- this.uid = uid;
- this.getNetworkData();
- },
- getNetworkData() {
-
- HomeApi.friendGetBenefit(this.artistData.id || this.artistData.uid, (data) => {
- let time = (Date.parse(new Date()) - data.stationTime) / 1000;
- this.gainDetailLabel.string = `演出时长: ${DWTool.calculateTime(time)}`
- if (data.role === 2) {
-
-
-
-
-
- this.setStyleByOperation(ArtistOperation.RecallArtist);
- } else {
- if (this.isSelf) {
-
-
-
-
-
- this.setStyleByOperation(ArtistOperation.DriveAwayArtist);
- } else {
- if (data.isReported) {
- this.setStyleByOperation(ArtistOperation.ReportArtistFail);
- } else {
- this.setStyleByOperation(ArtistOperation.ReportArtistSuccess);
- }
- }
- }
- this.operationData = data;
- this.jobTitleLabel.string = data.jobName;
- this.levelLabel.string = data.jobLevel;
- this.nickRichText.string = `<color=#584a47>${data.nick}</c> <img src='${data.picId}'/>`;
- this.benefit = data.benefit;
-
- Api.createImageFromUrl(data.head, (spriteFrame) => {
- this.headSprite.spriteFrame = spriteFrame;
- }, null);
- }, (code, msg) => {
- console.log(msg);
- });
- },
- setStyleByOperation(operation) {
- if (this.operation === operation) {
- return;
- }
- switch (operation) {
- case ArtistOperation.RecallArtist:
- this.setTitleString("艺人召回");
- this.recallArtistTipLabel.node.active = true;
- this.recallArtistFailTipRichText.node.active = false;
- this.reportArtistTipLabel.node.active = false;
- this.reportArtistFailTipRichText.node.active = false;
- this.gellAllCoinBtn.node.active = false;
- this.confrimBtn.node.active = true;
- this.driveAwayFailTipRichText.node.active = false;
- break;
- case ArtistOperation.RecalArtistlFail:
- this.setTitleString("艺人召回");
- this.recallArtistTipLabel.node.active = false;
- this.recallArtistFailTipRichText.node.active = true;
- this.reportArtistTipLabel.node.active = false;
- this.reportArtistFailTipRichText.node.active = false;
- this.gellAllCoinBtn.node.active = false;
- this.confrimBtn.node.active = true;
- this.driveAwayFailTipRichText.node.active = false;
- break;
- case ArtistOperation.ReportArtistSuccess:
- this.setTitleString("举报艺人");
- this.recallArtistTipLabel.node.active = false;
- this.recallArtistFailTipRichText.node.active = false;
- this.reportArtistTipLabel.node.active = true;
- this.reportArtistFailTipRichText.node.active = false;
- this.gellAllCoinBtn.node.active = false;
- this.confrimBtn.node.active = true;
- this.driveAwayFailTipRichText.node.active = false;
- break;
- case ArtistOperation.ReportArtistFail:
- this.setTitleString("举报艺人");
- this.recallArtistTipLabel.node.active = false;
- this.recallArtistFailTipRichText.node.active = false;
- this.reportArtistTipLabel.node.active = false;
- this.reportArtistFailTipRichText.node.active = true;
- this.gellAllCoinBtn.node.active = false;
- this.confrimBtn.node.active = true;
- this.driveAwayFailTipRichText.node.active = false;
- break;
- case ArtistOperation.DriveAwayArtist:
- this.setTitleString("驱赶艺人");
- this.recallArtistTipLabel.node.active = false;
- this.recallArtistFailTipRichText.node.active = false;
- this.reportArtistTipLabel.node.active = false;
- this.reportArtistFailTipRichText.node.active = false;
- this.gellAllCoinBtn.node.active = true;
- this.confrimBtn.node.active = false;
- this.driveAwayFailTipRichText.node.active = false;
- break;
- case ArtistOperation.DriveAwayArtistFail:
- this.setTitleString("驱赶艺人");
- this.recallArtistTipLabel.node.active = false;
- this.recallArtistFailTipRichText.node.active = false;
- this.reportArtistTipLabel.node.active = false;
- this.reportArtistFailTipRichText.node.active = false;
- this.gellAllCoinBtn.node.active = false;
- this.confrimBtn.node.active = true;
- this.driveAwayFailTipRichText.node.active = true;
- break;
- default:
- break;
- }
- this.operation = operation;
- },
-
- onLoad () {
- GameModule.homeGuide.on('Fire_state36', () => {
- this.handleConfrimBtn()
- })
- },
- start() {
-
- this.content.y = -cc.view.getVisibleSize().height;
- this.scheduleOnce(() => {
-
- let s = cc.sequence(cc.moveTo(0.2, 0, 100).easing(cc.easeCubicActionOut()), cc.moveBy(0.05, 0, -20));
- this.content.runAction(s);
- }, 0.1);
- },
- showCollectAnim(pos, colNums) {
- let canvasNode = cc.find("Canvas");
- let grossCoin = GameModule.userInfo.grossCoin;
- let grossCoinPos = grossCoin.node.convertToWorldSpace(cc.v2(grossCoin.node.width/2, grossCoin.node.height/2));
-
-
- let vSize = cc.view.getVisibleSize();
- let target = cc.v2(grossCoinPos.x - vSize.width / 2, grossCoinPos.y - vSize.height / 2)
-
- let i = 0;
- let runSt = setInterval(() => {
- if(i == colNums) {
- clearInterval(runSt)
- } else {
- let ran = (Math.random() - 0.5) * 2 * 3;
- let newCoin = cc.instantiate(this.coinPrefab);
- let posX = pos.x - vSize.width / 2;
- let posY = pos.y - vSize.height / 2;
-
- canvasNode.addChild(newCoin)
- newCoin.x = posX + ran * 15;
- newCoin.y = posY + 30 + ran * 15;
- newCoin.active = true;
- newCoin = newCoin.getComponent("LevelHomeCoin")
- newCoin.initAnim()
- let cbDestroy = cc.callFunc(() => {
- newCoin.node.destroy();
- })
- let act = cc.sequence(cc.moveTo(1, target), cbDestroy)
- newCoin.node.runAction(act.easing(cc.easeIn(2.1)));
- i++
- }
- }, 100);
- },
- handleConfrimBtn() {
- if (this.benefit === 0) {
- this.dissmiss();
- } else {
- let animation = () => {
- let changeTimes = 10;
- let changeUnit = this.benefit === 0 ? 0 : Math.floor(this.benefit / changeTimes);
-
-
- for (let i = 0; i < changeTimes; i++) {
- setTimeout(() => {
- let result = this.benefit - changeUnit;
- if (i === changeTimes-1) {
- result = 0;
- setTimeout(() => {
- this.dissmiss();
- }, 200);
- }
- this.benefit = result;
- }, 100 * i);
- }
- }
- if (this.operation === ArtistOperation.RecallArtist ||
- this.operation === ArtistOperation.DriveAwayArtist) {
-
- HomeApi.friendExpelRecall(this.artistData.id || this.artistData.uid, (responseData) => {
- animation();
- GameModule.userInfo.grossIncome += this.operationData.benefit;
- GameEvent.fire(GameNotificationKey.RefreshLevelHomeArtistList, this.uid, this.buildingInfo.buildingId);
- GameEvent.fire(GameNotificationKey.RefreshResidentArtistList);
- let opt = (this.operation === ArtistOperation.RecallArtist) ? 6 : 7;
- GameEvent.fire(GameNotificationKey.NoticeRoleOpt, this.uid, opt);
- }, (code, msg) => {
- console.log(msg);
- this.dissmiss();
- });
-
- } else {
-
- if (this.operation === ArtistOperation.ReportArtistSuccess) {
- HomeApi.friendReportArtist(this.artistData.id || this.artistData.uid, (responseData) => {
- this.dissmiss();
- AlertManaget.showArtistReportSuccess(Math.floor(this.operationData.benefit * 0.1));
- GameModule.userInfo.grossIncome += Math.floor(this.operationData.benefit * 0.1);
- GameEvent.fire(GameNotificationKey.NoticeRoleOpt, this.uid, 8);
- }, (code, msg) => {
- console.log(msg);
- this.dissmiss();
- });
- } else {
- this.dissmiss();
- }
- }
- }
- },
- dissmiss() {
- let finish = cc.callFunc(() => {
- this.node.destroy();
- }, this);
- let sequence = cc.sequence(cc.scaleTo(0.2, 0, 0).easing(cc.easeBackIn()), finish)
- this.content.runAction(sequence);
- },
- close() {
- this.dissmiss();
- },
- setTitleString(title) {
- this.titleRichText.string = `<outline color=#e8e9e9 width=2><b><color=#584A47>${title}</c></b></outline>`;
- },
- getNickString(nick) {
- this.nickRichText.string = `<color=#584a47>${nick}</c> <img src='50001'/>`;
- },
- });
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