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- const dataItemInfo = require('../data/item');
- const GameModule = require('../utils/GameModule');
- cc.Class({
- extends: cc.Component,
- properties: {
- packItemPrefab: cc.Prefab,
- pageLayout: cc.Layout,
- },
-
- onLoad () {
- GameModule.homeGuide.on('Fire_state33', this.showPackEquipe, this);
- },
- init(array,page) {
- this.page = page;
- for (var i = 0; i < 20; i++) {
- let item = cc.instantiate(this.packItemPrefab);
- item = item.getComponent('UserPackItem');
- if (i < array.length) {
- let itemInfo = array[i];
- let count = itemInfo.count;
- for (let info of dataItemInfo) {
- if (info.id == itemInfo.itemId) {
- itemInfo = info;
- break;
- }
- }
- itemInfo.count = count;
- item.init(i,page,itemInfo);
- } else {
- item.init(i,page);
- }
- this.pageLayout.node.addChild(item.node);
- }
- },
- onDisable () {
- for (let child of this.pageLayout.node.children) {
- if (cc.isValid(child)) {
- child.destroy();
- }
- }
- },
- start () {
- },
- showPackEquipe() {
- if (this.page == 0) {
- for (let child of this.pageLayout.node.children) {
- let item = child.getComponent('UserPackItem');
- if (item && item.itemIndex == 0) {
- item.selectItem();
- this.scheduleOnce(function() {
- GameModule.homeGuide.getComponent('HomeGuide').handleGuideStateNext('state33', 'state37');
- }, 0.1);
- break;
- }
- }
- }
- }
-
- });
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