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- const DWTool = require("../utils/DWTool");
- const AlertManager = require('../utils/AlertManager');
- const { GameNotificationKey, ArtistTrainItemSkillStyle } = require('../utils/GameEnum');
- const ArtistTrainApi = require('../net/ArtistTrainApi');
- var AristTrainState = cc.Enum({
- Invalid: 0,
- Stay: 1,
- Training: 2,
- Completion: 3
- });
- cc.Class({
- extends: cc.Component,
- properties: {
- trainBgSprite: cc.Sprite,
- trainSprite: cc.Sprite,
- contentLabel: cc.Label,
- trainCostNode: cc.Node,
- costLabel: cc.Label,
- recuperateLabel: cc.Label,
- sandclockLabel: cc.Label,
- trainNode: cc.Node,
- refreshBtn: cc.Button,
- confirmBtn: cc.Button,
- trainSlider: cc.Slider,
- trainSliderTimeLabel: cc.Label,
- trainProgress: cc.Sprite,
-
- // 技能
- skillNode: cc.Node,
- diamondRefreshLabel: cc.Label,
- countDown: {
- get: function() {
- if (!this._countDown) {
- this._countDown = 0;
- }
- return this._countDown;
- },
- set: function (value) {
- this._countDown = value;
- this.trainSliderTimeLabel.string = DWTool.calculateTime(this._countDown);
- this._preCountDown = this._countDown;
- }
- },
- },
- init(targetUid, data, levelZIndex) {
-
- if (arguments.length < 3) {
- throw new Error("init Missing parameter...");
- }
- this.targetUid = targetUid;
- this.data = data;
- this.levelZIndex = levelZIndex;
- this.contentLabel.string = data.msg;
- this.itemInfo = this.data.items[0];
- this.recuperateLabel.string = `${this.itemInfo.name}(${this.itemInfo.count}/${this.itemInfo.count})`;
- this.costLabel.string = DWTool.coinParse(data.coin);
- this.sandclockLabel.string = DWTool.calculateTime(data.cd / 1000);
-
- let timestamp = Date.parse(new Date());
- if (timestamp > data.cdEnd) {
- this.trainSlider.progress = 1.0;
- this.trainSliderTimeLabel.string = DWTool.calculateTime(0);
- } else {
- let startTime = data.cdEnd - data.cd;
- this._currentTime = (timestamp - startTime) / 1000;
- this.countDown = data.cd / 1000;
- }
- this.setSkillLayout();
-
- this.diamondRefreshLabel.string = `${data.diamond} 加速`;
- DWTool.loadResSpriteFrame(`./artistTrain/${data.quality}`)
- .then((result) => {
- this.trainBgSprite.spriteFrame = result;
- });
- DWTool.loadResSpriteFrame(`./artistTrain/${data.picId}`)
- .then((result) => {
- this.trainSprite.spriteFrame = result;
- });
- if (data.status == 0) {
- this.setState(AristTrainState.Stay);
- } else if (data.status == 1) {
- this.setState(AristTrainState.Training);
- } else if (data.status == 2) {
- this.setState(AristTrainState.Completion);
- } else {
- this.setState(AristTrainState.Invalid);
- }
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad () {
- this._width = this.trainProgress.node.width;
- this.showRechargeEvent = _.debounce(() => {
- AlertManager.showRechargeAlert(this.levelZIndex);
- }, 1000, true);
- },
- startTrain() {
- if (this.state === AristTrainState.Stay) {
- GameEvent.fire(GameNotificationKey.BeginArtistTrain, this.data.id);
- }
- },
- setSkillLayout() {
- DWTool.loadResPrefab("./prefabs/artist_train_item_skill")
- .then((prefab) => {
-
- if (this.data.addCharm != 0) {
- let item = cc.instantiate(prefab);
- this.skillNode.addChild(item);
- item.getComponent('ArtistTrainItemSkill').init(ArtistTrainItemSkillStyle.Charm);
- }
- if (this.data.addAbility != 0) {
- let item = cc.instantiate(prefab);
- this.skillNode.addChild(item);
- item.getComponent('ArtistTrainItemSkill').init(ArtistTrainItemSkillStyle.Ability);
- }
- if (this.data.addEffect != 0) {
- let item = cc.instantiate(prefab);
- this.skillNode.addChild(item);
- item.getComponent('ArtistTrainItemSkill').init(ArtistTrainItemSkillStyle.Effect);
- }
- });
- },
- refreshTrainTime() {
- ArtistTrainApi.missionSpeedUp(this.targetUid, this.data.id, () => {
- this.countDown = this._currentTime + 0.2;
- });
- },
- confirm() {
- GameEvent.fire(GameNotificationKey.ArtistTrainCompletion, this.data.id);
- AlertManager.showArtistTrainCompletion(this.data, this.levelZIndex);
- },
- setState(state) {
- if (this.state === state) { return; }
- switch (state) {
- case AristTrainState.Stay:
- this.trainNode.active = true;
- this.refreshBtn.node.active = false;
- this.trainSlider.node.active = false;
- this.trainCostNode.active = true;
- this.confirmBtn.node.active = false;
- this.trainSliderTimeLabel.node.active = false;
- break;
- case AristTrainState.Training:
- this.trainNode.active = false;
- this.refreshBtn.node.active = true;
- this.trainSlider.node.active = true;
- this.trainCostNode.active = false;
- this.confirmBtn.node.active = false;
- this.trainSliderTimeLabel.node.active = true;
- break;
- case AristTrainState.Completion:
- this.trainNode.active = false;
- this.refreshBtn.node.active = false;
- this.trainCostNode.active = false;
- this.trainSlider.node.active = true;
- this.confirmBtn.node.active = true;
- this.trainSliderTimeLabel.node.active = false;
- break;
- case AristTrainState.Invalid:
- this.trainNode.active = false;
- this.refreshBtn.node.active = false;
- this.trainCostNode.active = false;
- this.trainSlider.node.active = false;
- this.confirmBtn.node.active = false;
- this.trainSliderTimeLabel.node.active = false;
- break;
- default:
- break;
- }
- this.state = state;
- },
- update(dt) {
- if (this.state === AristTrainState.Training) {
-
- // 进度条走完, 开始生产金币
- if (Math.floor(this.trainSlider.progress) != 1) {
- this._currentTime += dt;
- if (Math.floor(this._currentTime) > this.countDown) {
- this._currentTime = this.countDown;
- }
- let progress = this._currentTime / this.countDown;
- if (Math.floor(progress) === 1) {
- this.trainSlider.progress = 1;
- } else {
- this.trainSlider.progress = progress;
- }
- let resultCountDown = this.countDown - Math.floor(this._currentTime);
- if (this._preCountDown !== resultCountDown) {
- this.trainSliderTimeLabel.string = DWTool.calculateTime(resultCountDown);
- this._preCountDown = resultCountDown;
- }
-
- this.trainProgress.node.width = this._width * this.trainSlider.progress;
- } else {
- this.setState(AristTrainState.Completion);
- }
- }
- },
- });
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