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- var WeChat = require("../net/WeChat");
- const DWTool = require('../utils/DWTool');
- var shareDialog = require('./ShareDialog')
- cc.Class({
- extends: cc.Component,
- properties: {
- content: cc.Node,
- friendNode: cc.Node,
- recommendNode: cc.Node,
- _wechatFriendNode: cc.Node,
- friendButton: cc.Button,
- recommendButton: cc.Button,
- wechatFriendButton: cc.Button,
- },
- onLoad() {
- this.friendTabBgs = ['./friendList/tab_friend_selected', './friendList/tab_friend_default'];
- this.recommendTabBgs = ['./friendList/tab_recommend_selected', './friendList/tab_recommend_default'];
- this.wechatFriendTabBgs = ['./friendList/tab_wechat_friend_selected', './friendList/tab_wechat_friend_default'];
- this._defaultY = 496;
- this._selectedY = 480;
- },
- onEnable() {
- },
- onDisable() {
- },
- show(wechatFriendNode) {
- this.setWechatFriendNode(wechatFriendNode);
- this.node.parent = cc.find('Canvas');
- this.node.active = true;
- this.content.y = -cc.view.getVisibleSize().height;
- let s = cc.sequence(cc.moveTo(0.2, 0, -40).easing(cc.easeCubicActionOut()), cc.moveBy(0.05, 0, -20));
- this.content.runAction(s);
- this.scheduleOnce(() => {
- this.setTabState(0);
- }, 0.2);
- },
- close() {
- if (this.node && this.node.parent) {
- this._wechatFriendNode.active = false;
- let finish = cc.callFunc(() => {
- this.closeFriendSystem();
- }, this)
- this.content.runAction(cc.sequence(cc.moveTo(0.2, 0, -cc.view.getVisibleSize().height).easing(cc.easeCubicActionIn()), finish));
- }
- },
- setTabState(currentIndex) {
- if (this.currentIndex === currentIndex) {
- return;
- }
- console.log('currentIndex:' + currentIndex);
- this.currentIndex = currentIndex;
- switch (currentIndex) {
- case 0:
- this.setTabSelected(true, this.friendButton, this.friendTabBgs, this.friendNode);
- this.setTabSelected(false, this.recommendButton, this.recommendTabBgs, this.recommendNode);
- this.setTabSelected(false, this.wechatFriendButton, this.wechatFriendTabBgs, this._wechatFriendNode);
- break;
- case 1:
- this.setTabSelected(false, this.friendButton, this.friendTabBgs, this.friendNode);
- this.setTabSelected(true, this.recommendButton, this.recommendTabBgs, this.recommendNode);
- this.setTabSelected(false, this.wechatFriendButton, this.wechatFriendTabBgs, this._wechatFriendNode);
- break;
- case 2:
- this._wechatFriendNode.zIndex = 2;
- this.setTabSelected(false, this.friendButton, this.friendTabBgs, this.friendNode);
- this.setTabSelected(false, this.recommendButton, this.recommendTabBgs, this.recommendNode);
- this.setTabSelected(true, this.wechatFriendButton, this.wechatFriendTabBgs, this._wechatFriendNode);
- break;
- }
- },
- setWechatFriendNode(wechatFriendNode) {
- this._wechatFriendNode = wechatFriendNode;
- },
- closeFriendSystem: function () {
- this.currentIndex = -1;
- this.node.active = false;
- this._wechatFriendNode.active = false;
- },
- showTalent() {
- cc.loader.loadRes('/prefabs/share_dialog', cc.Prefab, (error, prefab) => {
- if (error === null) {
- let shareDialog = cc.instantiate(prefab);
- this.node.addChild(shareDialog);
- shareDialog.getComponent('ShareDialog').showTalent();
- } else {
- console.log(JSON.stringify(error));
- }
- });
- },
- inviteFriend: function () {
- // WeChat.inviteFriend();
- cc.loader.loadRes('/prefabs/share_dialog', cc.Prefab, (error, prefab) => {
- if (error === null) {
- let shareDialog = cc.instantiate(prefab);
- this.node.addChild(shareDialog);
- shareDialog.getComponent('ShareDialog').showInviteFriend();
- } else {
- console.log(JSON.stringify(error));
- }
- });
- },
- changeToWechatFriendTab() {
- this.setTabState(2);
- },
- changeToRecommendTab() {
- this.setTabState(1);
- },
- changeToFriendTab() {
- this.setTabState(0);
- },
- setTabSelected(selected, button, tabBgs, listViewNode) {
- if (selected && button.node.zIndex === 0 || !selected && button.node.zIndex === 1) {
- let bg = selected ? tabBgs[0] : tabBgs[1];
- DWTool.loadResSpriteFrame(bg).then((spriteFrame) => {
- button.getComponent(cc.Sprite).spriteFrame = spriteFrame;
- });
- listViewNode.active = selected;
- button.node.zIndex = selected ? 1 : 0;
- button.node.y = selected ? this._selectedY : this._defaultY;
- // let finish = cc.callFunc(() => {
- // button.node.zIndex = selected ? 1 : 0;
- // })
- // var animation = cc.sequence(cc.moveTo(0.2, button.node.x, moveY), finish);
- // button.node.runAction(animation);
- }
- },
- // update (dt) {},
- });
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