Ws.js 14 KB

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  1. /**
  2. * Initialize a new `Emitter`.
  3. *
  4. * @api public
  5. */
  6. function Emitter(obj) {
  7. if (obj) return mixin(obj);
  8. };
  9. /**
  10. * Mixin the emitter properties.
  11. *
  12. * @param {Object} obj
  13. * @return {Object}
  14. * @api private
  15. */
  16. function mixin(obj) {
  17. for (var key in Emitter.prototype) {
  18. obj[key] = Emitter.prototype[key];
  19. }
  20. return obj;
  21. }
  22. /**
  23. * Listen on the given `event` with `fn`.
  24. *
  25. * @param {String} event
  26. * @param {Function} fn
  27. * @return {Emitter}
  28. * @api public
  29. */
  30. Emitter.prototype.on =
  31. Emitter.prototype.addEventListener = function (event, fn) {
  32. this._callbacks = this._callbacks || {};
  33. (this._callbacks['$' + event] = this._callbacks['$' + event] || [])
  34. .push(fn);
  35. return this;
  36. };
  37. /**
  38. * Adds an `event` listener that will be invoked a single
  39. * time then automatically removed.
  40. *
  41. * @param {String} event
  42. * @param {Function} fn
  43. * @return {Emitter}
  44. * @api public
  45. */
  46. Emitter.prototype.once = function (event, fn) {
  47. function on() {
  48. this.off(event, on);
  49. fn.apply(this, arguments);
  50. }
  51. on.fn = fn;
  52. this.on(event, on);
  53. return this;
  54. };
  55. /**
  56. * Remove the given callback for `event` or all
  57. * registered callbacks.
  58. *
  59. * @param {String} event
  60. * @param {Function} fn
  61. * @return {Emitter}
  62. * @api public
  63. */
  64. Emitter.prototype.off =
  65. Emitter.prototype.removeListener =
  66. Emitter.prototype.removeAllListeners =
  67. Emitter.prototype.removeEventListener = function (event, fn) {
  68. this._callbacks = this._callbacks || {};
  69. // all
  70. if (0 == arguments.length) {
  71. this._callbacks = {};
  72. return this;
  73. }
  74. // specific event
  75. var callbacks = this._callbacks['$' + event];
  76. if (!callbacks) return this;
  77. // remove all handlers
  78. if (1 == arguments.length) {
  79. delete this._callbacks['$' + event];
  80. return this;
  81. }
  82. // remove specific handler
  83. var cb;
  84. for (var i = 0; i < callbacks.length; i++) {
  85. cb = callbacks[i];
  86. if (cb === fn || cb.fn === fn) {
  87. callbacks.splice(i, 1);
  88. break;
  89. }
  90. }
  91. return this;
  92. };
  93. /**
  94. * Emit `event` with the given args.
  95. *
  96. * @param {String} event
  97. * @param {Mixed} ...
  98. * @return {Emitter}
  99. */
  100. Emitter.prototype.emit = function (event) {
  101. this._callbacks = this._callbacks || {};
  102. var args = [].slice.call(arguments, 1),
  103. callbacks = this._callbacks['$' + event];
  104. if (callbacks) {
  105. callbacks = callbacks.slice(0);
  106. for (var i = 0, len = callbacks.length; i < len; ++i) {
  107. callbacks[i].apply(this, args);
  108. }
  109. }
  110. return this;
  111. };
  112. /**
  113. * Return array of callbacks for `event`.
  114. *
  115. * @param {String} event
  116. * @return {Array}
  117. * @api public
  118. */
  119. Emitter.prototype.listeners = function (event) {
  120. this._callbacks = this._callbacks || {};
  121. return this._callbacks['$' + event] || [];
  122. };
  123. /**
  124. * Check if this emitter has `event` handlers.
  125. *
  126. * @param {String} event
  127. * @return {Boolean}
  128. * @api public
  129. */
  130. Emitter.prototype.hasListeners = function (event) {
  131. return !!this.listeners(event).length;
  132. };
  133. function bind(obj, fn) {
  134. if ('string' == typeof fn) fn = obj[fn];
  135. if ('function' != typeof fn) throw new Error('bind() requires a function');
  136. var args = [].slice.call(arguments, 2);
  137. return function () {
  138. return fn.apply(obj, args.concat([].slice.call(arguments)));
  139. }
  140. };
  141. /**
  142. * WebSocket管理器
  143. * 支持最多同时实例化5个socket连接(微信环境限制目前最多为5个)
  144. * @param {String} url socket地址
  145. * @param {Object} opts 配置
  146. *
  147. */
  148. function WsManager(url, opts) {
  149. if(!(this instanceof WsManager)) {
  150. return new WsManager(url, opts)
  151. }
  152. if(url && (typeof url == 'object')) {
  153. opts = url
  154. url = undefined
  155. }
  156. Emitter(this)
  157. opts = opts || {}
  158. opts.path = opts.path || '/'
  159. this.opts = opts
  160. this.url = url
  161. this.lastPing = null
  162. this.socketCache = [] //缓存socket队列
  163. this.socketMaxCache = 5 //最大缓存socket实例数量
  164. this.readyState = 'closed' //当前socket状态
  165. this.binaryType = opts.binaryType || 'blob' //数据传输类型
  166. this._reconnectTimes = 0 //重连次数
  167. this._reconnectionDelay = opts.reconnectionDelay || 1000 //重连延迟
  168. this.reconnection(opts.reconnection !== false) // 是否自动重连
  169. this.reconnectionAttempts(opts.reconnectionAttempts || Infinity) //重连最大尝试次数
  170. this.timeout(null == opts.timeout ? 20000 : opts.timeout)
  171. this.logStyle = 'color:blue; font-size:16px;font-weight:bold;'
  172. this.keepAliveInterval = 20000
  173. this.keepAliveTimeout = null
  174. this.keepAliveMsg = '0'
  175. this.autoConnect = opts.autoConnect !== false //是否自动连接
  176. if(this.autoConnect) {
  177. this.connect()
  178. }
  179. }
  180. WsManager.prototype.connect = function(fn) {
  181. if(~this.readyState.indexOf('open')) {
  182. return this
  183. }
  184. this.readyState = 'opening'
  185. let _socket = CC_WECHATGAME ? this.openWxConnect() : this.openH5Connect()
  186. this.socketCache.push(_socket)
  187. this.socket = _socket
  188. }
  189. WsManager.prototype.reconnect = function() {
  190. clearInterval(this.keepAliveTimeout)
  191. if(this._reconnectTimes < this._reconnectionAttempts) {
  192. if(this.socket) {
  193. this.socket.close()
  194. }
  195. this._reconnectTimes += 1
  196. console.log(`%c [Socket正在尝试第${this._reconnectTimes}次重连]`, this.logStyle);
  197. this.readyState = 'reconnecting'
  198. setTimeout(() => {
  199. this.socket = CC_WECHATGAME ? this.openWxConnect() : this.openH5Connect()
  200. }, this._reconnectionDelay);
  201. } else {
  202. if(this.socket) {
  203. this.socket.close()
  204. }
  205. console.log(`%c [达到最大重连失败次数,Socket关闭]`, this.logStyle);
  206. }
  207. }
  208. WsManager.prototype.keepAlive = function() {
  209. let alivemsg = this.keepAliveMsg
  210. this.keepAliveTimeout = setInterval(() => {
  211. if(CC_WECHATGAME) {
  212. this.socket.send({
  213. data: alivemsg
  214. })
  215. } else {
  216. this.socket.binaryType = 'blob'
  217. this.socket.send(alivemsg)
  218. }
  219. }, this.keepAliveInterval)
  220. }
  221. WsManager.prototype.openWxConnect = function() {
  222. let _header = {}
  223. let _socket = wx.connectSocket({
  224. url: this.url,
  225. header: _header,
  226. success: function(ret) {}
  227. })
  228. _socket.onOpen((res) => {
  229. this.readyState = 'open'
  230. this.emit('open', res)
  231. console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  232. // 每隔一段时间发一个心跳包保持连接状态
  233. this.keepAlive()
  234. })
  235. _socket.onClose((res) => {
  236. this.readyState = 'closed'
  237. //只要关闭就重连(暂时性处理)
  238. if(this._reconnection) {
  239. this.reconnect()
  240. }
  241. this.emit('close', res)
  242. console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
  243. })
  244. _socket.onMessage((res) => {
  245. if(res.data != 1) {
  246. this.emit('message', res.data)
  247. }
  248. console.log(`%c [接收到Socket消息: ${JSON.stringify(res.data)}]`, this.logStyle);
  249. })
  250. _socket.onError((res) => {
  251. if(this._reconnection) {
  252. this.reconnect()
  253. } else {
  254. _socket.close()
  255. }
  256. this.emit('error', res.errMsg)
  257. console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
  258. })
  259. return _socket
  260. }
  261. WsManager.prototype.openH5Connect = function() {
  262. let _socket = new WebSocket(this.url);
  263. _socket.onopen = (event) => {
  264. this.readyState = 'open'
  265. this.emit('open', event)
  266. console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  267. // 每隔一段时间发一个心跳包保持连接状态
  268. this.keepAlive()
  269. }
  270. _socket.onclose = (event) => {
  271. this.readyState = 'closed';
  272. let code = event.code
  273. let reason = event.reason
  274. let wasClean = event.wasClean
  275. //只要关闭就重连(暂时性处理)
  276. if(this._reconnection) {
  277. this.reconnect()
  278. }
  279. this.emit('close', event)
  280. console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
  281. }
  282. _socket.onmessage = (event) => {
  283. if(event.data != 1) {
  284. this.emit('message', event.data)
  285. }
  286. console.log(`%c [接收到Socket消息: ${event.data}]`, this.logStyle);
  287. }
  288. _socket.onerror = (event) => {
  289. if(this._reconnection) {
  290. this.reconnect()
  291. } else {
  292. _socket.close()
  293. }
  294. this.emit(event)
  295. console.log(`%c [Socket错误: ${JSON.stringify(event)}]`, this.logStyle);
  296. }
  297. return _socket
  298. }
  299. WsManager.prototype.send = function(data) {
  300. console.log(`%c [发送Socket数据: ${data}]`, this.logStyle);
  301. if(CC_WECHATGAME) {
  302. let buffer = data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)
  303. this.socket.send({
  304. data: buffer,
  305. success: function(res) {
  306. console.log('Success: ', JSON.stringify(res));
  307. },
  308. fail: function(res) {
  309. console.log('Fail: ', JSON.stringify(res));
  310. },
  311. complete: function(res) {
  312. console.log('Complete: ', JSON.stringify(res));
  313. }
  314. })
  315. } else {
  316. this.socket.binaryType = this.binaryType
  317. this.socket.send(data)
  318. }
  319. }
  320. // WsManager.prototype.onOpen = function(res) {
  321. // if(CC_WECHATGAME) {
  322. // this.socket.onOpen((res) => {
  323. // this.readyState = 'open'
  324. // callback && callback(res)
  325. // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  326. // })
  327. // } else {
  328. // this.socket.onopen = () => {
  329. // this.readyState = 'open'
  330. // callback && callback()
  331. // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  332. // }
  333. // }
  334. // }
  335. // WsManager.prototype.onClose = function(callback) {
  336. // if(CC_WECHATGAME) {
  337. // this.socket.onClose((res) => {
  338. // this.readyState = 'closed'
  339. // callback && callback(res)
  340. // console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
  341. // })
  342. // } else {
  343. // this.socket.onclose = (event) => {
  344. // this.readyState = 'closed';
  345. // let code = event.code
  346. // let reason = event.reason
  347. // let wasClean = event.wasClean
  348. // callback && callback(event)
  349. // console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
  350. // }
  351. // }
  352. // }
  353. // WsManager.prototype.onMessage = function(callback) {
  354. // if(CC_WECHATGAME) {
  355. // this.socket.onMessage((res) => {
  356. // let data = res.data
  357. // callback && callback(data)
  358. // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
  359. // })
  360. // } else {
  361. // this.socket.onmessage = (event) => {
  362. // let data = event.data
  363. // callback && callback(data)
  364. // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
  365. // }
  366. // }
  367. // }
  368. // WsManager.prototype.onError = function(callback) {
  369. // if(CC_WECHATGAME) {
  370. // this.socket.onError((res) => {
  371. // callback && callback(res.errMsg)
  372. // console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
  373. // })
  374. // } else {
  375. // this.socket.onerror = (event) => {
  376. // callback && callback(event.data)
  377. // console.log(`%c [Socket错误: ${event.data}]`, this.logStyle);
  378. // }
  379. // }
  380. // }
  381. /**
  382. * 配置socket连接超时时间
  383. * @param {Number} v 连接超时时间
  384. * @return {WsManager} WsManager对象实例
  385. * @api public
  386. */
  387. WsManager.prototype.timeout = function(v) {
  388. if(!arguments.length) {
  389. return this._timeout
  390. }
  391. this._timeout = v
  392. return this
  393. }
  394. /**
  395. * 自动重连配置
  396. * @param {Boolean} v 是否自动重连true / false
  397. * @return {WsManager} WsManager对象实例
  398. * @api public
  399. */
  400. WsManager.prototype.reconnection = function(v) {
  401. if(!arguments.length) {
  402. return this._reconnection
  403. }
  404. this._reconnection = !!v
  405. return this
  406. }
  407. /**
  408. * 配置最大重连次数
  409. * @param {Number} v 最大重连次数
  410. * @return {WsManager} WsManager对象实例
  411. * @api public
  412. */
  413. WsManager.prototype.reconnectionAttempts = function(v) {
  414. if (!arguments.length) {
  415. return this._reconnectionAttempts
  416. }
  417. this._reconnectionAttempts = v
  418. return this
  419. }
  420. module.exports = WsManager
  421. // var Ws = function() {
  422. // this.socket = new io(Api.SocketLocal, {
  423. // autoConnect: false, //自动连接
  424. // reconnection: true, //断开自动重连
  425. // reconnectionDelay: 2000, //自动重连时间,默认为2000毫秒
  426. // reconnectionAttempts: 10, //最大重连尝试次数,默认为Infinity
  427. // forceNew: true, //
  428. // })
  429. // this.socket.on("connect", () => {
  430. // console.log(`Socket connected: ${Api.SocketLocal}`);
  431. // })
  432. // }
  433. // Ws.prototype.open = function() {
  434. // this.socket.open()
  435. // }
  436. // /**
  437. // * 监听Websocket事件
  438. // * @param {String} eventName 监听事件名称
  439. // * @param {Function} callback 事件触发回调
  440. // */
  441. // Ws.prototype.on = function(eventName, callback) {
  442. // if(eventName) {
  443. // this.socket.on(eventName, data => {
  444. // console.log(`Socket On Event: ${eventName}`);
  445. // callback && callback(data)
  446. // })
  447. // }
  448. // }
  449. // /**
  450. // * 上报Websocket报文
  451. // * @param {String} eventName 上报事件名
  452. // * @param {Object} data 上报数据
  453. // */
  454. // Ws.prototype.emit = function(eventName, data) {
  455. // if(eventName) {
  456. // console.log(`Socket Do Emit: ${eventName}`, data);
  457. // this.socket.emit(eventName, data);
  458. // }
  459. // }
  460. // module.exports = new Ws();