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- const Api = require('../net/Api');
- const FriendApi = require('../net/FriendSystemApi');
- const UserInformationType = require('../utils/GameEnum').UserInformationType;
- var ShaderUtil = require('../utils/ShaderUtil');
- const GameNotificationKey = require('../utils/GameEnum').GameNotificationKey;
- var DWTool = require('../utils/DWTool');
- cc.Class({
- extends: cc.Component,
- properties: {
- bgSprite: cc.Sprite,
- content: cc.Node,
- headSprite: cc.Sprite,
- nickLabel: cc.Label,
- starCountLabel: cc.Label,
- artistLevelSprite: cc.Sprite,
- jobLevelNode: cc.Node,
- genderIcon: cc.Sprite,
- homeNode: cc.Node,
- acceptButton: cc.Node,
- rejectButton: cc.Node,
- apply: cc.Node,
- topBarSprite: cc.Sprite,
- roleLabel: cc.Label,
- stateSprite: cc.Sprite,
- _friendList: null,
- _itemId: 0,
- _listViewAdapter: null,
- clickable: true,
- titleLabel: cc.Label,
- femaleFrame: cc.SpriteFrame,
- maleFrame: cc.SpriteFrame,
- jobLevelBgs: [cc.SpriteFrame],
- },
-
- onLoad() {
- this.bgSprite.node.on(cc.Node.EventType.TOUCH_END, () => {
- if (this.user.isApplied) {
- return;
- }
- GameEvent.fire(GameNotificationKey.ShowUserInfomation, this.user.uid);
- }, this)
- this.homeNode.on(cc.Node.EventType.TOUCH_END, _.debounce(() => {
- GameEvent.fire(GameNotificationKey.VisitFriendHome, this.user.uid);
- }, 1000, true), this);
-
-
- },
- setFriendList(friendList) {
- this._friendList = friendList;
- },
- setListViewAdapter(listViewAdapter) {
- this._listViewAdapter = listViewAdapter;
- },
-
- updateItem(userInfo, itemId) {
- this._itemId = itemId;
- this.user = userInfo;
- if (userInfo.isApplied) {
- this.apply.active = true;
- this.homeNode.active = false;
- this.stateSprite.node.active = false;
- this.topBarSprite.node.active = false;
- this.roleLabel.node.active = false;
- this.titleLabel.node.active = false;
- this.content.y = 20;
- } else {
- this.apply.active = false;
- this.homeNode.active = true;
- this.topBarSprite.node.active = true;
- this.roleLabel.node.active = true;
- this.titleLabel.node.active = true;
- this.content.y = 0;
- let typeImage = '';
- let typeText = '';
- switch (userInfo.role) {
- case UserInformationType.Boss:
- this.stateSprite.node.active = false;
- typeImage = './friendList/my_boss_bar'
- typeText = '我的老板';
- break;
- case UserInformationType.MyArtist:
- this.stateSprite.node.active = false;
- typeImage = './friendList/my_actor_bar'
- typeText = '我的艺人';
- break;
- case UserInformationType.ArtistFree:
- this.stateSprite.node.active = true;
- DWTool.loadResSpriteFrame('./friendList/state_free').then(spriteFrame => {
- this.stateSprite.spriteFrame = spriteFrame;
- });
- typeImage = './friendList/free_bar'
- typeText = '自由身';
- break;
- case UserInformationType.OtherArtist:
- this.stateSprite.node.active = true;
- DWTool.loadResSpriteFrame('./friendList/state_other_actor').then(spriteFrame => {
- this.stateSprite.spriteFrame = spriteFrame;
- });
- typeImage = './friendList/other_actor_bar'
- typeText = '他人艺人';
- break;
- default:
- this.stateSprite.node.active = true;
- DWTool.loadResSpriteFrame('./friendList/state_free').then(spriteFrame => {
- this.stateSprite.spriteFrame = spriteFrame;
- });
- typeImage = './friendList/free_bar'
- typeText = '自由身';
- break;
- }
- DWTool.loadResSpriteFrame(typeImage).then(spriteFrame => {
- this.topBarSprite.spriteFrame = spriteFrame;
- });
- this.roleLabel.string = typeText;
- if (userInfo.jobName) {
- this.jobLevelNode.active = true;
- this.titleLabel.string = userInfo.jobName;
- } else {
- this.jobLevelNode.active = false;
- }
- if (userInfo.jobLevel) {
- this.artistLevelSprite.node.active = true;
- this.artistLevelSprite.spriteFrame = this.jobLevelBgs[userInfo.jobLevel - 1];
- } else {
- this.artistLevelSprite.node.active = false;
- }
- }
- this.genderIcon.spriteFrame = userInfo.gender == 1 ? this.maleFrame : this.femaleFrame;
- this.nickLabel.string = userInfo.nick;
- this.starCountLabel.string = userInfo.stars;
- Api.createImageFromUrl(userInfo.head, (spriteFrame) => {
- this.headSprite.spriteFrame = spriteFrame;
-
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- }, () => {
- });
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- },
- start() {
- },
- deleteItem() {
- FriendApi.processApply(this.user.uid, -1);
- this._listViewAdapter.removeItem(this);
- },
- acceptApply() {
- FriendApi.processApply(this.user.uid, 1);
- this.user.isApplied = false;
- this.updateItem(this.user, this._itemId);
-
- let opt = 9;
- GameEvent.fire(GameNotificationKey.NoticeRoleOpt, this.user.uid, opt)
- },
-
- });
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