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- const GameModule = require("../utils/GameModule");
- cc.Class({
- extends: cc.Component,
- properties: {
- questDaily: {
- tooltip: '每日任务容器',
- default: null,
- type: cc.Node
- },
- questMain: {
- tooltip: '主线任务容器',
- default: null,
- type: cc.Node
- },
- tab: [cc.Node],
- tabFade: cc.Node,
- tabIndex: {
- tooltip: '默认显示的Tab',
- default: 0,
- type: cc.Integer
- },
- mask: {
- tooltip: '遮罩层',
- default: null,
- type: cc.Node
- },
- wrap: {
- tooltip: '弹窗载体',
- default: null,
- type: cc.Node
- },
- actGift: {
- tooltip: '活跃度弹出层',
- default: null,
- type: cc.Node
- },
- actGiftFrames: {
- tooltip: '奖品大图',
- default: [],
- type: [cc.SpriteFrame]
- }
- },
- onLoad () {
- this.giftMap = ['diamond', 'coin', 'ticket']
- this.tabList = [{
- wrap: this.questMain,
- init: () => {
- this._initMain()
- },
- }, {
- wrap: this.questDaily,
- init: () => {
- this._initDaily()
- }
- }]
- this.mask.zIndex = 10
- this.wrap.zIndex = 11
- this.actGift.zIndex = 15
- this.actGift.active = false
- this._initTab()
- // setTimeout(() => {
- // this.showActGift('coin')
- // }, 2000);
- },
- start () {
-
- let space = 50;
- let upAction = cc.moveTo(0.25, cc.v2(0, space));
- let downAction = cc.moveBy(0.1, cc.v2(0, -space));
- let bouncesActionArray = [upAction, downAction];
-
- this.node.runAction(cc.sequence(bouncesActionArray));
- },
- /**
- * 初始化Tab
- */
- _initTab () {
- for(let i = 0; i < this.tab.length; i++) {
- this.tab[i] = this.tab[i].getComponent('QuestTab')
- this.tab[i].init(this)
- }
- this.tabFade.zIndex = 20
- this.handleTab(null, this.tabIndex)
- },
- /**
- * 初始化每日任务
- */
- _initDaily () {
- if(!this.initDailyDone) {
- this.initDailyDone = true
- this.questDaily = this.questDaily.getComponent('QuestDaily')
- this.questDaily.init(this)
- }
- },
- /**
- * 初始化主线任务
- */
- _initMain () {
- if(!this.initMainDone) {
- this.initMainDone = true
- this.questMain = this.questMain.getComponent('QuestMain')
- this.questMain.init(this)
- }
- },
- /**
- * Tab切换
- * @param {number} tabIndex [1: 每日任务, 0: 完成目标]
- */
- handleTab(event, tabIndex) {
- this.tab.forEach((item, index) => {
- if(tabIndex == index) {
- item.show()
- item.node.zIndex = 30
- this.tabList[index].wrap.active = true
- this.tabList[index].init.apply(this)
- } else {
- item.hide()
- item.node.zIndex = 10
- this.tabList[index].wrap.active = false
- }
- })
- },
- /**
- * 更新全局用户数据
- * @param {number} coin 金币
- * @param {number} diamond 钻石
- * @param {number} ticket 艺人券
- */
- updateUserInfo (coin, diamond, ticket) {
- GameModule.userInfo.updateUserRes({
- grossIncome: coin,
- diamond: diamond,
- ticket: ticket
- })
- },
- /**
- * 显示领取活跃度奖励动画
- * @param {object} giftObj {ticket: 艺人券, diamond: 钻石, coin: 金币}
- */
- showActGift (giftObj) {
- let giftMap = {
- diamond: {
- showText: '钻石',
- count: giftObj.diamond
- },
- coin: {
- showText: '金币',
- count: giftObj.coin
- },
- ticket: {
- showText: '艺人券',
- count: giftObj.ticket
- },
- }
- let showText, showType
- for(let i in giftMap) {
- if(giftMap[i].count > 0) {
- showText = `${giftMap[i].showText} x ${giftMap[i].count}`
- showType = i
- }
- }
- this.mask.zIndex = 12
- this.actGift.active = true
- this.giftMap.forEach((value, index) => {
- if(showType == value) {
- cc.find('/gift_sprite', this.actGift).getComponent('cc.Sprite').spriteFrame = this.actGiftFrames[index]
- cc.find('/gift_label', this.actGift).getComponent('cc.Label').string = showText
- }
- })
- },
- hideActGift () {
- this.mask.zIndex = 10
- this.actGift.active = false
- },
- close() {
- this.node.destroy();
- }
- });
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