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- const DWTool = require("../utils/DWTool");
- const AlertManager = require('../utils/AlertManager');
- const {GameNotificationKey} = require('../utils/GameEnum');
- const ArtistTrainApi = require('../net/ArtistTrainApi');
- const GameModule = require('../utils/GameModule');
- cc.Class({
- extends: cc.Component,
- properties: {
-
- content: cc.Node,
- scrollView: cc.ScrollView,
- countDownLabel: cc.Label,
- refreshLabel: cc.Label,
- tipLabel: cc.Label,
- refreshBtn: cc.Button,
- countDown: {
- get: function() {
- if (!this._countDown) {
- this._countDown = 0;
- }
- return this._countDown;
- },
- set: function (value) {
- this._countDown = value;
- this.countDownLabel.string = DWTool.calculateTime(this._countDown);
- this._preCountDown = this._countDown;
- }
- },
- isTraining: {
- get: function() {
- if (this._isTraining === undefined) {
- this._isTraining = false;
- }
- return this._isTraining;
- },
- set: function (value) {
- this._isTraining = value;
- if (this._isTraining) {
- this.refreshLabel.node.active = false;
- this.tipLabel.node.active = false;
- this.refreshBtn.node.active = false;
- } else {
- this.refreshLabel.node.active = true;
- this.tipLabel.node.active = true;
- this.refreshBtn.node.active = true;
- }
- }
- },
- },
- init(targetUid) {
- this.targetUid = targetUid;
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad () {
-
- this.countDown = 600;
- this._currentTime = 0;
- this.getNetworkData();
- GameEvent.on(GameNotificationKey.BeginArtistTrain, this, (missionId) => {
- this.clickStartTrain(missionId);
- });
- GameEvent.on(GameNotificationKey.ArtistTrainCompletion, this, (missionId) => {
- ArtistTrainApi.missionGain(this.targetUid, missionId, (responseData) => {
- console.log("任务已完成!");
- GameEvent.fire(GameNotificationKey.RefreshUserInformation);
- }, (err, msg) => {
- console.log(msg);
- });
- this.close();
- });
- GameModule.homeGuide.on('Fire_state29', () => {
- if (this.missionData && this.missionData.length > 0) {
- let missionId = this.missionData[0].id;
- this.clickStartTrain(missionId);
- }
- }, this);
- },
- onDestroy() {
- GameEvent.off(GameNotificationKey.BeginArtistTrain, this);
- GameEvent.off(GameNotificationKey.ArtistTrainCompletion, this);
- },
- start() {
- this.content.y = -cc.view.getVisibleSize().height;
- let bouncesActionArray = [];
- let space = 50;
- let upAction = cc.moveTo(0.25, cc.v2(0, space));
- let downAction = cc.moveBy(0.1, cc.v2(0, -space));
- bouncesActionArray.push(upAction);
- bouncesActionArray.push(downAction);
- this.content.runAction(cc.sequence(bouncesActionArray));
- },
- getNetworkData() {
- ArtistTrainApi.missionGetTrainings(this.targetUid, (responseData) => {
-
- this.missionData = responseData.list || [];
- if (typeof responseData.list === 'array' && responseData.list.length > 0) {
- for (let item of responseData.list) {
- if (item.status === 1 || item.status === 2) {
- this.isTraining = true;
- } else {
- this.isTraining = false;
- }
- }
- } else {
- // 设置为true可以将倒计时隐藏起来
- this.isTraining = true;
- }
-
- this.layout();
- }, (err, msg) => {
- console.log("error: " + msg);
- });
- },
- clickStartTrain(missionId) {
- ArtistTrainApi.missionTrains(this.targetUid, missionId, (responseData) => {
-
- this.missionData = responseData.list || [];
- this.isTraining = true;
- this.layout();
- GameModule.homeGuide.getComponent('HomeGuide').handleState('state30');
- }, (err, msg) => {
- console.log("error: " + msg);
- });
- },
- layout() {
- for (let child of this.scrollView.content.children) {
- child.destroy();
- }
- DWTool.loadResPrefab("./prefabs/artist_train_item")
- .then((result) => {
- for (let i = 0; i < this.missionData.length; i++) {
- let item = cc.instantiate(result);
- item.getComponent('ArtistTrainItem').init(this.targetUid, this.missionData[i], this.node.zIndex);
- this.scrollView.content.addChild(item);
- }
- GameModule.homeGuide.getComponent('HomeGuide').handleState('state29');
- });
- },
- close() {
- this.node.destroy();
- },
- diamondRefresh() {
- AlertManager.showRechargeAlert(this.node.zIndex);
- },
- update(dt) {
-
- if (this.isTraining) { return; }
- if (Math.floor(this._currentTime) === this.countDown) {
- this._currentTime = 0;
- this.getNetworkData();
-
- } else {
- this._currentTime += dt;
-
- let resultCountDown = this.countDown - Math.floor(this._currentTime);
- if (this._preCountDown !== resultCountDown) {
- this.countDownLabel.string = DWTool.calculateTime(resultCountDown);
- this._preCountDown = resultCountDown;
- }
- }
- }
- });
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