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- const ArtistManager = require('../utils/ArtistManager');
- const DWTool = require('../utils/DWTool');
- cc.Class({
- extends: cc.Component,
- properties: {
- levelBgBefor: cc.Sprite,
- levelBgAfter: cc.Sprite,
- levelBefor: cc.RichText,
- levelAfter: cc.RichText,
- nameBefor: cc.RichText,
- nameAfter: cc.RichText,
- role: sp.Skeleton,
- salaryLabel: cc.Label,
- progressbar: cc.ProgressBar,
- blessings: cc.RichText,
- levelSpriteFrame: [cc.SpriteFrame],
- },
- bind(userInfo, upgradeInfo, wish) {
- this.levelBgBefor.spriteFrame = this.levelSpriteFrame[userInfo.jobLevel - 1];
- this.levelBgAfter.spriteFrame = this.levelSpriteFrame[userInfo.jobLevel];
- // this.levelBefor.string = this.numberString(userInfo.jobLevel);
- this.nameBefor.string = this.nameString(userInfo.jobLevelName);
- // this.levelAfter.string = this.numberString(upgradeInfo.level);
- this.nameAfter.string = this.nameString(upgradeInfo.name);
- this.salaryLabel.string = DWTool.coinParse(userInfo.salary);
- this.blessings.string = this.nameString('祝福值:' + wish);
- this.progressbar.progress = wish * this.progressbar.totalLength / 100;
- //现在只有舞者有骨骼动画,默认jodId为2
- ArtistManager.loadArtist(true, userInfo.gender, userInfo.jobId)
- .then((skeletonData) => {
- this.role.skeletonData = skeletonData;
- this.role.animation = "stand";
- }).catch((err) => {
- console.log(err);
- });
- },
- numberString(level) {
- return '<outline color=#000000 width=1><b>' + level + '</b></outline>'
- },
- nameString(name) {
- return '<outline color=#000000 width=1><b>' + name + '</b></outline>'
- },
- });
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