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- import { GameNotificationKey } from "../utils/GameEnum";
- cc.Class({
- extends: cc.Component,
- properties: {
- catNode: cc.Node,
- catSkeleton: sp.Skeleton,
- },
- onLoad() {
- },
- fly(startPosition, endPosition) {
- this.catNode.setPosition(startPosition);
- this.catNode.setScale(0.1);
- let moveTo = cc.moveTo(0.4, 0, 0);
- let scaleTo = cc.scaleTo(0.4, 1, 1);
- this.catNode.runAction(cc.spawn(moveTo, scaleTo));
- this.catSkeleton.setAnimation(0, 'hit2', false);
- this.catSkeleton.setCompleteListener(() => {
- this.catSkeleton.setAnimation(0, 'fly', true);
- let move = cc.moveTo(0.5, endPosition.x, endPosition.y);
- let scale = cc.scaleTo(0.5, 0.1, 0.1);
- let a = cc.spawn(move, scale);
- let finish = cc.callFunc(() => {
- GameEvent.fire(GameNotificationKey.afterCatFly);
- this.node.destroy();
- }, this);
- let s = cc.sequence(a, finish)
- this.catNode.runAction(s);
- });
- },
- start() {
- },
- });
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