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排行榜UI逻辑

Roy 5 năm trước cách đây
mục cha
commit
bf3c3a7492

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 313 - 222
assets/Scene/GameSence.fire


+ 41 - 0
assets/Script/Rank/FriendRank.js

@@ -0,0 +1,41 @@
+const ListViewAdapter = require('./ListViewAdapter');
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        scrollView: cc.ScrollView,
+        content: cc.Node,
+        prefabRankItem: cc.Node,
+        itemScriptName:'',
+    },
+
+    // LIFE-CYCLE CALLBACKS:
+
+    onLoad () {
+        this.listAdapter = new ListViewAdapter(this.scrollView);
+
+        this.users = [];
+
+        for(i=0;i<30;i++){
+            this.user = {
+                name:"user"+i,
+                rank:i+1,
+                score:(100-i*2)
+            };
+
+            this.users.push(this.user);
+        }
+
+        this.listAdapter.updateItems(this.users, this.prefabRankItem, this.itemScriptName);
+    },
+
+    start () {
+
+    },
+
+    update (dt) {
+        if (this.listAdapter) {
+            this.listAdapter.update(dt);
+        }
+    },
+});

+ 9 - 0
assets/Script/Rank/FriendRank.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "21fd5b98-87da-4a59-9567-faa2b57db6a8",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 179 - 0
assets/Script/Rank/ListViewAdapter.js

@@ -0,0 +1,179 @@
+class ListViewAdapter {
+
+    constructor(scrollView) {
+        this.scrollView = scrollView;
+        this.content = scrollView.content;
+        this.scriptItems = [];
+        this.dataList = [];
+        // this.initialize();
+        this.updateTimer = 0;
+        this.updateInterval = 0.1;
+        this.lastContentPosY = 0; // use this variable to detect if we are scrolling up or down
+        this.spawnCount = 16;
+        this.itemHeight = 0;
+        this.bufferZone = 500;
+        this.spacing = 10;
+        this.scriptName = '';
+
+        this.fuckingItem = null;
+    }
+
+    initialize(itemTemplate) {
+        console.log(this.scriptName);
+        let actualCount = this.dataList.length < this.spawnCount ? this.dataList.length : this.spawnCount;
+        // let actualCount = this.dataList.length;
+        if (this.itemHeight > 0) {
+            this.bufferZone = this.scrollView.node.height / 2 + this.content.height / 2;
+            this.content.height = (this.itemHeight + this.spacing) * this.dataList.length;
+        }
+        this.scriptItems = [];
+        this.content.removeAllChildren();
+        for (let i = 0; i < actualCount; i++) { // spawn items, we only need to do this once
+            let item = cc.instantiate(itemTemplate);
+            if (this.itemHeight === 0) {
+                this.itemHeight = item.height; // get total content height
+                this.bufferZone = this.scrollView.node.height / 2 + this.content.height / 2;
+                this.content.height = (this.itemHeight + this.spacing) * this.dataList.length;
+            }
+            this.content.addChild(item);
+            item.setPosition(0, -item.height * (0.5 + i) - this.spacing * (i + 1));
+            let itemScript = item.getComponent(this.scriptName);
+            // itemScript.setListViewAdapter(this);
+            itemScript.updateItem(this.dataList[i], i);
+            this.scriptItems.push(itemScript);
+        }
+    }
+
+    getPositionInView(item) { // get item position in scrollview's node space
+        let worldPos = item.parent.convertToWorldSpaceAR(item.position);
+        let viewPos = this.scrollView.node.convertToNodeSpaceAR(worldPos);
+        return viewPos;
+    }
+
+    update(dt) {
+        this.updateTimer += dt;
+        if (this.updateTimer < this.updateInterval) return; // we don't need to do the math every frame
+        this.updateTimer = 0;
+        let buffer = this.bufferZone;
+        let isDown = this.content.y < this.lastContentPosY; // scrolling direction
+
+        let offset = (this.itemHeight + this.spacing) * this.scriptItems.length;
+
+        for (let i = 0; i < this.scriptItems.length; ++i) {
+            let viewPos = this.getPositionInView(this.scriptItems[i].node);
+            if (isDown) {
+                // if away from buffer zone and not reaching top of content
+                if (viewPos.y < -buffer && this.scriptItems[i].node.y + offset < 0) {
+                    this.scriptItems[i].node.y = this.scriptItems[i].node.y + offset;
+                    let itemScript = this.scriptItems[i];
+                    let itemId = itemScript._itemId - this.scriptItems.length;
+                    itemScript.updateItem(this.dataList[itemId], itemId);
+                }
+            } else {
+                // if away from buffer zone and not reaching bottom of content
+                if (viewPos.y > buffer && this.scriptItems[i].node.y - offset > -this.content.height) {
+                    this.scriptItems[i].node.y = this.scriptItems[i].node.y - offset;
+
+                    let itemScript = this.scriptItems[i];
+                    let itemId = itemScript._itemId + this.scriptItems.length;
+                    itemScript.updateItem(this.dataList[itemId], itemId);
+                    if (itemId === (this.dataList.length - 1)) {
+                        if (this.loadMore != undefined) {
+                            this.loadMore();
+                        }
+                    }
+                }
+            }
+        }
+        // update lastContentPosY
+        this.lastContentPosY = this.content.y;
+    }
+
+    updateItems(dataList, itemPrefab, scriptName) {
+        this.scriptName = scriptName;
+        this.itemTemplate = itemPrefab;
+        this.dataList = dataList;
+        this.initialize(itemPrefab);
+    }
+
+    addData(newdataList) {
+        this.dataList = this.dataList.concat(newdataList);
+        this.content.height = (this.itemHeight + this.spacing) * this.dataList.length; // get total content height
+    }
+
+    setLoadMoreCallBack(loadMore) {
+        this.loadMore = loadMore;
+    }
+
+    playRemoveItemAnimation(itemScript, animCallback) {
+        this.dataList.splice(itemScript._itemId, 1);
+        this.content.height = (this.itemHeight + this.spacing) * this.dataList.length; // get total content height
+
+        let sequ = cc.sequence(cc.moveBy(0.2, -750, 0), animCallback);
+        itemScript.node.runAction(sequ);
+    }
+
+    updateItemsAndDataList(itemScript) {
+        let index = itemScript._itemId;
+        let scriptItems = this.scriptItems;
+
+        if (this.dataList.length >= scriptItems.length) {
+            itemScript.scheduleOnce(() => {
+                itemScript.node.x = 0;
+            }, 0.2);
+
+            for (let i = 0; i < scriptItems.length; ++i) {
+                let itemNode = scriptItems[i].node;
+                let script = scriptItems[i];
+                let itemId = script._itemId;
+                if (itemId < this.dataList.length) {
+                    if (script._itemId > index) {
+                        let finish = cc.callFunc(() => {
+                            itemNode.y = itemNode.y - (this.itemHeight + this.spacing);
+                            script.updateItem(this.dataList[itemId], itemId);
+                        }, this);
+                        let s = cc.sequence(cc.moveBy(0.2, 0, (this.itemHeight + this.spacing)), finish);
+                        itemNode.runAction(s);
+                    } else {
+                        itemScript.scheduleOnce(() => {
+                            script.updateItem(this.dataList[itemId], itemId);
+                        }, 0.2);
+                    }
+                }
+            }
+        } else {
+
+            for (let i = 0; i < scriptItems.length; ++i) {
+                let itemId = scriptItems[i]._itemId;
+                if (itemId === itemScript._itemId) {
+                    this.scriptItems.splice(i, 1);
+                }
+            }
+
+            for (let i = 0; i < scriptItems.length; ++i) {
+                let itemNode = scriptItems[i].node;
+                let script = scriptItems[i];
+                if (script._itemId > index) {
+                    let newId = script._itemId - 1;
+                    itemNode.runAction(cc.moveBy(0.2, 0, (this.itemHeight + this.spacing)));
+                    script.updateItem(this.dataList[newId], newId);
+                }
+            }
+
+            itemScript.node.destroy();
+        }
+    }
+
+    removeItem(itemScript) {
+        let finish = cc.callFunc(() => {
+            this.updateItemsAndDataList(itemScript);
+        });
+        this.playRemoveItemAnimation(itemScript, finish);
+    }
+
+    onDestroy() {
+        this.scriptItems = [];
+        this.content.removeAllChildren();
+    }
+}
+module.exports = ListViewAdapter;

+ 9 - 0
assets/Script/Rank/ListViewAdapter.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "2d8c4f3d-cbaf-49da-861c-6cd57e8fa8ba",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 12 - 3
assets/Script/Rank/RankItem.js

@@ -5,19 +5,28 @@ cc.Class({
 
     properties: {
         rankLabel:cc.Label,
-        rankSprite:cc.Sprite,
+        rankSprite:cc.Sprite,   
         avatar: cc.Sprite,
         nameLabel:cc.Label,
         scoreLabel:cc.Label,
         rankSpriteList:[cc.SpriteFrame],
-
     },
 
-    onLoad () {},
+    onLoad () {
+        this.itemId = 0;
+    },
 
     start () {
 
     },
 
+    updateItem(data,itemId){
+        this.itemId = itemId,
+        this.rankLabel.string = data.rank;
+        this.rankSprite.spriteFrame = this.rankSpriteList[0];
+        this.scoreLabel.string = data.score;
+        this.nameLabel.string = data.name;
+    }
+
     // update (dt) {},
 });

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