var ReportType = require("../utils/GameEnum").ReportType; var Base64 = require("../lib/Base64").Base64; var HomeApi = require("../net/HomeApi"); var GameModule = require('./GameModule'); class DWTool { static coinParse(coin) { if (coin < 99999) { // 1 ~ 99999 按实际显示 return coin.toString(); } else if (coin >= 100000 && coin < 999999) { // 以万为单位,保留2位小数,不需四舍五入 let parseCoin = (coin / 10000).toFixed(3).slice(0, -1); return parseCoin.toString() + "A"; } else if (coin >= 1000000 && coin < 9999999) { // 以万为单位,保留1位小数,不需四舍五入 let parseCoin = (coin / 10000).toFixed(2).slice(0, -1); return parseCoin.toString() + "A"; } else if (coin >= 10000000 && coin < 99999999) { // 以万为单位,保留0位小数,不需四舍五入 let parseCoin = (coin / 10000).toFixed(1).slice(0, -2); return parseCoin.toString() + "A"; } else if (coin >= 100000000 && coin < 999999999) { // 以亿为单位,保留3位小数,不需四舍五入 let parseCoin = (coin / 100000000).toFixed(4).slice(0, -1); return parseCoin.toString() + "B"; } else if (coin >= 1000000000 && coin < 9999999999) { // 以亿为单位,保留2位小数,不需四舍五入 let parseCoin = (coin / 100000000).toFixed(3).slice(0, -1); return parseCoin.toString() + "B"; } else if (coin >= 10000000000 && coin < 99999999999) { // 以亿为单位,保留1位小数,不需四舍五入 let parseCoin = (coin / 100000000).toFixed(2).slice(0, -1); return parseCoin.toString() + "B"; } else if (coin >= 100000000000 && coin < 999999999999) { // 以亿为单位,保留0位小数,不需四舍五入 let parseCoin = (coin / 100000000).toFixed(1).slice(0, -2); return parseCoin.toString() + "B"; } else if (coin >= 1000000000000 && coin < 9999999999999) { // 以兆为单位,保留3位小数,不需四舍五入 let parseCoin = (coin / 1000000000000).toFixed(4).slice(0, -1); return parseCoin.toString() + "C"; } else if (coin >= 10000000000000 && coin < 99999999999999) { // 以兆为单位,保留2位小数,不需四舍五入 let parseCoin = (coin / 1000000000000).toFixed(3).slice(0, -1); return parseCoin.toString() + "C"; } else if (coin >= 100000000000000 && coin < 999999999999999) { // 以兆为单位,保留1位小数,不需四舍五入 let parseCoin = (coin / 1000000000000).toFixed(2).slice(0, -1); return parseCoin.toString() + "C"; } else if (coin >= 1000000000000000 && coin < 9999999999999999) { // 以兆为单位,保留0位小数,不需四舍五入 let parseCoin = (coin / 1000000000000).toFixed(1).slice(0, -2); return parseCoin.toString() + "C"; } }; static coinParseNoFixed(coin) { if (coin < 99999) { // 1 ~ 99999 按实际显示 return coin.toString(); } else if (coin >= 100000 && coin < 99999999) { let parseCoin = (coin / 10000).toFixed(0); return parseCoin.toString() + "万"; } else if (coin >= 100000000 && coin < 9999999999999) { let parseCoin = (coin / 100000000).toFixed(0); return parseCoin.toString() + "亿"; } else if (coin >= 1000000000000 && coin < 9999999999999999) { let parseCoin = (coin / 1000000000000).toFixed(0); return parseCoin.toString() + "兆"; } }; static setGenderIcon(gender) { return this.getGenderIconPath(gender).then((filePath) => { return this.loadResSpriteFrame(filePath); }); }; /** * 上报方法, 抽成公用方法 * @param {*} seq * @param {*} totalMoney 总金币 * @param {*} stars 星星数 * @param {*} recordModify 是否有修改的建筑 * @param {*} recordUnlockModify 是否有解锁的建筑 */ static reportInfo(seq = 1, totalMoney = 0, stars = 0, clickCount = 0, recordModify = [], recordUnlockModify = []) { return new Promise((resolve, reject) => { let reportFormInfo = {}; reportFormInfo[ReportType.Seq] = seq; reportFormInfo[ReportType.Gold] = totalMoney; reportFormInfo[ReportType.Stars] = stars; reportFormInfo[ReportType.ClickCount] = clickCount; reportFormInfo[ReportType.Timestamp] = Date.parse(new Date()); if (recordUnlockModify.length > 0 || recordModify.length > 0) { reportFormInfo[ReportType.Event] = 1; if (recordUnlockModify.length > 0) { reportFormInfo[ReportType.Build] = this.parseReportArray(recordUnlockModify); } if (recordModify.length > 0) { reportFormInfo[ReportType.Build] = this.parseReportArray(recordModify); } } else { reportFormInfo[ReportType.Event] = 0; } // 还是将上报信息log出来吧, 方便调试 // console.log("reportFormInfo: " + JSON.stringify(reportFormInfo)); let ecData = Base64.encode(JSON.stringify(reportFormInfo)); HomeApi.userReportGross(ecData, (rep) => { // console.log("上报成功!"); resolve(); }, (code, msg) => { reject({ "code": code, "msg": msg }); }); }); }; static reportRoomsInfo(totalMoney = 0, buildingData = []) { let reportFormInfo = {}; reportFormInfo[ReportType.Gold] = totalMoney; reportFormInfo[ReportType.Build] = this.parseReportArray(buildingData); let ecData = Base64.encode(JSON.stringify(reportFormInfo)); HomeApi.userReportRooms(ecData, (rep) => { // console.log("上报成功!"); }, (code, msg) => { console.log("上报失败!"); }); }; //score对应总部等级buildingLevel,提交得分到微信后台 static submitWechatScore(score) { //提交得分 let key2 = Global.wechatScoreKey; if (window.wx != undefined) { // 对用户托管数据进行写数据操作 let myValue = { wxgame: { score: score, update_time: Date.parse(new Date()) / 1000 }, gender: Global.user.gender, } var myValueString = JSON.stringify(myValue); window.wx.setUserCloudStorage({ KVDataList: [{ key: key2, value: myValueString }], success: function (res) { console.log('setUserCloudStorage', 'success', res) }, fail: function (res) { console.log('setUserCloudStorage', 'fail') }, complete: function (res) { } }); } else { let myValue = { wxgame: { score: score, update_time: Date.parse(new Date()) / 1000 }, gender: Global.user.gender, } var myValueString = JSON.stringify(myValue); // console.log("提交得分:" + key2 + " : " + myValueString) } } static parseReportArray(array) { let tempArray = []; // 删除没用的字段 for (let i = 0; i < array.length; i++) { let model = array[i]; let tempObj = {}; tempObj[ReportType.ID] = model.roomId; if (model.level != undefined) { tempObj[ReportType.Level] = model.level; } else if (model.roomLevel != undefined) { tempObj[ReportType.Level] = model.roomLevel; } tempArray.push(tempObj); } return tempArray; }; static getGenderIconPath(gender) { return new Promise((resolve, reject) => { // if (gender === 0 || gender === 1) { let filePath = (gender === 1) ? './textures/icon_male' : './textures/icon_female'; resolve(filePath); // } else { // reject(); // } }) }; // clickOnce(cb) { // if (this._clickDic === 0) { return; } // this._clickDic = 0; // setTimeout(() => { // this._clickDic = 1; // }, 1000); // cb && cb(); // }; static loadResPrefab(path) { let p = new Promise((resolve, reject) => { cc.loader.loadRes(path, cc.Prefab, (error, prefab) => { if (error) { console.log(error); reject(error); } else { resolve(prefab) } }); }); return p; }; static loadResSpriteAtlasToSpriteFrame(path, subAsset) { let p = new Promise((resolve, reject) => { cc.loader.loadRes(path, cc.SpriteAtlas, (error, atlas) => { if (error) { console.log(error); reject(error); } else { var spriteFrame = atlas.getSpriteFrame(subAsset); resolve(spriteFrame) } }); }); return p; }; static loadResSpriteAtlas(path) { let p = new Promise((resolve, reject) => { cc.loader.loadRes(path, cc.SpriteAtlas, (error, atlas) => { if (error) { console.log(error); reject(error); } else { resolve(atlas); } }); }); return p; }; static loadResSpriteFrame(path) { let p = new Promise((resolve, reject) => { cc.loader.loadRes(path, cc.SpriteFrame, (error, sf) => { if (error) { console.log(error); reject(error); } else { resolve(sf); } }); }); return p; } static loadResPrefabArray(pathArr) { let p = new Promise((resolve, reject) => { cc.loader.loadResArray(pathArr, cc.Prefab, (error, resourceArr) => { if (error) { console.log(error); reject(error); } else { resolve(resourceArr); } }); }); return p; } //时间戳格式化为对应文字时间显示 static timeParse(timestamp) { function zeroize(num) { return (String(num).length == 1 ? '0' : '') + num; } var curTimestamp = parseInt(new Date().getTime() / 1000); //当前时间戳 var timestampDiff = curTimestamp - timestamp; // 参数时间戳与当前时间戳相差秒数 var curDate = new Date(curTimestamp * 1000); // 当前时间日期对象 var tmDate = new Date(timestamp * 1000); // 参数时间戳转换成的日期对象 var Y = tmDate.getFullYear(), m = tmDate.getMonth() + 1, d = tmDate.getDate(); var H = tmDate.getHours(), i = tmDate.getMinutes(), s = tmDate.getSeconds(); if (timestampDiff < 60) { // 一分钟以内 return "刚刚"; } else if (timestampDiff < 3600) { // 一小时前之内 return Math.floor(timestampDiff / 60) + "分钟前"; } else if (curDate.getFullYear() == Y && curDate.getMonth() + 1 == m && curDate.getDate() == d) { return '今天' + H + ':' + zeroize(i); } else { var newDate = new Date((curTimestamp - 86400) * 1000); // 参数中的时间戳加一天转换成的日期对象 if (newDate.getFullYear() == Y && newDate.getMonth() + 1 == m && newDate.getDate() == d) { return '昨天' + H + ':' + zeroize(i); } else if (curDate.getFullYear() == Y) { return m + '月' + d + '日 ' + H + ':' + zeroize(i); } else { return Y + '年' + m + '月' + d + '日 ' + H + ':' + zeroize(i); } } }; /** * 将时间戳转成00:00显示 * @param {floor} t */ static calculateTime(t) { // 好像经常会出现时间格式化出错的问题, 这里先这样解决一下 if (t < 0) { t = 0; console.log("出现负数的时间"); } let hour = Math.floor(t / 60 / 60); let minute = Math.floor(t / 60 % 60); let second = Math.floor(t % 60); if (hour != 0 && hour < 10) { hour = "0" + hour; } if (minute < 10) { minute = "0" + minute; } if (second < 10) { second = "0" + second; } if (hour != 0) { return `${hour}:${minute}:${second}`; } else { return `${minute}:${second}`; } }; static calculateTimeString(t) { if (t < 0) { t = 0; console.log("出现负数的时间"); } let hour = Math.floor(t / 60 / 60); let minute = Math.floor(t / 60 % 60); let second = Math.floor(t % 60); if (hour != 0 && hour < 10) { hour = "0" + hour; } if (minute < 10) { minute = "0" + minute; } if (second < 10) { second = "0" + second; } if (hour != 0) { return `${hour}小时${minute}分${second}秒`; } else { return `${minute}分${second}秒`; } }; /** * 获取Url上指定参数 * @param {String} name 参数名 */ static getUrlParam(name) { var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)"); var r = window.location.search.substr(1).match(reg); if (r != null) { return unescape(r[2]); } else { return null; } } /** * 判断当前用户是否走完引导教程 */ static checkIsOldUser() { // debugger; if (GameModule.userInfo && GameModule.userInfo.buildingLevel && GameModule.userInfo.buyStarCount) { // 1. 总部大楼大于25级 // 2. 已拥有1个明星 let unLockStatus1 = GameModule.userInfo.buildingLevel >= 25; let unLockStatus2 = GameModule.userInfo.buyStarCount > 0; if (unLockStatus1 && unLockStatus2) { return true; } else { return false; } } else { return false; } } } module.exports = DWTool;