// const DWTool = require("../utils/DWTool"); const AlertManager = require('../utils/AlertManager'); const StoreApi = require('../net/StoreApi'); const GameNotificationKey = require('../utils/GameEnum').GameNotificationKey; const TapTapTool = require("../utils/TapTapTool"); const GameModule = require("../utils/GameModule"); var Promise = require('../lib/es6-promise').Promise; cc.Class({ extends: cc.Component, properties: { _diamondShopCoinTime: 0, /// 有时间商品的id数组 _timeShopIdArr: [], }, // LIFE-CYCLE CALLBACKS: onLoad () { this.multiple = 1; GameModule.shop = this; this.handelUserShops(); this.setUpNotification(); }, handelUserShops() { let shops = GameGlobal.shops; this._mtArr = []; this._useTimeArr = []; this._diamondShopCoinTime = 0; if (shops == undefined || shops.length == 0) { return; } for (let i = 0; i < shops.length; ++ i) { let shop = shops[i]; this.handelShop(shop); } this.updateTimeSchedule(); }, /// 设置通知 setUpNotification() { GameEvent.on('store_buy_coin_updateDiamond', this, (infoDesc) => { /// 说明前面没有这个商品 if (this._diamondShopCoinTime <= 0) { this.multiple *= 2; if (GameModule.skill !== undefined && GameModule.skill !== null) { GameModule.skill.updateClickGold(); GameModule.userInfo.refreshSecondText(); } let objct = {'cdTime': 15 * 60 * 1000, 'infoDesc': infoDesc, 'icon': 900004, 'sId': 12, 'type': 1}; GameGlobal._timeInformations.push(objct); GameEvent.fire(GameNotificationKey.GameUpdateMessageList, 1, true); } else { for(let i = 0; i < GameGlobal._timeInformations.length; ++i) { let information = GameGlobal._timeInformations[i]; if (information.type == 1 && information.sId == 12) { information.cdTime += 15 * 60 * 1000; break; } } } this._diamondShopCoinTime += 15 * 60; if (!this._isTimer) { this._isTimer = true; this.schedule(this.timeAction, 1); } }); }, /// 看是否需要添加定时器 updateTimeSchedule() { this._isTimer = false; if (this._useTimeArr.length > 0 || this._diamondShopCoinTime > 0) { this.schedule(this.timeAction, 1); this._isTimer = true; } }, ///根据商品信息作出处处理 是否是初始化 如果是初始化那么不做弹窗 handelShop(shop) { /// 没有显示过 那么就显示弹窗 if (shop.isAlert == 0) { let iconPath = './textures/store/' + shop.picId; let desc = shop.desc + ''; let stringArr = desc.split('n'); if (stringArr.length > 1) { desc = stringArr[0] + '
' + stringArr[1]; } /// 如果是每天获取钻石的数量 那么点击确定之后才更新砖石数量 if (shop.shopId === 0 && shop.diamond !== undefined && shop.diamond > 0) { AlertManager.showGetDiamondEveryDayAlert(iconPath, desc, shop.name, shop.diamond); } else { AlertManager.showCommonAlert(iconPath, desc, shop.name); } /// 如果商品id小于等于0什么都不做 if (shop.shopId > 0) { this.reportShop(shop.shopId); } } /// 如果有时间并且有cd剩余时间 if (shop.minuteTime > 0 && shop.cdTime > 0) { /// 这个是本地处理不走socket的 if(shop.shopId == 12) { this._diamondShopCoinTime += shop.cdTime / 1000; this.multiple *= 2; if (GameModule.skill !== undefined && GameModule.skill !== null) { GameModule.skill.updateClickGold(); GameModule.userInfo.refreshSecondText(); } } else { let shopIndex = this._timeShopIdArr.indexOf(shop.shopId); /// 如果以前没有过当前商品 if (shopIndex == -1) { this._timeShopIdArr.push(shop.shopId); this._useTimeArr.push(shop.cdTime / 1000); this._mtArr.push(shop.mt); this.multiple *= shop.mt; if (GameModule.skill !== undefined && GameModule.skill !== null) { GameModule.skill.updateClickGold(); GameModule.userInfo.refreshSecondText(); } /// 以前有过,直接增加时间 } else { /// 说明已经停止使用 if (this._useTimeArr[shopIndex] <= 0) { this.multiple *= shop.mt; if (GameModule.skill !== undefined && GameModule.skill !== null) { GameModule.skill.updateClickGold(); GameModule.userInfo.refreshSecondText(); } } this._useTimeArr[shopIndex] += shop.cdTime / 1000; } } } /// 说明是礼包类型 if (shop.type == 4 && shop.mt > 0) { this.multiple *= shop.mt; if (GameModule.skill !== undefined && GameModule.skill !== null) { GameModule.skill.updateClickGold(); GameModule.userInfo.refreshSecondText(); } } //// 如果是长按点击的商品 if (shop.shopId == 4) { GameGlobal.isLongPressClick = true; } }, /// 处理商品的信息流信息 handleShpDataToMessageList(shopData) { /// 如果有时间并且有cd剩余时间 let desc = shopData.infoDesc + ''; if (shopData.minuteTime > 0 && shopData.cdTime > 0) { let shopObjc = {'cdTime': shopData.cdTime, 'infoDesc': desc, 'icon': shopData.icon, 'sId': shopData.shopId, 'type': 1}; GameGlobal._timeInformations.push(shopObjc); GameEvent.fire(GameNotificationKey.GameUpdateMessageList, 1, true); /// 说明不是需要时间cd的 } else { let shopObjc = {'cdTime': -6 * 1000, 'infoDesc': desc, 'icon': shopData.icon, 'sId': shopData.shopId, 'type': 1}; GameGlobal._fixInformations.push(shopObjc); GameEvent.fire(GameNotificationKey.GameUpdateMessageList, 1); } }, timeAction () { let newArr = this._useTimeArr.filter((n) => { return n > 0; }) if (newArr.length <= 0 && this._diamondShopCoinTime <= 0) { this.unschedule(this.timeAction, this); this._isTimer = false; return; } if (this._diamondShopCoinTime > 0) { this._diamondShopCoinTime -= 1; if (this._diamondShopCoinTime <= 0) { this.multiple *= 0.5; if (this.multiple < 1) { this.multiple = 1; } if (GameModule.skill !== undefined && GameModule.skill !== null) { GameModule.skill.updateClickGold(); GameModule.userInfo.refreshSecondText(); } } } for (let i = 0; i < newArr.length; ++i) { this._useTimeArr[i] -= 1; if (this._useTimeArr[0] <= 0) { this.multiple *= 1 / this._mtArr[i]; if (this.multiple < 1) { this.multiple = 1; } if (GameModule.skill !== undefined && GameModule.skill !== null) { GameModule.skill.updateClickGold(); GameModule.userInfo.refreshSecondText(); } } } }, reportShop(shopId) { return new Promise((resolve, reject) => { //// 购买明星 StoreApi.reportShop(shopId, (respondData) => { resolve(respondData); }, (code, msg) => { reject({code, msg}); }); }); }, // update (dt) {}, });