const GameModule = require("../utils/GameModule"); const ArtistManager = require('../utils/ArtistManager'); cc.Class({ extends: cc.Component, properties: { iconSprite: cc.Sprite, starLabel: cc.Label, descRichText: cc.RichText }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { }, initGetStar(imageId, name, desc) { ArtistManager.loadStarAvatarSpriteFrame(imageId, this.iconSprite); this.starLabel.string = name; this.descRichText.string = desc; }, sureAction() { GameModule.audioMng.playClickButton(); this.node.destroy(); } // update (dt) {}, });