/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated engine source code (the "Software"), a limited, worldwide, royalty-free, non-assignable, revocable and non-exclusive license to use Cocos Creator solely to develop games on your target platforms. You shall not use Cocos Creator software for developing other software or tools that's used for developing games. You are not granted to publish, distribute, sublicense, and/or sell copies of Cocos Creator. The software or tools in this License Agreement are licensed, not sold. Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ // BK.Script.loadlib('GameRes://libs/qqPlayCore.js'); var gl; var window = this; window.addEventListener = function () {}; window.removeEventListener = function () {}; var navigator = window.navigator = { userAgent: 'qqplay ' + GameStatusInfo.platform + ' QQ/' + GameStatusInfo.QQVer, appVersion: '' }; BK.Script.loadlib('GameRes://libs/xmldom/dom-parser.js'); BK.Script.loadlib('GameRes://src/assets/scripts/lib/Underscore.js'); // import element node BK.Script.loadlib('GameRes://libs/element/Utils.js'); BK.Script.loadlib('GameRes://libs/element/HTMLElemenet.js'); BK.Script.loadlib('GameRes://libs/element/HTMLAudioElement.js'); BK.Script.loadlib('GameRes://libs/element/HTMLImageElement.js'); BK.Script.loadlib('GameRes://libs/element/HTMLScriptElement.js'); BK.Script.loadlib('GameRes://libs/element/HTMLVideoElement.js'); BK.Script.loadlib('GameRes://libs/element/Document.js'); BK.Script.loadlib('GameRes://libs/element/Canvas.js'); BK.Script.loadlib('GameRes://libs/element/XMLHttpRequest.js'); window['XMLHttpRequest'] = XMLHttpRequest; HTMLElement = _HTMLBaseElemenet; Image = window.Image = HTMLImageElement; document = window.document = new HTMLDocumentElement(); var canvas = new HTMLMainCanvasElement(); canvas.id = 'GameCanvas'; document.body.appendChild(canvas); var HTMLCanvasElement = BK.Canvas; var location = window.location = { href: "", }; var console = window.console = { log: function (msg) { BK.Script.log(1, 0, msg); }, warn: function (msg) { BK.Script.log(1, 0, msg); }, error: function (msg) { BK.Script.log(1, 0, msg); }, info: function(msg) { BK.Script.log(1, 0, msg); }, debug: function(msg) { BK.Script.log(1, 0, msg); }, }; window["BK"] = BK; window["isQQPlay"] = true; alert = window.alert = console.warn; window["pageXOffset"] = 0; window["pageYOffset"] = 0; var WebGLRenderingContext = function () {}; // 用于在加载引擎后对一些代码适配 function initAdapter () { var sps = BK.Director.screenPixelSize; window.innerWidth = sps.width; window.innerHeight = sps.height; canvas.width = sps.width; canvas.height = sps.height; // adapt _runMainLoop cc.game._setAnimFrame = function () { this._lastTime = new Date(); var frameRate = this.config.frameRate; this._frameTime = 1000 / frameRate; window.requestAnimFrame = window.requestAnimationFrame; window.cancelAnimFrame = window.cancelAnimationFrame; }; cc.game._runMainLoop = function () { var self = this, callback, config = self.config, director = cc.director, frameRate = config.frameRate; cc.debug.setDisplayStats(config.showFPS); callback = function () { if (!self._paused) { self._intervalId = window.requestAnimFrame(callback); director.mainLoop(); } }; self._intervalId = window.requestAnimFrame(callback); self._paused = false; }; // adapt engine component BK.Script.loadlib('GameRes://libs/engine/index.js'); } var rendererAdapterInited = false; function initRendererAdapter () { if (rendererAdapterInited) { return; } rendererAdapterInited = true; cc.renderer.__render = cc.renderer.render; cc.renderer.render = function (ecScene) { this.__render(ecScene); gl.glCommit(); }; gl.canvas = canvas; } Float32Array.prototype.subarray = function (begin, end) { return new Float32Array(this.buffer, begin, end) }; Uint16Array.prototype.subarray = function (begin, end) { return new Uint16Array(this.buffer, begin, end) }; //--BK.Canvas------------------------------------------------ var prototype = BK.Canvas.prototype; prototype.addEventListener = function () {}; prototype.createLinearGradient = function () {}; prototype.setTransform = prototype.transforms; var _fillText = prototype.strokeText = prototype.fillText; prototype.fillText = function () { this.lineWidth = 0; _fillText.apply(this, arguments); }; prototype.getImageData = function(){ return {data : [1, 0, 1, 0]}; }; prototype.focus = function(){}; prototype.getContext = function () { return this; }; Object.defineProperty(prototype, "width", { get: function () { return this.contentSize.width; }, set: function (val) { var size = this.contentSize; size.width = val; this.contentSize = size; this.font = ""; this.strokeColor = {r:0,g:0,b:0,a:0}; this.strokewidth = 0; }, enumerable: true, configurable: true }); Object.defineProperty(prototype, "height", { get: function () { return this.contentSize.height; }, set: function (val) { var size = this.contentSize; size.height = val; this.contentSize = size; this.font = ""; this.strokeColor = {r:0,g:0,b:0,a:0}; this.strokewidth = 0; }, enumerable: true, configurable: true }); var BOLD_REGEX = /bold/g; Object.defineProperty(prototype, "font", { get: function () { return this._font || ''; }, set: function (val) { this._font = val; if (val) { var matchRet = val.match(/(\d*)px/); var size = (matchRet && !isNaN(matchRet[1])) ? parseInt(matchRet[1]) : 20; //console.log("size" + size) this.setTextSize(size); var isBold = BOLD_REGEX.test(val); this.setTextBold(isBold); } }, enumerable: true, configurable: true }); var tempColor = { r: 0, g: 0, b: 0, a: 1.0}; function rgbToColor (rgbStr) { if (/^\#/.test(rgbStr)) { if (rgbStr.length === 4) { return { r: parseInt(rgbStr[1] + rgbStr[1], 16) / 255, g: parseInt(rgbStr[2] + rgbStr[2], 16) / 255, b: parseInt(rgbStr[3] + rgbStr[3], 16) / 255, a: parseInt(rgbStr[4] + rgbStr[4], 16), } } else if (rgbStr.length === 7) { return { r: parseInt(rgbStr.substr(1, 2), 16) / 255, g: parseInt(rgbStr.substr(3, 2), 16) / 255, b: parseInt(rgbStr.substr(5, 2), 16) / 255, a: parseInt(rgbStr.substr(7, 2), 16), }; } else { return {r: 0, g: 0, b: 0, a: 1}; } } var strArr = rgbStr.match(/(\d|\.)+/g); if (!strArr || strArr.length > 4 || strArr.length < 3) { return {r: 0, g: 0, b: 0, a: 1}; } tempColor.r = strArr[0] / 255 || 0; tempColor.g = strArr[1] / 255 || 0; tempColor.b = strArr[2] / 255 || 0; tempColor.a = strArr[3] || 1; return tempColor; } Object.defineProperty(prototype, "fillStyle", { get: function () { return this._fillStyle || ''; }, set: function (val) { this._fillStyle = val; this.fillColor = rgbToColor(val); }, enumerable: true, configurable: true }); Object.defineProperty(prototype, "strokeStyle", { get: function () { return this._strokeStyle || ''; }, set: function (val) { this._strokeStyle = val; this.strokeColor = rgbToColor(val); }, enumerable: true, configurable: true }); // requestAnimationFrame requestAnimationFrame var _mainTicker; var requestAnimationFrame = window.requestAnimationFrame = function (callback) { if (!_mainTicker) { _mainTicker = new BK.Ticker(); var frameRate = cc.game.config.frameRate; _mainTicker.interval = 60 / frameRate; _mainTicker.setTickerCallBack(function (ts, duration) { if (!cc.game._paused) { BK.inputManager && BK.inputManager.detectGesture(); callback(); } }); } return 1; }; var cancelAnimationFrame = window.cancelAnimationFrame = function () { if (_mainTicker) { _mainTicker.dispose(); _mainTicker = null; } }; // setTimeout, clearTimeout var _windowTimeIntervalId = 0; var _windowTimeFunHash = {}; var WindowTimeFun = function (code) { this._intervalId = _windowTimeIntervalId++; this._ticker = new BK.Ticker(); this._ticker.interval = 1; this._code = code; }; WindowTimeFun.prototype.fun = function () { if (!this._code) return; var code = this._code; if (typeof code === 'string') { Function(code)(); } else if (typeof code === 'function') { code.apply(null, this._args); } }; var setTimeout = window.setTimeout = function (code, delay) { var target = new WindowTimeFun(code); if (arguments.length > 2) target._args = Array.prototype.slice.call(arguments, 2); var original = target.fun; target.fun = function () { clearTimeout(this.target._intervalId); original.apply(this.target, arguments); }; if (!delay) { delay = 0.001; } target._ticker.setTimeout(function(){ try{ target.fun.apply(this, arguments); }catch(e){ debugger; console.error(e); } }, delay, target); _windowTimeFunHash[target._intervalId] = target; return target._intervalId; }; var setInterval = window.setInterval = function(code, delay){ var target = new WindowTimeFun(code); if (arguments.length > 2) target._args = Array.prototype.slice.call(arguments, 2); var original = target.fun; target.fun = function () { original.apply(this.target, arguments); }; if (!delay) { delay = 0.001; } target._ticker.setInterval(target.fun, delay, target); _windowTimeFunHash[target._intervalId] = target; return target._intervalId; }; var clearTimeout = window.clearTimeout = function (intervalId) { var target = _windowTimeFunHash[intervalId]; if (target) { target._ticker.removeTimeout(target); target._ticker.dispose(); delete _windowTimeFunHash[intervalId]; } }; var clearInterval = window.clearInterval = function (intervalId) { var target = _windowTimeFunHash[intervalId]; if (target) { target._ticker.removeInterval(target); target._ticker.dispose(); delete _windowTimeFunHash[intervalId]; } }; // WebSocket.js BK.Script.loadlib('GameRes://libs/engine/CCWebSocket.js'); // Local Storage BK.Script.loadlib('GameRes://libs/engine/CCLocalStorage.js'); // other adapter var performance = { now: function() { return BK.Time.timestamp * 1000; } };