const WeChat = require('../net/WeChat'); const AlertManager = require('../utils/AlertManager'); const GameModule = require("../utils/GameModule"); const { GameNotificationKey, WechatShareType } = require('../utils/GameEnum'); const InviteApi = require('../net/InviteApi'); cc.Class({ extends: cc.Component, properties: { itemPrefab: cc.Prefab, listScrollViewNode: cc.ScrollView, shareButtonNode: cc.Node }, // LIFE-CYCLE CALLBACKS: onLoad () { }, start () { let scaleAction1 = cc.scaleTo(0.6, 1.1, 1.1); let scaleAction2 = cc.scaleTo(0.6, 0.8, 0.8); let seq = cc.repeatForever(cc.sequence(scaleAction1, scaleAction2)); this.shareButtonNode.runAction(seq); this.getNetworkData(); }, getNetworkData() { InviteApi.getFriendRewardList((responseData) => { this.configData(responseData); }, (error) => { console.log('mission error' + error); }); }, configData(responseData) { this.list = responseData.list; for (var i = 0; i < this.list.length; i++) { let model = this.list[i]; let item = cc.instantiate(this.itemPrefab); item = item.getComponent('FriendHelpItem'); item.node.width = this.listScrollViewNode.node._contentSize.width; item.node.parent = this.listScrollViewNode.content; item.configData(model); } }, closeNode() { GameModule.audioMng.playClickButton(); this.node.destroy(); }, inviteFriend() { GameModule.audioMng.playClickButton(); WeChat.shareAction(WechatShareType.InviteFriend, () => { }, () => { console.log('分享失败或取消'); }); GameGlobal.isIgnoreShareStatus = true; }, // update (dt) {}, });