const HomeApi = require("../net/HomeApi"); const GameNotificationKey = require("../utils/GameEnum").GameNotificationKey; const GameModule = require("../utils/GameModule"); cc.Class({ extends: cc.Component, properties: { roomLevel: 0 }, // LIFE-CYCLE CALLBACKS: onLoad () { this.isGetting = false; this.isPlaying = false; let self = this; this.node.on(cc.Node.EventType.TOUCH_END, () => { self.getAward(); }); GameModule.homeGuide.on('Fire_state26', this.getAward, this); }, start () { }, init(roomId, roomLevel, pickupCallback) { this.roomId = roomId; this.roomLevel = roomLevel; this.pickupCallback = pickupCallback; }, getAward() { if (this.isGetting || this.isPlaying) { return } this.isGetting = true; HomeApi.getRoomAward(this.roomId, this.roomLevel, (responseData) => { this.isGetting = false; GameModule.audioMng.playGetAward(); this.pickupCallback(responseData.awardCount); GameEvent.fire(GameNotificationKey.GetRoomAward,responseData); let roomName = Global.BuildingManager.getRoomName(this.roomId); GameEvent.fire(GameNotificationKey.GameShowAdditionTips,roomName,1); let objct = {'cdTime': -6 * 1000, 'infoDesc': roomName + ' 提升2倍的金币产出', 'icon': 900001}; Global._fixInformations.push(objct); GameEvent.fire(GameNotificationKey.GameUpdateMessageList, 1, false); },(errCode, errMsg) => { this.isGetting = false; Global.commonAlert.showCommonErrorAlert("领取奖励失败"); }); if (!GameModule.homeGuide.getComponent('HomeGuide').isPassGuideState('state27')) { GameModule.homeGuide.getComponent('HomeGuide').handleGuideStateNext('state26', 'state27'); } }, showAnimation() { if (this.isPlaying) { return; } this.node.stopAllActions(); this.node.active = true; this.isPlaying = true; let jumpHeight = 100; let duration = 0.3; let animationArray = []; let moveAction1 = cc.moveBy(duration, 0, jumpHeight).easing(cc.easeCubicActionOut()); let moveAction2 = cc.moveBy(duration, 0, -110).easing(cc.easeCubicActionIn()); animationArray.push(moveAction1); animationArray.push(moveAction2); while(jumpHeight > 0.1) { jumpHeight = jumpHeight - (jumpHeight / 3); duration = duration - (duration / 3); let upAction = cc.moveBy(duration, 0, jumpHeight).easing(cc.easeCubicActionOut()); let downAction = cc.moveBy(duration, 0, -jumpHeight).easing(cc.easeCubicActionIn()); animationArray.push(upAction); animationArray.push(downAction); } let callback = cc.callFunc(() => { this.isPlaying = false; GameModule.homeGuide.getComponent('HomeGuide').handleGuideStateNext('state24', 'state26'); }); animationArray.push(callback); this.node.runAction(cc.sequence(animationArray)); }, updateAnimation() { if (this.isPlaying) { return; } this.node.active = true; this.node.stopAllActions(); this.isPlaying = true; let jumpHeight = 100; let duration = 0.3; let animationArray = []; let moveAction1 = cc.moveBy(duration, 0, jumpHeight).easing(cc.easeCubicActionOut()); let moveAction2 = cc.moveBy(duration, 0, -100).easing(cc.easeCubicActionIn()); animationArray.push(moveAction1); animationArray.push(moveAction2); while(jumpHeight > 0.1) { jumpHeight = jumpHeight - (jumpHeight / 3); duration = duration - (duration / 3); let upAction = cc.moveBy(duration, 0, jumpHeight).easing(cc.easeCubicActionOut()); let downAction = cc.moveBy(duration, 0, -jumpHeight).easing(cc.easeCubicActionIn()); animationArray.push(upAction); animationArray.push(downAction); } let callback = cc.callFunc(() => { this.isPlaying = false; }); animationArray.push(callback); this.node.runAction(cc.sequence(animationArray)); }, // update (dt) {}, });