const StarApi = require('../net/StarApi'); const GameModule = require('../utils/GameModule'); const {GameNotificationKey, StarType} = require('../utils/GameEnum'); const AlertManager = require('../utils/AlertManager'); var Promise = require('../lib/es6-promise').Promise; cc.Class({ extends: cc.Component, properties: { content: cc.Node, // starItemPrefab: cc.Prefab, scrollView: cc.ScrollView, starLayout: cc.Layout, // progressBar: cc.ProgressBar, countLabel: cc.Label, percentRichText: cc.RichText, // descNode: cc.Node, //底部信息 discountRichText: cc.RichText, discount50Label: cc.Label, discount30Label: cc.Label, tab: [cc.Node], tabIndex: 0, recallAllNode: cc.Node }, // LIFE-CYCLE CALLBACKS: onLoad () { this.isFirst = true; if (GameGlobal.winSize.height <= 1000) { this.content.height = 800; } GameEvent.on('show_star_desc', this, (starInfo) => { this.showDescView(starInfo); }); this.isRecalling = false; this.showGiftBag = _.debounce((array) => { AlertManager.showStarGiftBag(array); }, 1000, true); }, onDestroy() { GameModule.audioMng.playClickButton(); GameEvent.off('show_star_desc', this); }, start () { this.getAllStars().then((respondData) => { // console.log(respondData); this.configData(respondData); }).catch((code) => { console.log(code); }); }, /// 网络请求 getAllStars() { return new Promise((resolve, reject) => { // 获取目标用户的建筑 StarApi.getAllStars((respondData) => { resolve(respondData); }, (errCode, errMsg) => { reject(code); }); }) }, configData(respondData) { this.respondData = respondData; if (respondData.userStars.length > 0) { // var isUnlockedCount = 0; // for (let i = 0; i < respondData.userStars.length; ++i) { // let star = respondData.userStars[i]; // if (star.starCount > 0) { // isUnlockedCount++; // } // } // // let totalCount = respondData.userStars.length; // this.countLabel.string = `${isUnlockedCount}/${totalCount} 已收集的明星`; // let percent = (isUnlockedCount/totalCount * 100).toFixed(2); // this.percentRichText.string = `${percent}%`; // this.progressBar.progress = isUnlockedCount/totalCount; this._sortStarData(); this._initTab(); } let percent = parseInt(this.respondData.starZk * 100); this.discountRichText.string = `${percent}%`; //遍历礼包折扣 this.discount50Array = []; this.discount30Array = []; this.discount50 = 0; this.discount30 = 0; if (this.respondData.userShops.length > 0) { for (let i = 0; i < this.respondData.userShops.length; ++i) { let shop = this.respondData.userShops[i]; if (shop.zk == 0.5) { this.discount50 += 1; this.discount50Array.push(shop); } else if (shop.zk == 0.3) { this.discount30 += 1; this.discount30Array.push(shop); } } } this.discount50Label.string = `x ${this.discount50}`; this.discount30Label.string = `x ${this.discount30}`; }, //重新筛选数据 _sortStarData() { this.commonStars = []; this.drawStars = []; this.giftStars = []; this.commonUnlocked = 0; this.drawUnlocked = 0; this.giftUnlocked = 0; for (let i = 0; i < this.respondData.userStars.length; ++i) { let star = this.respondData.userStars[i]; switch (star.type) { case StarType.Common: this.commonStars.push(star); if (star.starCount > 0) { this.commonUnlocked++; } break; case StarType.Draw: this.drawStars.push(star); if (star.starCount > 0) { this.drawUnlocked++; } break; case StarType.Gift: this.giftStars.push(star); if (star.starCount > 0) { this.giftUnlocked++; } break; default: break; } } this.commonTabText = `普通明星\n${this.commonUnlocked}/${this.commonStars.length}`; this.drawTabText = `抽奖明星\n${this.drawUnlocked}/${this.drawStars.length}`; this.giftTabText = `礼包明星\n${this.giftUnlocked}/${this.giftStars.length}`; }, /** * 初始化Tab */ _initTab () { for(let i = 0; i < this.tab.length; i++) { this.tab[i] = this.tab[i].getComponent('StarHandbookTypeTab'); if (i == 0) { this.tab[i].init(this.commonTabText); } else if (i == 1) { this.tab[i].init(this.drawTabText); } else { this.tab[i].init(this.giftTabText); } } this.handleTab(null, this.tabIndex); }, handleTab(event, tabIndex) { this.tabIndex = parseInt(tabIndex); this.tab.forEach((item, index) => { if(this.tabIndex == index) { item.show(); if (this.isFirst) { this.isFirst = false } else { GameModule.audioMng.playClickButton(); } this._refreshListData(); } else { item.hide(); } }); }, _refreshListData() { this.starLayout.node.removeAllChildren(); switch (this.tabIndex) { case 0: for (let i = 0; i < this.commonStars.length; ++i) { let star = this.commonStars[i]; let item = cc.instantiate(this.starItemPrefab); item = item.getComponent('StarHandbookItem'); item.configData(star); this.starLayout.node.addChild(item.node); let totalCount = this.commonStars.length; this.countLabel.string = `${this.commonUnlocked}/${totalCount} 已收集的明星`; let percent = (this.commonUnlocked/totalCount * 100).toFixed(2); this.percentRichText.string = `${percent}%`; this.progressBar.progress = this.commonUnlocked/totalCount; } break; case 1: for (let i = 0; i < this.drawStars.length; ++i) { let star = this.drawStars[i]; let item = cc.instantiate(this.starItemPrefab); item = item.getComponent('StarHandbookItem'); item.configData(star); this.starLayout.node.addChild(item.node); let totalCount = this.drawStars.length; this.countLabel.string = `${this.drawUnlocked}/${totalCount} 已收集的明星`; let percent = (this.drawUnlocked/totalCount * 100).toFixed(2); this.percentRichText.string = `${percent}%`; this.progressBar.progress = this.drawUnlocked/totalCount; } break; case 2: for (let i = 0; i < this.giftStars.length; ++i) { let star = this.giftStars[i]; let item = cc.instantiate(this.starItemPrefab); item = item.getComponent('StarHandbookItem'); item.configData(star); this.starLayout.node.addChild(item.node); let totalCount = this.giftStars.length; this.countLabel.string = `${this.giftUnlocked}/${totalCount} 已收集的明星`; let percent = (this.giftUnlocked/totalCount * 100).toFixed(2); this.percentRichText.string = `${percent}%`; this.progressBar.progress = this.giftUnlocked/totalCount; } break; default: break; } }, closeView() { this.node.destroy(); }, //显示描述信息 showDescView(starInfo) { GameModule.audioMng.playClickButton(); this.descNode.active = true; this.descNode.getComponent('StarHandbookDesc').configData(starInfo); }, closeDescView() { GameModule.audioMng.playClickButton(); this.descNode.active = false; }, refreshData() { for (let i = 0; i < this.commonStars.length; ++i) { let star = this.commonStars[i]; star.starRoomCount = 0; } for (let i = 0; i < this.drawStars.length; ++i) { let star = this.drawStars[i]; star.starRoomCount = 0; } for (let i = 0; i < this.giftStars.length; ++i) { let star = this.giftStars[i]; star.starRoomCount = 0; } }, recallAllStar() { GameModule.audioMng.playClickButton(); if (this.respondData.userStars.length <= 0) { return; } if (this.isRecalling) { return; } this.recallAllNode.active = true; }, confirmRecallAll() { GameModule.audioMng.playClickButton(); this.isRecalling = true; StarApi.recallAllStar((respondData) => { this.isRecalling = false; this.refreshData(); GameEvent.fire(GameNotificationKey.AllStarLeaveRoom); this.recallAllNode.active = false; }, (code, msg) => { this.isRecalling = false; GameGlobal.commonAlert.showCommonErrorAlert(`收回失败 \n${msg}`); }); }, closeRecallAllNode() { GameModule.audioMng.playClickButton(); this.recallAllNode.active = false; }, //tabIndex:0为5折,1为3折数据 showDiscountGift(event, tabIndex) { GameModule.audioMng.playClickButton(); if (this.respondData == undefined) { return; } if (tabIndex == 0) { this.showGiftBag(this.discount50Array); } else { this.showGiftBag(this.discount30Array); } }, // update (dt) {}, });