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- /**
- * Initialize a new `Emitter`.
- *
- * @api public
- */
- function Emitter(obj) {
- if (obj) return mixin(obj);
- };
- /**
- * Mixin the emitter properties.
- *
- * @param {Object} obj
- * @return {Object}
- * @api private
- */
- function mixin(obj) {
- for (var key in Emitter.prototype) {
- obj[key] = Emitter.prototype[key];
- }
- return obj;
- }
- /**
- * Listen on the given `event` with `fn`.
- *
- * @param {String} event
- * @param {Function} fn
- * @return {Emitter}
- * @api public
- */
- Emitter.prototype.on =
- Emitter.prototype.addEventListener = function (event, fn) {
- this._callbacks = this._callbacks || {};
- (this._callbacks['$' + event] = this._callbacks['$' + event] || [])
- .push(fn);
- return this;
- };
- /**
- * Adds an `event` listener that will be invoked a single
- * time then automatically removed.
- *
- * @param {String} event
- * @param {Function} fn
- * @return {Emitter}
- * @api public
- */
- Emitter.prototype.once = function (event, fn) {
- function on() {
- this.off(event, on);
- fn.apply(this, arguments);
- }
- on.fn = fn;
- this.on(event, on);
- return this;
- };
- /**
- * Remove the given callback for `event` or all
- * registered callbacks.
- *
- * @param {String} event
- * @param {Function} fn
- * @return {Emitter}
- * @api public
- */
- Emitter.prototype.off =
- Emitter.prototype.removeListener =
- Emitter.prototype.removeAllListeners =
- Emitter.prototype.removeEventListener = function (event, fn) {
- this._callbacks = this._callbacks || {};
- // all
- if (0 == arguments.length) {
- this._callbacks = {};
- return this;
- }
- // specific event
- var callbacks = this._callbacks['$' + event];
- if (!callbacks) return this;
- // remove all handlers
- if (1 == arguments.length) {
- delete this._callbacks['$' + event];
- return this;
- }
- // remove specific handler
- var cb;
- for (var i = 0; i < callbacks.length; i++) {
- cb = callbacks[i];
- if (cb === fn || cb.fn === fn) {
- callbacks.splice(i, 1);
- break;
- }
- }
- return this;
- };
- /**
- * Emit `event` with the given args.
- *
- * @param {String} event
- * @param {Mixed} ...
- * @return {Emitter}
- */
- Emitter.prototype.emit = function (event) {
- this._callbacks = this._callbacks || {};
- var args = [].slice.call(arguments, 1),
- callbacks = this._callbacks['$' + event];
- if (callbacks) {
- callbacks = callbacks.slice(0);
- for (var i = 0, len = callbacks.length; i < len; ++i) {
- callbacks[i].apply(this, args);
- }
- }
- return this;
- };
- /**
- * Return array of callbacks for `event`.
- *
- * @param {String} event
- * @return {Array}
- * @api public
- */
- Emitter.prototype.listeners = function (event) {
- this._callbacks = this._callbacks || {};
- return this._callbacks['$' + event] || [];
- };
- /**
- * Check if this emitter has `event` handlers.
- *
- * @param {String} event
- * @return {Boolean}
- * @api public
- */
- Emitter.prototype.hasListeners = function (event) {
- return !!this.listeners(event).length;
- };
- function bind(obj, fn) {
- if ('string' == typeof fn) fn = obj[fn];
- if ('function' != typeof fn) throw new Error('bind() requires a function');
- var args = [].slice.call(arguments, 2);
- return function () {
- return fn.apply(obj, args.concat([].slice.call(arguments)));
- }
- };
- /**
- * WebSocket管理器
- * 支持最多同时实例化5个socket连接(微信环境限制目前最多为5个)
- * @param {String} url socket地址
- * @param {Object} opts 配置
- *
- */
- function WsManager(url, opts) {
- if(!(this instanceof WsManager)) {
- return new WsManager(url, opts)
- }
- if(url && (typeof url == 'object')) {
- opts = url
- url = undefined
- }
- Emitter(this)
- opts = opts || {}
- opts.path = opts.path || '/'
- this.opts = opts
- this.url = `${url}?uid=${GameGlobal.user.uid}&token=${GameGlobal.user.token}&channel=${GameGlobal.channel}&ver=${GameGlobal.os}&os=${GameGlobal.ver}`
- this.lastPing = null
- // this.socketCache = [] //缓存socket队列
- this.socketMaxCache = 5 //最大缓存socket实例数量
- this.readyState = 'closed' //当前socket状态
- this.binaryType = opts.binaryType || 'blob' //数据传输类型
- this._reconnectTimes = 0 //重连次数
- this._reconnectionDelay = opts.reconnectionDelay || 1000 //重连延迟
- this.reconnection(opts.reconnection !== false) // 是否自动重连
- this.reconnectionAttempts(opts.reconnectionAttempts || Infinity) //重连最大尝试次数
- this.timeout(null == opts.timeout ? 20000 : opts.timeout)
- this.logStyle = 'color:blue; font-size:16px;font-weight:bold;'
- this.keepAliveInterval = 15000;
- this.keepAliveTimeout = null;
- this.keepAliveMsg = '0';
- this.autoConnect = opts.autoConnect !== false //是否自动连接
- if(this.autoConnect) {
- this.connect()
- }
- }
- WsManager.prototype.connect = function(fn) {
- if(~this.readyState.indexOf('open')) {
- return this
- }
- this.readyState = 'opening';
- if (CC_WECHATGAME) {
- this.socket = this.openWxConnect();
- } else if (CC_QQPLAY) {
- this.socket = this.openQQConnect();
- } else {
- this.socket = this.openH5Connect()
- }
- // this.socketCache.push(_socket)
- }
- WsManager.prototype.reconnect = function() {
- clearInterval(this.keepAliveTimeout);
- if(this._reconnectTimes < this._reconnectionAttempts) {
- if(this.socket) {
- this.socket.close();
- }
- this._reconnectTimes += 1
- console.log(`%c [Socket正在尝试第${this._reconnectTimes}次重连]`, this.logStyle);
- this.readyState = 'reconnecting'
- setTimeout(() => {
- if (CC_WECHATGAME) {
- this.socket = this.openWxConnect();
- } else if (CC_QQPLAY) {
- this.socket = this.openQQConnect();
- } else {
- this.socket = this.openH5Connect()
- }
- }, this._reconnectionDelay);
- } else {
- if(this.socket) {
- this.socket.close();
- }
- console.log(`%c [达到最大重连失败次数,Socket关闭]`, this.logStyle);
- }
- }
- /// 外部调用直接关闭socket
- WsManager.prototype.close = function() {
- clearInterval(this.keepAliveTimeout);
- if(this.socket) {
- // let index = this.socketCache.indexOf(this.socket);
- // if (index != -1){
- // this.socketCache.splice(index, 1);
- // }
- this.socket.close();
- this._reconnection = false;
- }
- }
- WsManager.prototype.keepAlive = function() {
- let alivemsg = this.keepAliveMsg
- this.keepAliveTimeout = setInterval(() => {
- if(CC_WECHATGAME) {
- this.socket.send({
- data: alivemsg
- })
- } else if (CC_QQPLAY) {
- this.socket.send(alivemsg)
- } else {
- // this.socket.binaryType = 'blob'
- this.socket.send(alivemsg)
- }
- }, this.keepAliveInterval)
- }
- WsManager.prototype.openWxConnect = function() {
- let _header = {}
- let _socket = wx.connectSocket({
- url: this.url,
- header: _header,
- success: function(ret) {}
- })
- _socket.onOpen((res) => {
- this.readyState = 'open'
- this.emit('open', res)
- console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
- // 每隔一段时间发一个心跳包保持连接状态
- this.keepAlive();
- })
- _socket.onClose((res) => {
- this.readyState = 'closed'
-
- //只要关闭就重连(暂时性处理)
- if(this._reconnection) {
- this.reconnect()
- }
- this.emit('close', res)
- console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
- })
- _socket.onMessage((res) => {
- if(res.data != 1) {
- this.emit('message', res.data)
- }
- console.log(`%c [接收到Socket消息: ${JSON.stringify(res.data)}]`, this.logStyle);
- })
- _socket.onError((res) => {
- if(this._reconnection) {
- this.reconnect()
- } else {
- _socket.close()
- }
- this.emit('error', res.errMsg)
- console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
- })
- return _socket
- }
- WsManager.prototype.openQQConnect = function() {
- let ws = new BK.WebSocket(this.url);
- let self = this;
- ws.onOpen = function(ws) {
- self.readyState = 'open';
- self.emit('open', '打开qqwebSocket');
- console.log(`%c [Socket连接成功: ${self.url.split("&token")[0]}]`, self.logStyle);
- // 每隔一段时间发一个心跳包保持连接状态
- self.keepAlive();
- }
- ws.onClose = function(ws) {
- self.readyState = 'closed';
-
- //只要关闭就重连(暂时性处理)
- if(self._reconnection) {
- self.reconnect();
- }
- self.emit('close', 'qq websocket关闭');
- console.log(`%c [Socket连接关闭]`, self.logStyle);
- }
-
- ws.onError = function(ws) {
- if(self._reconnection) {
- self.reconnect()
- } else {
- _socket.close()
- }
- self.emit('error', 'error')
- console.log(`%c [Socket错误]`, self.logStyle);
- }
- ws.onMessage = function(ws, res) {
- if(res.data != 1) {
- let str = res.data.readAsString();
- self.emit('message', str);
- }
- console.log(`%c [接收到Socket消息: ${JSON.stringify(res.data)}]`, self.logStyle);
- }
- ws.connect();
- return ws;
- }
- WsManager.prototype.openH5Connect = function() {
- let _socket = new WebSocket(this.url);
- _socket.binaryType = "arraybuffer";
- _socket.onopen = (event) => {
- this.readyState = 'open'
- this.emit('open', event)
- console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
- // 每隔一段时间发一个心跳包保持连接状态
- this.keepAlive()
- }
- _socket.onclose = (event) => {
- this.readyState = 'closed';
- let code = event.code
- let reason = event.reason
- let wasClean = event.wasClean
- //只要关闭就重连(暂时性处理)
- if(this._reconnection) {
- this.reconnect()
- }
- this.emit('close', event)
- console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
- }
- _socket.onmessage = (event) => {
- if(event.data != 1) {
- this.emit('message', event.data)
- }
- console.log(`%c [接收到Socket消息: ${event.data}]`, this.logStyle);
- }
- _socket.onerror = (event) => {
- if(this._reconnection) {
- this.reconnect()
- } else {
- _socket.close()
- }
- this.emit(event)
- console.log(`%c [Socket错误: ${JSON.stringify(event)}]`, this.logStyle);
- }
- return _socket
- }
- WsManager.prototype.send = function(data) {
- console.log(`%c [发送Socket数据: ${data}]`, this.logStyle);
- if(CC_WECHATGAME) {
- let buffer = data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)
- this.socket.send({
- data: buffer,
- success: function(res) {
- console.log('Success: ', JSON.stringify(res));
- },
- fail: function(res) {
- console.log('Fail: ', JSON.stringify(res));
- },
- complete: function(res) {
- console.log('Complete: ', JSON.stringify(res));
- }
- })
- } else {
- this.socket.binaryType = this.binaryType
- this.socket.send(data);
- }
- }
- // WsManager.prototype.onOpen = function(res) {
- // if(CC_WECHATGAME) {
- // this.socket.onOpen((res) => {
- // this.readyState = 'open'
- // callback && callback(res)
- // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
- // })
- // } else {
- // this.socket.onopen = () => {
- // this.readyState = 'open'
- // callback && callback()
- // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
- // }
- // }
- // }
- // WsManager.prototype.onClose = function(callback) {
- // if(CC_WECHATGAME) {
- // this.socket.onClose((res) => {
- // this.readyState = 'closed'
- // callback && callback(res)
- // console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
- // })
- // } else {
- // this.socket.onclose = (event) => {
- // this.readyState = 'closed';
- // let code = event.code
- // let reason = event.reason
- // let wasClean = event.wasClean
- // callback && callback(event)
- // console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
- // }
- // }
- // }
- // WsManager.prototype.onMessage = function(callback) {
- // if(CC_WECHATGAME) {
- // this.socket.onMessage((res) => {
- // let data = res.data
- // callback && callback(data)
- // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
- // })
- // } else {
- // this.socket.onmessage = (event) => {
- // let data = event.data
- // callback && callback(data)
- // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
- // }
- // }
- // }
- // WsManager.prototype.onError = function(callback) {
- // if(CC_WECHATGAME) {
- // this.socket.onError((res) => {
- // callback && callback(res.errMsg)
- // console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
- // })
- // } else {
- // this.socket.onerror = (event) => {
- // callback && callback(event.data)
- // console.log(`%c [Socket错误: ${event.data}]`, this.logStyle);
- // }
- // }
- // }
- /**
- * 配置socket连接超时时间
- * @param {Number} v 连接超时时间
- * @return {WsManager} WsManager对象实例
- * @api public
- */
- WsManager.prototype.timeout = function(v) {
- if(!arguments.length) {
- return this._timeout
- }
- this._timeout = v
- return this
- }
- /**
- * 自动重连配置
- * @param {Boolean} v 是否自动重连true / false
- * @return {WsManager} WsManager对象实例
- * @api public
- */
- WsManager.prototype.reconnection = function(v) {
- if(!arguments.length) {
- return this._reconnection
- }
- this._reconnection = !!v
- return this
- }
- /**
- * 配置最大重连次数
- * @param {Number} v 最大重连次数
- * @return {WsManager} WsManager对象实例
- * @api public
- */
- WsManager.prototype.reconnectionAttempts = function(v) {
- if (!arguments.length) {
- return this._reconnectionAttempts
- }
- this._reconnectionAttempts = v
- return this
- }
- module.exports = WsManager
- // var Ws = function() {
- // this.socket = new io(Api.SocketLocal, {
- // autoConnect: false, //自动连接
- // reconnection: true, //断开自动重连
- // reconnectionDelay: 2000, //自动重连时间,默认为2000毫秒
- // reconnectionAttempts: 10, //最大重连尝试次数,默认为Infinity
- // forceNew: true, //
- // })
- // this.socket.on("connect", () => {
- // console.log(`Socket connected: ${Api.SocketLocal}`);
- // })
- // }
- // Ws.prototype.open = function() {
- // this.socket.open()
- // }
- // /**
- // * 监听Websocket事件
- // * @param {String} eventName 监听事件名称
- // * @param {Function} callback 事件触发回调
- // */
- // Ws.prototype.on = function(eventName, callback) {
- // if(eventName) {
- // this.socket.on(eventName, data => {
- // console.log(`Socket On Event: ${eventName}`);
- // callback && callback(data)
- // })
- // }
- // }
- // /**
- // * 上报Websocket报文
- // * @param {String} eventName 上报事件名
- // * @param {Object} data 上报数据
- // */
- // Ws.prototype.emit = function(eventName, data) {
- // if(eventName) {
- // console.log(`Socket Do Emit: ${eventName}`, data);
- // this.socket.emit(eventName, data);
- // }
- // }
- // module.exports = new Ws();
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