Ws.js 16 KB

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  1. /**
  2. * Initialize a new `Emitter`.
  3. *
  4. * @api public
  5. */
  6. function Emitter(obj) {
  7. if (obj) return mixin(obj);
  8. };
  9. /**
  10. * Mixin the emitter properties.
  11. *
  12. * @param {Object} obj
  13. * @return {Object}
  14. * @api private
  15. */
  16. function mixin(obj) {
  17. for (var key in Emitter.prototype) {
  18. obj[key] = Emitter.prototype[key];
  19. }
  20. return obj;
  21. }
  22. /**
  23. * Listen on the given `event` with `fn`.
  24. *
  25. * @param {String} event
  26. * @param {Function} fn
  27. * @return {Emitter}
  28. * @api public
  29. */
  30. Emitter.prototype.on =
  31. Emitter.prototype.addEventListener = function (event, fn) {
  32. this._callbacks = this._callbacks || {};
  33. (this._callbacks['$' + event] = this._callbacks['$' + event] || [])
  34. .push(fn);
  35. return this;
  36. };
  37. /**
  38. * Adds an `event` listener that will be invoked a single
  39. * time then automatically removed.
  40. *
  41. * @param {String} event
  42. * @param {Function} fn
  43. * @return {Emitter}
  44. * @api public
  45. */
  46. Emitter.prototype.once = function (event, fn) {
  47. function on() {
  48. this.off(event, on);
  49. fn.apply(this, arguments);
  50. }
  51. on.fn = fn;
  52. this.on(event, on);
  53. return this;
  54. };
  55. /**
  56. * Remove the given callback for `event` or all
  57. * registered callbacks.
  58. *
  59. * @param {String} event
  60. * @param {Function} fn
  61. * @return {Emitter}
  62. * @api public
  63. */
  64. Emitter.prototype.off =
  65. Emitter.prototype.removeListener =
  66. Emitter.prototype.removeAllListeners =
  67. Emitter.prototype.removeEventListener = function (event, fn) {
  68. this._callbacks = this._callbacks || {};
  69. // all
  70. if (0 == arguments.length) {
  71. this._callbacks = {};
  72. return this;
  73. }
  74. // specific event
  75. var callbacks = this._callbacks['$' + event];
  76. if (!callbacks) return this;
  77. // remove all handlers
  78. if (1 == arguments.length) {
  79. delete this._callbacks['$' + event];
  80. return this;
  81. }
  82. // remove specific handler
  83. var cb;
  84. for (var i = 0; i < callbacks.length; i++) {
  85. cb = callbacks[i];
  86. if (cb === fn || cb.fn === fn) {
  87. callbacks.splice(i, 1);
  88. break;
  89. }
  90. }
  91. return this;
  92. };
  93. /**
  94. * Emit `event` with the given args.
  95. *
  96. * @param {String} event
  97. * @param {Mixed} ...
  98. * @return {Emitter}
  99. */
  100. Emitter.prototype.emit = function (event) {
  101. this._callbacks = this._callbacks || {};
  102. var args = [].slice.call(arguments, 1),
  103. callbacks = this._callbacks['$' + event];
  104. if (callbacks) {
  105. callbacks = callbacks.slice(0);
  106. for (var i = 0, len = callbacks.length; i < len; ++i) {
  107. callbacks[i].apply(this, args);
  108. }
  109. }
  110. return this;
  111. };
  112. /**
  113. * Return array of callbacks for `event`.
  114. *
  115. * @param {String} event
  116. * @return {Array}
  117. * @api public
  118. */
  119. Emitter.prototype.listeners = function (event) {
  120. this._callbacks = this._callbacks || {};
  121. return this._callbacks['$' + event] || [];
  122. };
  123. /**
  124. * Check if this emitter has `event` handlers.
  125. *
  126. * @param {String} event
  127. * @return {Boolean}
  128. * @api public
  129. */
  130. Emitter.prototype.hasListeners = function (event) {
  131. return !!this.listeners(event).length;
  132. };
  133. function bind(obj, fn) {
  134. if ('string' == typeof fn) fn = obj[fn];
  135. if ('function' != typeof fn) throw new Error('bind() requires a function');
  136. var args = [].slice.call(arguments, 2);
  137. return function () {
  138. return fn.apply(obj, args.concat([].slice.call(arguments)));
  139. }
  140. };
  141. /**
  142. * WebSocket管理器
  143. * 支持最多同时实例化5个socket连接(微信环境限制目前最多为5个)
  144. * @param {String} url socket地址
  145. * @param {Object} opts 配置
  146. *
  147. */
  148. function WsManager(url, opts) {
  149. if(!(this instanceof WsManager)) {
  150. return new WsManager(url, opts)
  151. }
  152. if(url && (typeof url == 'object')) {
  153. opts = url
  154. url = undefined
  155. }
  156. Emitter(this)
  157. opts = opts || {}
  158. opts.path = opts.path || '/'
  159. this.opts = opts
  160. this.url = `${url}?uid=${GameGlobal.user.uid}&token=${GameGlobal.user.token}&channel=${GameGlobal.channel}&ver=${GameGlobal.os}&os=${GameGlobal.ver}`
  161. this.lastPing = null
  162. // this.socketCache = [] //缓存socket队列
  163. this.socketMaxCache = 5 //最大缓存socket实例数量
  164. this.readyState = 'closed' //当前socket状态
  165. this.binaryType = opts.binaryType || 'blob' //数据传输类型
  166. this._reconnectTimes = 0 //重连次数
  167. this._reconnectionDelay = opts.reconnectionDelay || 1000 //重连延迟
  168. this.reconnection(opts.reconnection !== false) // 是否自动重连
  169. this.reconnectionAttempts(opts.reconnectionAttempts || Infinity) //重连最大尝试次数
  170. this.timeout(null == opts.timeout ? 20000 : opts.timeout)
  171. this.logStyle = 'color:blue; font-size:16px;font-weight:bold;'
  172. this.keepAliveInterval = 15000;
  173. this.keepAliveTimeout = null;
  174. this.keepAliveMsg = '0';
  175. this.autoConnect = opts.autoConnect !== false //是否自动连接
  176. if(this.autoConnect) {
  177. this.connect()
  178. }
  179. }
  180. WsManager.prototype.connect = function(fn) {
  181. if(~this.readyState.indexOf('open')) {
  182. return this
  183. }
  184. this.readyState = 'opening';
  185. if (CC_WECHATGAME) {
  186. this.socket = this.openWxConnect();
  187. } else if (CC_QQPLAY) {
  188. this.socket = this.openQQConnect();
  189. } else {
  190. this.socket = this.openH5Connect()
  191. }
  192. // this.socketCache.push(_socket)
  193. }
  194. WsManager.prototype.reconnect = function() {
  195. clearInterval(this.keepAliveTimeout);
  196. if(this._reconnectTimes < this._reconnectionAttempts) {
  197. if(this.socket) {
  198. this.socket.close();
  199. }
  200. this._reconnectTimes += 1
  201. console.log(`%c [Socket正在尝试第${this._reconnectTimes}次重连]`, this.logStyle);
  202. this.readyState = 'reconnecting'
  203. setTimeout(() => {
  204. if (CC_WECHATGAME) {
  205. this.socket = this.openWxConnect();
  206. } else if (CC_QQPLAY) {
  207. this.socket = this.openQQConnect();
  208. } else {
  209. this.socket = this.openH5Connect()
  210. }
  211. }, this._reconnectionDelay);
  212. } else {
  213. if(this.socket) {
  214. this.socket.close();
  215. }
  216. console.log(`%c [达到最大重连失败次数,Socket关闭]`, this.logStyle);
  217. }
  218. }
  219. /// 外部调用直接关闭socket
  220. WsManager.prototype.close = function() {
  221. clearInterval(this.keepAliveTimeout);
  222. if(this.socket) {
  223. // let index = this.socketCache.indexOf(this.socket);
  224. // if (index != -1){
  225. // this.socketCache.splice(index, 1);
  226. // }
  227. this.socket.close();
  228. this._reconnection = false;
  229. }
  230. }
  231. WsManager.prototype.keepAlive = function() {
  232. let alivemsg = this.keepAliveMsg
  233. this.keepAliveTimeout = setInterval(() => {
  234. if(CC_WECHATGAME) {
  235. this.socket.send({
  236. data: alivemsg
  237. })
  238. } else if (CC_QQPLAY) {
  239. this.socket.send(alivemsg)
  240. } else {
  241. // this.socket.binaryType = 'blob'
  242. this.socket.send(alivemsg)
  243. }
  244. }, this.keepAliveInterval)
  245. }
  246. WsManager.prototype.openWxConnect = function() {
  247. let _header = {}
  248. let _socket = wx.connectSocket({
  249. url: this.url,
  250. header: _header,
  251. success: function(ret) {}
  252. })
  253. _socket.onOpen((res) => {
  254. this.readyState = 'open'
  255. this.emit('open', res)
  256. console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  257. // 每隔一段时间发一个心跳包保持连接状态
  258. this.keepAlive();
  259. })
  260. _socket.onClose((res) => {
  261. this.readyState = 'closed'
  262. //只要关闭就重连(暂时性处理)
  263. if(this._reconnection) {
  264. this.reconnect()
  265. }
  266. this.emit('close', res)
  267. console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
  268. })
  269. _socket.onMessage((res) => {
  270. if(res.data != 1) {
  271. this.emit('message', res.data)
  272. }
  273. console.log(`%c [接收到Socket消息: ${JSON.stringify(res.data)}]`, this.logStyle);
  274. })
  275. _socket.onError((res) => {
  276. if(this._reconnection) {
  277. this.reconnect()
  278. } else {
  279. _socket.close()
  280. }
  281. this.emit('error', res.errMsg)
  282. console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
  283. })
  284. return _socket
  285. }
  286. WsManager.prototype.openQQConnect = function() {
  287. let ws = new BK.WebSocket(this.url);
  288. let self = this;
  289. ws.onOpen = function(ws) {
  290. self.readyState = 'open';
  291. self.emit('open', '打开qqwebSocket');
  292. console.log(`%c [Socket连接成功: ${self.url.split("&token")[0]}]`, self.logStyle);
  293. // 每隔一段时间发一个心跳包保持连接状态
  294. self.keepAlive();
  295. }
  296. ws.onClose = function(ws) {
  297. self.readyState = 'closed';
  298. //只要关闭就重连(暂时性处理)
  299. if(self._reconnection) {
  300. self.reconnect();
  301. }
  302. self.emit('close', 'qq websocket关闭');
  303. console.log(`%c [Socket连接关闭]`, self.logStyle);
  304. }
  305. ws.onError = function(ws) {
  306. if(self._reconnection) {
  307. self.reconnect()
  308. } else {
  309. _socket.close()
  310. }
  311. self.emit('error', 'error')
  312. console.log(`%c [Socket错误]`, self.logStyle);
  313. }
  314. ws.onMessage = function(ws, res) {
  315. if(res.data != 1) {
  316. let str = res.data.readAsString();
  317. self.emit('message', str);
  318. }
  319. console.log(`%c [接收到Socket消息: ${JSON.stringify(res.data)}]`, self.logStyle);
  320. }
  321. ws.connect();
  322. return ws;
  323. }
  324. WsManager.prototype.openH5Connect = function() {
  325. let _socket = new WebSocket(this.url);
  326. _socket.binaryType = "arraybuffer";
  327. _socket.onopen = (event) => {
  328. this.readyState = 'open'
  329. this.emit('open', event)
  330. console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  331. // 每隔一段时间发一个心跳包保持连接状态
  332. this.keepAlive()
  333. }
  334. _socket.onclose = (event) => {
  335. this.readyState = 'closed';
  336. let code = event.code
  337. let reason = event.reason
  338. let wasClean = event.wasClean
  339. //只要关闭就重连(暂时性处理)
  340. if(this._reconnection) {
  341. this.reconnect()
  342. }
  343. this.emit('close', event)
  344. console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
  345. }
  346. _socket.onmessage = (event) => {
  347. if(event.data != 1) {
  348. this.emit('message', event.data)
  349. }
  350. console.log(`%c [接收到Socket消息: ${event.data}]`, this.logStyle);
  351. }
  352. _socket.onerror = (event) => {
  353. if(this._reconnection) {
  354. this.reconnect()
  355. } else {
  356. _socket.close()
  357. }
  358. this.emit(event)
  359. console.log(`%c [Socket错误: ${JSON.stringify(event)}]`, this.logStyle);
  360. }
  361. return _socket
  362. }
  363. WsManager.prototype.send = function(data) {
  364. console.log(`%c [发送Socket数据: ${data}]`, this.logStyle);
  365. if(CC_WECHATGAME) {
  366. let buffer = data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)
  367. this.socket.send({
  368. data: buffer,
  369. success: function(res) {
  370. console.log('Success: ', JSON.stringify(res));
  371. },
  372. fail: function(res) {
  373. console.log('Fail: ', JSON.stringify(res));
  374. },
  375. complete: function(res) {
  376. console.log('Complete: ', JSON.stringify(res));
  377. }
  378. })
  379. } else {
  380. this.socket.binaryType = this.binaryType
  381. this.socket.send(data);
  382. }
  383. }
  384. // WsManager.prototype.onOpen = function(res) {
  385. // if(CC_WECHATGAME) {
  386. // this.socket.onOpen((res) => {
  387. // this.readyState = 'open'
  388. // callback && callback(res)
  389. // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  390. // })
  391. // } else {
  392. // this.socket.onopen = () => {
  393. // this.readyState = 'open'
  394. // callback && callback()
  395. // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  396. // }
  397. // }
  398. // }
  399. // WsManager.prototype.onClose = function(callback) {
  400. // if(CC_WECHATGAME) {
  401. // this.socket.onClose((res) => {
  402. // this.readyState = 'closed'
  403. // callback && callback(res)
  404. // console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
  405. // })
  406. // } else {
  407. // this.socket.onclose = (event) => {
  408. // this.readyState = 'closed';
  409. // let code = event.code
  410. // let reason = event.reason
  411. // let wasClean = event.wasClean
  412. // callback && callback(event)
  413. // console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
  414. // }
  415. // }
  416. // }
  417. // WsManager.prototype.onMessage = function(callback) {
  418. // if(CC_WECHATGAME) {
  419. // this.socket.onMessage((res) => {
  420. // let data = res.data
  421. // callback && callback(data)
  422. // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
  423. // })
  424. // } else {
  425. // this.socket.onmessage = (event) => {
  426. // let data = event.data
  427. // callback && callback(data)
  428. // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
  429. // }
  430. // }
  431. // }
  432. // WsManager.prototype.onError = function(callback) {
  433. // if(CC_WECHATGAME) {
  434. // this.socket.onError((res) => {
  435. // callback && callback(res.errMsg)
  436. // console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
  437. // })
  438. // } else {
  439. // this.socket.onerror = (event) => {
  440. // callback && callback(event.data)
  441. // console.log(`%c [Socket错误: ${event.data}]`, this.logStyle);
  442. // }
  443. // }
  444. // }
  445. /**
  446. * 配置socket连接超时时间
  447. * @param {Number} v 连接超时时间
  448. * @return {WsManager} WsManager对象实例
  449. * @api public
  450. */
  451. WsManager.prototype.timeout = function(v) {
  452. if(!arguments.length) {
  453. return this._timeout
  454. }
  455. this._timeout = v
  456. return this
  457. }
  458. /**
  459. * 自动重连配置
  460. * @param {Boolean} v 是否自动重连true / false
  461. * @return {WsManager} WsManager对象实例
  462. * @api public
  463. */
  464. WsManager.prototype.reconnection = function(v) {
  465. if(!arguments.length) {
  466. return this._reconnection
  467. }
  468. this._reconnection = !!v
  469. return this
  470. }
  471. /**
  472. * 配置最大重连次数
  473. * @param {Number} v 最大重连次数
  474. * @return {WsManager} WsManager对象实例
  475. * @api public
  476. */
  477. WsManager.prototype.reconnectionAttempts = function(v) {
  478. if (!arguments.length) {
  479. return this._reconnectionAttempts
  480. }
  481. this._reconnectionAttempts = v
  482. return this
  483. }
  484. module.exports = WsManager
  485. // var Ws = function() {
  486. // this.socket = new io(Api.SocketLocal, {
  487. // autoConnect: false, //自动连接
  488. // reconnection: true, //断开自动重连
  489. // reconnectionDelay: 2000, //自动重连时间,默认为2000毫秒
  490. // reconnectionAttempts: 10, //最大重连尝试次数,默认为Infinity
  491. // forceNew: true, //
  492. // })
  493. // this.socket.on("connect", () => {
  494. // console.log(`Socket connected: ${Api.SocketLocal}`);
  495. // })
  496. // }
  497. // Ws.prototype.open = function() {
  498. // this.socket.open()
  499. // }
  500. // /**
  501. // * 监听Websocket事件
  502. // * @param {String} eventName 监听事件名称
  503. // * @param {Function} callback 事件触发回调
  504. // */
  505. // Ws.prototype.on = function(eventName, callback) {
  506. // if(eventName) {
  507. // this.socket.on(eventName, data => {
  508. // console.log(`Socket On Event: ${eventName}`);
  509. // callback && callback(data)
  510. // })
  511. // }
  512. // }
  513. // /**
  514. // * 上报Websocket报文
  515. // * @param {String} eventName 上报事件名
  516. // * @param {Object} data 上报数据
  517. // */
  518. // Ws.prototype.emit = function(eventName, data) {
  519. // if(eventName) {
  520. // console.log(`Socket Do Emit: ${eventName}`, data);
  521. // this.socket.emit(eventName, data);
  522. // }
  523. // }
  524. // module.exports = new Ws();