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- const GameModule = require("../utils/GameModule");
- cc.Class({
- extends: cc.Component,
- properties: {
- bgm: {
- tooltip: '背景音乐',
- default: null,
- type: cc.AudioClip
- },
- buttonClickAudio: {
- tooltip: '普通按钮点击音效',
- default: null,
- type: cc.AudioClip
- },
- getAwardAudio: {
- tooltip: '获得技能、奖励音效',
- default: null,
- type: cc.AudioClip
- },
- updateBuildingAudio: {
- tooltip: '升级或解锁建筑,购买明星音效',
- default: null,
- type: cc.AudioClip
- },
- clickCatAudio: {
- tooltip: '点击招财猫音效',
- default: null,
- type: cc.AudioClip
- },
- getDrawAudio: {
- tooltip: '抽奖音效',
- default: null,
- type: cc.AudioClip
- },
- getStarAudio: {
- tooltip: '获得明星音效',
- default: null,
- type: cc.AudioClip
- },
- volume: {
- tooltip: '总音量',
- default: 1,
- type: cc.Integer
- }
- },
- onLoad () {
- GameModule.audioMng = this;
- this.currentAudio = {};
- this.stopAll();
- this.playBgm();
- },
- /**
- * 暂停所有音效
- */
- stopAll () {
- cc.audioEngine.stopAll();
- },
- /**
- * 播放背景音乐
- */
- playBgm () {
- cc.audioEngine.stop(this.currentAudio['bgm']);
- this.currentAudio['bgm'] = cc.audioEngine.play(this.bgm, true, this.volume);
- },
- /**
- * 停止播放背景音乐
- */
- pauseBgm () {
- cc.audioEngine.pause(this.currentAudio['bgm']);
- },
- /**
- * 暂停播放背景音乐
- */
- stopBgm () {
- cc.audioEngine.stop(this.currentAudio['bgm']);
- },
- /**
- * 播放按钮音效
- */
- playClickButton () {
- cc.audioEngine.play(this.buttonClickAudio, false, this.volume);
- },
- /**
- * 播放获得奖励音效
- */
- playGetAward () {
- cc.audioEngine.play(this.getAwardAudio, false, this.volume);
- },
- /**
- * 播放升级建筑音效
- */
- playUpdateBuilding () {
- cc.audioEngine.play(this.updateBuildingAudio, false, this.volume);
- },
- /**
- * 点击招财猫
- */
- playClickCat () {
- cc.audioEngine.play(this.clickCatAudio, false, this.volume);
- },
- /**
- * 抽奖音效
- */
- playGetDraw () {
- cc.audioEngine.play(this.getDrawAudio, false, this.volume);
- },
- /**
- * 获取到明星音效
- */
- playGetStar () {
- cc.audioEngine.play(this.getStarAudio, false, this.volume);
- },
- // update (dt) {},
- });
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