DWTool.js 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374
  1. var ReportType = require("../utils/GameEnum").ReportType;
  2. var Base64 = require("../lib/Base64").Base64;
  3. var HomeApi = require("../net/HomeApi");
  4. var GameModule = require('./GameModule');
  5. class DWTool {
  6. static coinParse(coin) {
  7. if (coin < 99999) { // 1 ~ 99999 按实际显示
  8. return coin.toString();
  9. } else if (coin >= 100000 && coin < 999999) { // 以万为单位,保留2位小数,不需四舍五入
  10. let parseCoin = (coin / 10000).toFixed(3).slice(0, -1);
  11. return parseCoin.toString() + "A";
  12. } else if (coin >= 1000000 && coin < 9999999) { // 以万为单位,保留1位小数,不需四舍五入
  13. let parseCoin = (coin / 10000).toFixed(2).slice(0, -1);
  14. return parseCoin.toString() + "A";
  15. } else if (coin >= 10000000 && coin < 99999999) { // 以万为单位,保留0位小数,不需四舍五入
  16. let parseCoin = (coin / 10000).toFixed(1).slice(0, -2);
  17. return parseCoin.toString() + "A";
  18. } else if (coin >= 100000000 && coin < 999999999) { // 以亿为单位,保留3位小数,不需四舍五入
  19. let parseCoin = (coin / 100000000).toFixed(4).slice(0, -1);
  20. return parseCoin.toString() + "B";
  21. } else if (coin >= 1000000000 && coin < 9999999999) { // 以亿为单位,保留2位小数,不需四舍五入
  22. let parseCoin = (coin / 100000000).toFixed(3).slice(0, -1);
  23. return parseCoin.toString() + "B";
  24. } else if (coin >= 10000000000 && coin < 99999999999) { // 以亿为单位,保留1位小数,不需四舍五入
  25. let parseCoin = (coin / 100000000).toFixed(2).slice(0, -1);
  26. return parseCoin.toString() + "B";
  27. } else if (coin >= 100000000000 && coin < 999999999999) { // 以亿为单位,保留0位小数,不需四舍五入
  28. let parseCoin = (coin / 100000000).toFixed(1).slice(0, -2);
  29. return parseCoin.toString() + "B";
  30. } else if (coin >= 1000000000000 && coin < 9999999999999) { // 以兆为单位,保留3位小数,不需四舍五入
  31. let parseCoin = (coin / 1000000000000).toFixed(4).slice(0, -1);
  32. return parseCoin.toString() + "C";
  33. } else if (coin >= 10000000000000 && coin < 99999999999999) { // 以兆为单位,保留2位小数,不需四舍五入
  34. let parseCoin = (coin / 1000000000000).toFixed(3).slice(0, -1);
  35. return parseCoin.toString() + "C";
  36. } else if (coin >= 100000000000000 && coin < 999999999999999) { // 以兆为单位,保留1位小数,不需四舍五入
  37. let parseCoin = (coin / 1000000000000).toFixed(2).slice(0, -1);
  38. return parseCoin.toString() + "C";
  39. } else if (coin >= 1000000000000000 && coin < 9999999999999999) { // 以兆为单位,保留0位小数,不需四舍五入
  40. let parseCoin = (coin / 1000000000000).toFixed(1).slice(0, -2);
  41. return parseCoin.toString() + "C";
  42. }
  43. };
  44. static coinParseNoFixed(coin) {
  45. if (coin < 99999) { // 1 ~ 99999 按实际显示
  46. return coin.toString();
  47. } else if (coin >= 100000 && coin < 99999999) {
  48. let parseCoin = (coin / 10000).toFixed(0);
  49. return parseCoin.toString() + "万";
  50. } else if (coin >= 100000000 && coin < 9999999999999) {
  51. let parseCoin = (coin / 100000000).toFixed(0);
  52. return parseCoin.toString() + "亿";
  53. } else if (coin >= 1000000000000 && coin < 9999999999999999) {
  54. let parseCoin = (coin / 1000000000000).toFixed(0);
  55. return parseCoin.toString() + "兆";
  56. }
  57. };
  58. static setGenderIcon(gender) {
  59. return this.getGenderIconPath(gender).then((filePath) => {
  60. return this.loadResSpriteFrame(filePath);
  61. });
  62. };
  63. /**
  64. * 上报方法, 抽成公用方法
  65. * @param {*} seq
  66. * @param {*} totalMoney 总金币
  67. * @param {*} stars 星星数
  68. * @param {*} recordModify 是否有修改的建筑
  69. * @param {*} recordUnlockModify 是否有解锁的建筑
  70. */
  71. static reportInfo(seq = 1, totalMoney = 0, stars = 0, clickCount = 0, recordModify = [], recordUnlockModify = []) {
  72. return new Promise((resolve, reject) => {
  73. let reportFormInfo = {};
  74. reportFormInfo[ReportType.Seq] = seq;
  75. reportFormInfo[ReportType.Gold] = totalMoney;
  76. reportFormInfo[ReportType.Stars] = stars;
  77. reportFormInfo[ReportType.ClickCount] = clickCount;
  78. reportFormInfo[ReportType.Timestamp] = Date.parse(new Date());
  79. if (recordUnlockModify.length > 0 || recordModify.length > 0) {
  80. reportFormInfo[ReportType.Event] = 1;
  81. if (recordUnlockModify.length > 0) {
  82. reportFormInfo[ReportType.Build] = this.parseReportArray(recordUnlockModify);
  83. }
  84. if (recordModify.length > 0) {
  85. reportFormInfo[ReportType.Build] = this.parseReportArray(recordModify);
  86. }
  87. } else {
  88. reportFormInfo[ReportType.Event] = 0;
  89. }
  90. // 还是将上报信息log出来吧, 方便调试
  91. // console.log("reportFormInfo: " + JSON.stringify(reportFormInfo));
  92. let ecData = Base64.encode(JSON.stringify(reportFormInfo));
  93. HomeApi.userReportGross(ecData, (rep) => {
  94. // console.log("上报成功!");
  95. resolve();
  96. }, (code, msg) => {
  97. reject({ "code": code, "msg": msg });
  98. });
  99. });
  100. };
  101. //score对应总部等级buildingLevel,提交得分到微信后台
  102. static submitWechatScore(score) { //提交得分
  103. let key2 = Global.wechatScoreKey;
  104. if (window.wx != undefined) {
  105. // 对用户托管数据进行写数据操作
  106. let myValue = {
  107. wxgame: {
  108. score: score,
  109. update_time: Date.parse(new Date()) / 1000
  110. },
  111. gender: Global.user.gender,
  112. }
  113. var myValueString = JSON.stringify(myValue);
  114. window.wx.setUserCloudStorage({
  115. KVDataList: [{ key: key2, value: myValueString }],
  116. success: function (res) {
  117. console.log('setUserCloudStorage', 'success', res)
  118. },
  119. fail: function (res) {
  120. console.log('setUserCloudStorage', 'fail')
  121. },
  122. complete: function (res) {
  123. }
  124. });
  125. } else {
  126. let myValue = {
  127. wxgame: {
  128. score: score,
  129. update_time: Date.parse(new Date()) / 1000
  130. },
  131. gender: Global.user.gender,
  132. }
  133. var myValueString = JSON.stringify(myValue);
  134. // console.log("提交得分:" + key2 + " : " + myValueString)
  135. }
  136. }
  137. static parseReportArray(array) {
  138. let tempArray = [];
  139. // 删除没用的字段
  140. for (let i = 0; i < array.length; i++) {
  141. let model = array[i];
  142. let tempObj = {};
  143. tempObj[ReportType.ID] = model.roomId;
  144. tempObj[ReportType.Level] = model.level;
  145. // tempObj[ReportType.NotPickupCoinCount] = model.coinCount;
  146. tempArray.push(tempObj);
  147. }
  148. return tempArray;
  149. };
  150. static getGenderIconPath(gender) {
  151. return new Promise((resolve, reject) => {
  152. // if (gender === 0 || gender === 1) {
  153. let filePath = (gender === 1) ? './textures/icon_male' : './textures/icon_female';
  154. resolve(filePath);
  155. // } else {
  156. // reject();
  157. // }
  158. })
  159. };
  160. // clickOnce(cb) {
  161. // if (this._clickDic === 0) { return; }
  162. // this._clickDic = 0;
  163. // setTimeout(() => {
  164. // this._clickDic = 1;
  165. // }, 1000);
  166. // cb && cb();
  167. // };
  168. static loadResPrefab(path) {
  169. let p = new Promise((resolve, reject) => {
  170. cc.loader.loadRes(path, cc.Prefab, (error, prefab) => {
  171. if (error) {
  172. console.log(error);
  173. reject(error);
  174. } else {
  175. resolve(prefab)
  176. }
  177. });
  178. });
  179. return p;
  180. };
  181. static loadResSpriteAtlasToSpriteFrame(path, subAsset) {
  182. let p = new Promise((resolve, reject) => {
  183. cc.loader.loadRes(path, cc.SpriteAtlas, (error, atlas) => {
  184. if (error) {
  185. console.log(error);
  186. reject(error);
  187. } else {
  188. var spriteFrame = atlas.getSpriteFrame(subAsset);
  189. resolve(spriteFrame)
  190. }
  191. });
  192. });
  193. return p;
  194. };
  195. static loadResSpriteAtlas(path) {
  196. let p = new Promise((resolve, reject) => {
  197. cc.loader.loadRes(path, cc.SpriteAtlas, (error, atlas) => {
  198. if (error) {
  199. console.log(error);
  200. reject(error);
  201. } else {
  202. resolve(atlas);
  203. }
  204. });
  205. });
  206. return p;
  207. };
  208. static loadResSpriteFrame(path) {
  209. let p = new Promise((resolve, reject) => {
  210. cc.loader.loadRes(path, cc.SpriteFrame, (error, sf) => {
  211. if (error) {
  212. console.log(error);
  213. reject(error);
  214. } else {
  215. resolve(sf);
  216. }
  217. });
  218. });
  219. return p;
  220. }
  221. static loadResPrefabArray(pathArr) {
  222. let p = new Promise((resolve, reject) => {
  223. cc.loader.loadResArray(pathArr, cc.Prefab, (error, resourceArr) => {
  224. if (error) {
  225. console.log(error);
  226. reject(error);
  227. } else {
  228. resolve(resourceArr);
  229. }
  230. });
  231. });
  232. return p;
  233. }
  234. //时间戳格式化为对应文字时间显示
  235. static timeParse(timestamp) {
  236. function zeroize(num) {
  237. return (String(num).length == 1 ? '0' : '') + num;
  238. }
  239. var curTimestamp = parseInt(new Date().getTime() / 1000); //当前时间戳
  240. var timestampDiff = curTimestamp - timestamp; // 参数时间戳与当前时间戳相差秒数
  241. var curDate = new Date(curTimestamp * 1000); // 当前时间日期对象
  242. var tmDate = new Date(timestamp * 1000); // 参数时间戳转换成的日期对象
  243. var Y = tmDate.getFullYear(), m = tmDate.getMonth() + 1, d = tmDate.getDate();
  244. var H = tmDate.getHours(), i = tmDate.getMinutes(), s = tmDate.getSeconds();
  245. if (timestampDiff < 60) { // 一分钟以内
  246. return "刚刚";
  247. } else if (timestampDiff < 3600) { // 一小时前之内
  248. return Math.floor(timestampDiff / 60) + "分钟前";
  249. } else if (curDate.getFullYear() == Y && curDate.getMonth() + 1 == m && curDate.getDate() == d) {
  250. return '今天' + H + ':' + zeroize(i);
  251. } else {
  252. var newDate = new Date((curTimestamp - 86400) * 1000); // 参数中的时间戳加一天转换成的日期对象
  253. if (newDate.getFullYear() == Y && newDate.getMonth() + 1 == m && newDate.getDate() == d) {
  254. return '昨天' + H + ':' + zeroize(i);
  255. } else if (curDate.getFullYear() == Y) {
  256. return m + '月' + d + '日 ' + H + ':' + zeroize(i);
  257. } else {
  258. return Y + '年' + m + '月' + d + '日 ' + H + ':' + zeroize(i);
  259. }
  260. }
  261. };
  262. /**
  263. * 将时间戳转成00:00显示
  264. * @param {floor} t
  265. */
  266. static calculateTime(t) {
  267. // 好像经常会出现时间格式化出错的问题, 这里先这样解决一下
  268. if (t < 0) {
  269. t = 0;
  270. console.log("出现负数的时间");
  271. }
  272. let hour = Math.floor(t / 60 / 60);
  273. let minute = Math.floor(t / 60 % 60);
  274. let second = Math.floor(t % 60);
  275. if (hour != 0 && hour < 10) {
  276. hour = "0" + hour;
  277. }
  278. if (minute < 10) {
  279. minute = "0" + minute;
  280. }
  281. if (second < 10) {
  282. second = "0" + second;
  283. }
  284. if (hour != 0) {
  285. return `${hour}:${minute}:${second}`;
  286. } else {
  287. return `${minute}:${second}`;
  288. }
  289. };
  290. static calculateTimeString(t) {
  291. if (t < 0) {
  292. t = 0;
  293. console.log("出现负数的时间");
  294. }
  295. let hour = Math.floor(t / 60 / 60);
  296. let minute = Math.floor(t / 60 % 60);
  297. let second = Math.floor(t % 60);
  298. if (hour != 0 && hour < 10) {
  299. hour = "0" + hour;
  300. }
  301. if (minute < 10) {
  302. minute = "0" + minute;
  303. }
  304. if (second < 10) {
  305. second = "0" + second;
  306. }
  307. if (hour != 0) {
  308. return `${hour}小时${minute}分${second}秒`;
  309. } else {
  310. return `${minute}分${second}秒`;
  311. }
  312. };
  313. /**
  314. * 获取Url上指定参数
  315. * @param {String} name 参数名
  316. */
  317. static getUrlParam(name) {
  318. var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)");
  319. var r = window.location.search.substr(1).match(reg);
  320. if (r != null) {
  321. return unescape(r[2]);
  322. } else {
  323. return null;
  324. }
  325. }
  326. }
  327. module.exports = DWTool;