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- const DWTool = require("./DWTool");
- class ThemeManager {
- static setBuildItemColor(cityId, node) {
- var color;
- switch (cityId) {
- case 1:
- color = new cc.color('#41b3e9');
- break;
- case 2:
- color = new cc.color('#81f9c8');
- break;
- case 3:
- color = new cc.color('#ffffc0');
- break;
- case 4:
- color = new cc.color('#360f5a');
- break;
- case 5:
- color = new cc.color('#00ddf2');
- break;
- default:
- color = new cc.color('#41b3e9');
- break;
- }
- node.color = color;
- }
- static getSpriteFrameByPath(path) {
- let filePath = `resources/textures/building/${path}`;
- let uuid = cc.loader._getResUuid(filePath.slice(10), cc.Texture2D, true);
-
- let result = GameGlobal.buildRes.filter((item) => { return item._uuid === uuid });
- if (result != null && result.length != undefined) {
- let texture = result[0];
- return new cc.SpriteFrame(texture);
- }
- return null;
- }
- // LevelHomeItem 样式变化
- static setItemBuildSpriteFrame(roomId, buildSprite) {
- if (GameGlobal.buildRes) {
- let picId = 30100 + parseInt(roomId);
- buildSprite.spriteFrame = this.getSpriteFrameByPath(`${picId}`);
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/${picId}`)
- .then((spriteFrame) => {
- buildSprite.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- // 外墙顶部
- static setItemPillarTopSpriteFrame(cityId, pillar) {
- if (GameGlobal.buildRes) {
- let spriteFrame = this.getSpriteFrameByPath(`30${cityId}33`);
- pillar.spriteFrame = spriteFrame;
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}33`)
- .then((spriteFrame) => {
- pillar.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- // 外墙底部
- static setItemPillarBottomSpriteFrame(cityId, pillar) {
- if (GameGlobal.buildRes) {
- let spriteFrame = this.getSpriteFrameByPath(`30${cityId}34`);
- pillar.spriteFrame = spriteFrame;
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}34`)
- .then((spriteFrame) => {
- pillar.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- // 外墙右边
- static setItemPillarRightSpriteFrame(cityId, pillar) {
- if (GameGlobal.buildRes) {
- let spriteFrame = this.getSpriteFrameByPath(`30${cityId}35`);
- pillar.spriteFrame = spriteFrame;
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}35`)
- .then((spriteFrame) => {
- pillar.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- // 外墙左边
- static setItemPillarLeftSpriteFrame(cityId, pillar) {
- if (GameGlobal.buildRes) {
- let spriteFrame = this.getSpriteFrameByPath(`30${cityId}36`);
- pillar.spriteFrame = spriteFrame;
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}36`)
- .then((spriteFrame) => {
- pillar.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- static setItemPillarSpriteFrame(cityId, pillars) {
- if (GameGlobal.buildRes) {
- let spriteFrame = this.getSpriteFrameByPath(`${cityId}_pillar`);
- for (let i = 0; i < pillars.length; i++) {
- let sprite = pillars[i];
- sprite.spriteFrame = spriteFrame;
- }
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/${cityId}_pillar`)
- .then((spriteFrame) => {
- for (let i = 0; i < pillars.length; i++) {
- let sprite = pillars[i];
- sprite.spriteFrame = spriteFrame;
- }
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- static setItemDownSpriteFrame(cityId, lockBottomBg) {
- if (GameGlobal.buildRes) {
- lockBottomBg.spriteFrame = this.getSpriteFrameByPath(`30${cityId}16`);
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}16`)
- .then((spriteFrame) => {
- lockBottomBg.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- static setItemLockDownSpriteFrame(lockBottomBg) {
- if (GameGlobal.buildRes) {
- lockBottomBg.spriteFrame = this.getSpriteFrameByPath(`30137`);
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30137`)
- .then((spriteFrame) => {
- lockBottomBg.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- // LevelHome最底层一楼样式变化
- static setBottomBuildSpriteFrame(cityId, buildSprite) {
- if (GameGlobal.buildRes) {
- buildSprite.spriteFrame = this.getSpriteFrameByPath(`30${cityId}38`);
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}38`)
- .then((spriteFrame) => {
- buildSprite.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- // LevelHome最顶层楼顶样式变化
- static setTopBgBuildSpriteFrame(cityId, buildSprite) {
-
- if (GameGlobal.buildRes) {
- buildSprite.spriteFrame = this.getSpriteFrameByPath(`30${cityId}31`);
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}31`)
- .then((spriteFrame) => {
- buildSprite.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- static setTopCoverSpriteFrame(cityId, coverSprite) {
-
- if (GameGlobal.buildRes) {
- coverSprite.spriteFrame = this.getSpriteFrameByPath(`30${cityId}32`);
- } else {
- DWTool.loadResSpriteFrame(`./textures/building/30${cityId}32`)
- .then((spriteFrame) => {
- coverSprite.spriteFrame = spriteFrame;
- }).catch((err) => {
- console.log(err);
- });
- }
- }
- }
- module.exports = ThemeManager;
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