Ws.js 16 KB

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  1. /**
  2. * Initialize a new `Emitter`.
  3. *
  4. * @api public
  5. */
  6. function Emitter(obj) {
  7. if (obj) return mixin(obj);
  8. };
  9. /**
  10. * Mixin the emitter properties.
  11. *
  12. * @param {Object} obj
  13. * @return {Object}
  14. * @api private
  15. */
  16. function mixin(obj) {
  17. for (var key in Emitter.prototype) {
  18. obj[key] = Emitter.prototype[key];
  19. }
  20. return obj;
  21. }
  22. /**
  23. * Listen on the given `event` with `fn`.
  24. *
  25. * @param {String} event
  26. * @param {Function} fn
  27. * @return {Emitter}
  28. * @api public
  29. */
  30. Emitter.prototype.on =
  31. Emitter.prototype.addEventListener = function (event, fn) {
  32. this._callbacks = this._callbacks || {};
  33. (this._callbacks['$' + event] = this._callbacks['$' + event] || [])
  34. .push(fn);
  35. return this;
  36. };
  37. /**
  38. * Adds an `event` listener that will be invoked a single
  39. * time then automatically removed.
  40. *
  41. * @param {String} event
  42. * @param {Function} fn
  43. * @return {Emitter}
  44. * @api public
  45. */
  46. Emitter.prototype.once = function (event, fn) {
  47. function on() {
  48. this.off(event, on);
  49. fn.apply(this, arguments);
  50. }
  51. on.fn = fn;
  52. this.on(event, on);
  53. return this;
  54. };
  55. /**
  56. * Remove the given callback for `event` or all
  57. * registered callbacks.
  58. *
  59. * @param {String} event
  60. * @param {Function} fn
  61. * @return {Emitter}
  62. * @api public
  63. */
  64. Emitter.prototype.off =
  65. Emitter.prototype.removeListener =
  66. Emitter.prototype.removeAllListeners =
  67. Emitter.prototype.removeEventListener = function (event, fn) {
  68. this._callbacks = this._callbacks || {};
  69. // all
  70. if (0 == arguments.length) {
  71. this._callbacks = {};
  72. return this;
  73. }
  74. // specific event
  75. var callbacks = this._callbacks['$' + event];
  76. if (!callbacks) return this;
  77. // remove all handlers
  78. if (1 == arguments.length) {
  79. delete this._callbacks['$' + event];
  80. return this;
  81. }
  82. // remove specific handler
  83. var cb;
  84. for (var i = 0; i < callbacks.length; i++) {
  85. cb = callbacks[i];
  86. if (cb === fn || cb.fn === fn) {
  87. callbacks.splice(i, 1);
  88. break;
  89. }
  90. }
  91. return this;
  92. };
  93. /**
  94. * Emit `event` with the given args.
  95. *
  96. * @param {String} event
  97. * @param {Mixed} ...
  98. * @return {Emitter}
  99. */
  100. Emitter.prototype.emit = function (event) {
  101. this._callbacks = this._callbacks || {};
  102. var args = [].slice.call(arguments, 1),
  103. callbacks = this._callbacks['$' + event];
  104. if (callbacks) {
  105. callbacks = callbacks.slice(0);
  106. for (var i = 0, len = callbacks.length; i < len; ++i) {
  107. callbacks[i].apply(this, args);
  108. }
  109. }
  110. return this;
  111. };
  112. /**
  113. * Return array of callbacks for `event`.
  114. *
  115. * @param {String} event
  116. * @return {Array}
  117. * @api public
  118. */
  119. Emitter.prototype.listeners = function (event) {
  120. this._callbacks = this._callbacks || {};
  121. return this._callbacks['$' + event] || [];
  122. };
  123. /**
  124. * Check if this emitter has `event` handlers.
  125. *
  126. * @param {String} event
  127. * @return {Boolean}
  128. * @api public
  129. */
  130. Emitter.prototype.hasListeners = function (event) {
  131. return !!this.listeners(event).length;
  132. };
  133. function bind(obj, fn) {
  134. if ('string' == typeof fn) fn = obj[fn];
  135. if ('function' != typeof fn) throw new Error('bind() requires a function');
  136. var args = [].slice.call(arguments, 2);
  137. return function () {
  138. return fn.apply(obj, args.concat([].slice.call(arguments)));
  139. }
  140. };
  141. /**
  142. * WebSocket管理器
  143. * 支持最多同时实例化5个socket连接(微信环境限制目前最多为5个)
  144. * @param {String} url socket地址
  145. * @param {Object} opts 配置
  146. *
  147. */
  148. function WsManager(url, opts) {
  149. if(!(this instanceof WsManager)) {
  150. return new WsManager(url, opts)
  151. }
  152. if(url && (typeof url == 'object')) {
  153. opts = url
  154. url = undefined
  155. }
  156. Emitter(this)
  157. opts = opts || {}
  158. opts.path = opts.path || '/'
  159. this.opts = opts
  160. this.url = `${url}?uid=${GameGlobal.user.uid}&token=${GameGlobal.user.token}&channel=${GameGlobal.channel}&ver=${GameGlobal.os}&os=${GameGlobal.ver}`
  161. this.lastPing = null
  162. // this.socketCache = [] //缓存socket队列
  163. this.socketMaxCache = 5 //最大缓存socket实例数量
  164. this.readyState = 'closed' //当前socket状态
  165. this.binaryType = opts.binaryType || 'blob' //数据传输类型
  166. this._reconnectTimes = 0 //重连次数
  167. this._reconnectionDelay = opts.reconnectionDelay || 1000 //重连延迟
  168. this.reconnection(opts.reconnection !== false) // 是否自动重连
  169. this.reconnectionAttempts(opts.reconnectionAttempts || Infinity) //重连最大尝试次数
  170. this.timeout(null == opts.timeout ? 20000 : opts.timeout)
  171. this.logStyle = 'color:blue; font-size:16px;font-weight:bold;'
  172. this.keepAliveInterval = 15000;
  173. this.keepAliveTimeout = null;
  174. this.keepAliveMsg = '0';
  175. this.autoConnect = opts.autoConnect !== false //是否自动连接
  176. if(this.autoConnect) {
  177. this.connect()
  178. }
  179. }
  180. WsManager.prototype.connect = function(fn) {
  181. if(~this.readyState.indexOf('open')) {
  182. return this
  183. }
  184. this.readyState = 'opening';
  185. if (CC_WECHATGAME) {
  186. this.socket = this.openWxConnect();
  187. } else if (CC_QQPLAY) {
  188. this.socket = this.openQQConnect();
  189. } else {
  190. this.socket = this.openH5Connect()
  191. }
  192. // this.socketCache.push(_socket)
  193. }
  194. WsManager.prototype.reconnect = function() {
  195. clearInterval(this.keepAliveTimeout);
  196. if(this._reconnectTimes < this._reconnectionAttempts) {
  197. if(this.socket) {
  198. this.socket.close();
  199. }
  200. this._reconnectTimes += 1
  201. console.log(`%c [Socket正在尝试第${this._reconnectTimes}次重连]`, this.logStyle);
  202. this.readyState = 'reconnecting'
  203. setTimeout(() => {
  204. if (CC_WECHATGAME) {
  205. this.socket = this.openWxConnect();
  206. } else if (CC_QQPLAY) {
  207. this.socket = this.openQQConnect();
  208. } else {
  209. this.socket = this.openH5Connect()
  210. }
  211. }, this._reconnectionDelay);
  212. } else {
  213. if(this.socket) {
  214. this.socket.close();
  215. }
  216. console.log(`%c [达到最大重连失败次数,Socket关闭]`, this.logStyle);
  217. }
  218. }
  219. /// 外部调用直接关闭socket
  220. WsManager.prototype.close = function() {
  221. clearInterval(this.keepAliveTimeout);
  222. if(this.socket) {
  223. // let index = this.socketCache.indexOf(this.socket);
  224. // if (index != -1){
  225. // this.socketCache.splice(index, 1);
  226. // }
  227. this.socket.close();
  228. this._reconnection = false;
  229. }
  230. }
  231. WsManager.prototype.keepAlive = function() {
  232. let alivemsg = this.keepAliveMsg
  233. this.keepAliveTimeout = setInterval(() => {
  234. if(CC_WECHATGAME) {
  235. this.socket.send({
  236. data: alivemsg
  237. })
  238. } else if (CC_QQPLAY) {
  239. this.socket.send(alivemsg)
  240. } else {
  241. // this.socket.binaryType = 'blob'
  242. this.socket.send(alivemsg)
  243. }
  244. }, this.keepAliveInterval)
  245. }
  246. WsManager.prototype.openWxConnect = function() {
  247. let _header = {}
  248. let _socket = wx.connectSocket({
  249. url: this.url,
  250. header: _header,
  251. success: function(ret) {}
  252. })
  253. _socket.onOpen((res) => {
  254. this.readyState = 'open'
  255. this.emit('open', res)
  256. console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  257. // 每隔一段时间发一个心跳包保持连接状态
  258. this.keepAlive();
  259. })
  260. _socket.onClose((res) => {
  261. this.readyState = 'closed';
  262. //只要关闭就重连(暂时性处理)并且不是在后台 不进行重连
  263. if(this._reconnection && !GameGlobal.isOnHide ) {
  264. this.reconnect()
  265. }
  266. this.emit('close', res)
  267. console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
  268. })
  269. _socket.onMessage((res) => {
  270. if(res.data != 1) {
  271. this.emit('message', res.data)
  272. }
  273. GameGlobal._socketCount += 1;
  274. if (GameGlobal._socketCount > 10000) {
  275. GameGlobal._socketCount = 2;
  276. }
  277. console.log(`%c [接收到Socket消息: ${JSON.stringify(res.data)}]`, this.logStyle);
  278. })
  279. _socket.onError((res) => {
  280. this.readyState = 'closed';
  281. if(this._reconnection && !GameGlobal.isOnHide) {
  282. this.reconnect()
  283. } else {
  284. _socket.close()
  285. }
  286. this.emit('error', res.errMsg);
  287. console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
  288. })
  289. return _socket;
  290. }
  291. WsManager.prototype.openQQConnect = function() {
  292. let ws = new BK.WebSocket(this.url);
  293. let self = this;
  294. ws.onOpen = function(ws) {
  295. self.readyState = 'open';
  296. self.emit('open', '打开qqwebSocket');
  297. console.log(`%c [Socket连接成功: ${self.url.split("&token")[0]}]`, self.logStyle);
  298. // 每隔一段时间发一个心跳包保持连接状态
  299. self.keepAlive();
  300. }
  301. ws.onClose = function(ws) {
  302. self.readyState = 'closed';
  303. //只要关闭就重连(暂时性处理)
  304. if(self._reconnection) {
  305. self.reconnect();
  306. }
  307. self.emit('close', 'qq websocket关闭');
  308. console.log(`%c [Socket连接关闭]`, self.logStyle);
  309. }
  310. ws.onError = function(ws) {
  311. if(self._reconnection) {
  312. self.reconnect()
  313. } else {
  314. _socket.close()
  315. }
  316. self.emit('error', 'error')
  317. console.log(`%c [Socket错误]`, self.logStyle);
  318. }
  319. ws.onMessage = function(ws, res) {
  320. if(res.data != 1) {
  321. let str = res.data.readAsString();
  322. self.emit('message', str);
  323. }
  324. console.log(`%c [接收到Socket消息: ${JSON.stringify(res.data)}]`, self.logStyle);
  325. }
  326. ws.connect();
  327. return ws;
  328. }
  329. WsManager.prototype.openH5Connect = function() {
  330. let _socket = new WebSocket(this.url);
  331. _socket.binaryType = "arraybuffer";
  332. _socket.onopen = (event) => {
  333. this.readyState = 'open'
  334. this.emit('open', event)
  335. console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  336. // 每隔一段时间发一个心跳包保持连接状态
  337. this.keepAlive()
  338. }
  339. _socket.onclose = (event) => {
  340. this.readyState = 'closed';
  341. let code = event.code
  342. let reason = event.reason
  343. let wasClean = event.wasClean
  344. //只要关闭就重连(暂时性处理)
  345. if(this._reconnection) {
  346. this.reconnect()
  347. }
  348. this.emit('close', event)
  349. console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
  350. }
  351. _socket.onmessage = (event) => {
  352. if(event.data != 1) {
  353. this.emit('message', event.data)
  354. }
  355. console.log(`%c [接收到Socket消息: ${event.data}]`, this.logStyle);
  356. }
  357. _socket.onerror = (event) => {
  358. if(this._reconnection) {
  359. this.reconnect()
  360. } else {
  361. _socket.close()
  362. }
  363. this.emit(event)
  364. console.log(`%c [Socket错误: ${JSON.stringify(event)}]`, this.logStyle);
  365. }
  366. return _socket
  367. }
  368. WsManager.prototype.send = function(data) {
  369. console.log(`%c [发送Socket数据: ${data}]`, this.logStyle);
  370. if(CC_WECHATGAME) {
  371. let buffer = data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)
  372. this.socket.send({
  373. data: buffer,
  374. success: function(res) {
  375. console.log('Success: ', JSON.stringify(res));
  376. },
  377. fail: function(res) {
  378. console.log('Fail: ', JSON.stringify(res));
  379. },
  380. complete: function(res) {
  381. console.log('Complete: ', JSON.stringify(res));
  382. }
  383. })
  384. } else {
  385. this.socket.binaryType = this.binaryType
  386. this.socket.send(data);
  387. }
  388. }
  389. // WsManager.prototype.onOpen = function(res) {
  390. // if(CC_WECHATGAME) {
  391. // this.socket.onOpen((res) => {
  392. // this.readyState = 'open'
  393. // callback && callback(res)
  394. // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  395. // })
  396. // } else {
  397. // this.socket.onopen = () => {
  398. // this.readyState = 'open'
  399. // callback && callback()
  400. // console.log(`%c [Socket连接成功: ${this.url.split("&token")[0]}]`, this.logStyle);
  401. // }
  402. // }
  403. // }
  404. // WsManager.prototype.onClose = function(callback) {
  405. // if(CC_WECHATGAME) {
  406. // this.socket.onClose((res) => {
  407. // this.readyState = 'closed'
  408. // callback && callback(res)
  409. // console.log(`%c [Socket连接关闭: ${res}]`, this.logStyle)
  410. // })
  411. // } else {
  412. // this.socket.onclose = (event) => {
  413. // this.readyState = 'closed';
  414. // let code = event.code
  415. // let reason = event.reason
  416. // let wasClean = event.wasClean
  417. // callback && callback(event)
  418. // console.log(`%c [Socket连接关闭: ${reason}]`, this.logStyle)
  419. // }
  420. // }
  421. // }
  422. // WsManager.prototype.onMessage = function(callback) {
  423. // if(CC_WECHATGAME) {
  424. // this.socket.onMessage((res) => {
  425. // let data = res.data
  426. // callback && callback(data)
  427. // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
  428. // })
  429. // } else {
  430. // this.socket.onmessage = (event) => {
  431. // let data = event.data
  432. // callback && callback(data)
  433. // console.log(`%c [接收到Socket消息: ${JSON.stringify(data)}]`, this.logStyle);
  434. // }
  435. // }
  436. // }
  437. // WsManager.prototype.onError = function(callback) {
  438. // if(CC_WECHATGAME) {
  439. // this.socket.onError((res) => {
  440. // callback && callback(res.errMsg)
  441. // console.log(`%c [Socket错误: ${res.errMsg}]`, this.logStyle);
  442. // })
  443. // } else {
  444. // this.socket.onerror = (event) => {
  445. // callback && callback(event.data)
  446. // console.log(`%c [Socket错误: ${event.data}]`, this.logStyle);
  447. // }
  448. // }
  449. // }
  450. /**
  451. * 配置socket连接超时时间
  452. * @param {Number} v 连接超时时间
  453. * @return {WsManager} WsManager对象实例
  454. * @api public
  455. */
  456. WsManager.prototype.timeout = function(v) {
  457. if(!arguments.length) {
  458. return this._timeout
  459. }
  460. this._timeout = v
  461. return this
  462. }
  463. /**
  464. * 自动重连配置
  465. * @param {Boolean} v 是否自动重连true / false
  466. * @return {WsManager} WsManager对象实例
  467. * @api public
  468. */
  469. WsManager.prototype.reconnection = function(v) {
  470. if(!arguments.length) {
  471. return this._reconnection
  472. }
  473. this._reconnection = !!v
  474. return this
  475. }
  476. /**
  477. * 配置最大重连次数
  478. * @param {Number} v 最大重连次数
  479. * @return {WsManager} WsManager对象实例
  480. * @api public
  481. */
  482. WsManager.prototype.reconnectionAttempts = function(v) {
  483. if (!arguments.length) {
  484. return this._reconnectionAttempts
  485. }
  486. this._reconnectionAttempts = v
  487. return this
  488. }
  489. module.exports = WsManager
  490. // var Ws = function() {
  491. // this.socket = new io(Api.SocketLocal, {
  492. // autoConnect: false, //自动连接
  493. // reconnection: true, //断开自动重连
  494. // reconnectionDelay: 2000, //自动重连时间,默认为2000毫秒
  495. // reconnectionAttempts: 10, //最大重连尝试次数,默认为Infinity
  496. // forceNew: true, //
  497. // })
  498. // this.socket.on("connect", () => {
  499. // console.log(`Socket connected: ${Api.SocketLocal}`);
  500. // })
  501. // }
  502. // Ws.prototype.open = function() {
  503. // this.socket.open()
  504. // }
  505. // /**
  506. // * 监听Websocket事件
  507. // * @param {String} eventName 监听事件名称
  508. // * @param {Function} callback 事件触发回调
  509. // */
  510. // Ws.prototype.on = function(eventName, callback) {
  511. // if(eventName) {
  512. // this.socket.on(eventName, data => {
  513. // console.log(`Socket On Event: ${eventName}`);
  514. // callback && callback(data)
  515. // })
  516. // }
  517. // }
  518. // /**
  519. // * 上报Websocket报文
  520. // * @param {String} eventName 上报事件名
  521. // * @param {Object} data 上报数据
  522. // */
  523. // Ws.prototype.emit = function(eventName, data) {
  524. // if(eventName) {
  525. // console.log(`Socket Do Emit: ${eventName}`, data);
  526. // this.socket.emit(eventName, data);
  527. // }
  528. // }
  529. // module.exports = new Ws();