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- const GameModule = require("../utils/GameModule");
- const GameNotificationKey = require('../utils/GameEnum').GameNotificationKey;
- cc.Class({
- extends: cc.Component,
- properties: {
-
- zIndex: {
-
- default: 0,
-
- notify(oldValue) {
- //减少无效赋值
- if (oldValue === this.zIndex) {
- return;
- }
- this.node.zIndex = this.zIndex;
- }
- },
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad () {
- this.node.zIndex = this.zIndex;
- this._playing = false;
- this.colorBarSkeletion = this.node.getComponent(sp.Skeleton);
-
- let animations = this.colorBarSkeletion.skeletonData.getRuntimeData(true).animations;
- this.animationList = animations.map(animation => animation.name);
- this.colorBarSkeletion.node.active = false;
- this.colorBarSkeletion.paused = true;
- this.colorBarSkeletion.setCompleteListener(() => {
- this.colorBarSkeletion.node.active = false;
- this.colorBarSkeletion.paused = true;
- this._playing = false;
- });
- //isFocus为true为强制覆盖动画
- GameEvent.on(GameNotificationKey.PlaySuccessAnimation, this, (isFocus) => {
- if (this._playing && !isFocus) { return; }
- this.colorBarSkeletion.node.active = true;
- this.colorBarSkeletion.paused = false;
- this._playing = true;
- let random = Math.floor(Math.random() * this.animationList.length);
- this.colorBarSkeletion.setAnimation(0, this.animationList[random], false);
-
- });
- },
- onDestroy() {
- GameEvent.off(GameNotificationKey.PlaySuccessAnimation, this)
- },
- start () {
- },
- });
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