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@@ -1,6 +1,6 @@
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<template>
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<div class="app">
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- <div class="container" @dragover="allowDrop" @drop="cancelHeroSelected">
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+ <div class="container">
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<div class="title" ></div>
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<div class="guide">
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<a href="http://lol.duowan.com/1908/429554416930.html" target="_blank">>>使用指南<<</a>
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@@ -68,20 +68,18 @@
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@addHero="addHero"/>
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</div>
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<div class="element-box">
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- <div class="element-wrapper" title="火" draggable="true" @dragstart="selectElement($event, 'fire')" >
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+ <div :class="['element-wrapper', currentElement === 'fire' ? 'active' : '']" title="火" @click="currentElement = 'fire'">
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<div class="element fire"></div>
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</div>
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- <div class="element-wrapper" title="水" draggable="true" @dragstart="selectElement($event, 'water')" >
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+ <div :class="['element-wrapper', currentElement === 'water' ? 'active' : '']" title="水" @click="currentElement = 'water'">
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<div class="element water"></div>
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</div>
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- <div class="element-wrapper" title="风" draggable="true" @dragstart="selectElement($event, 'wind')" >
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+ <div :class="['element-wrapper', currentElement === 'wind' ? 'active' : '']" title="风" @click="currentElement = 'wind'">
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<div class="element wind"></div>
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</div>
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- <div class="element-wrapper" title="土" draggable="true" @dragstart="selectElement($event, 'earth')" >
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+ <div :class="['element-wrapper', currentElement === 'earth' ? 'active' : '']" title="土" @click="currentElement = 'earth'">
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<div class="element earth"></div>
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</div>
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-
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-
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</div>
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</div>
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</div>
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@@ -144,6 +142,7 @@
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@heroSelectEquipment="handleHeroSelectEquipment"
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@deleteHero="handleDeleteHero"
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/>
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+ <div :class="['element-bg', currentElement]" v-if="memoElementsIndexes.includes(index)" draggable="true" @dragstart="handleDragElementStart"></div>
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</div>
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<transition name="slide-fade">
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<div
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@@ -336,6 +335,8 @@ const MAX_HEROES_COUNT = 28 // 棋盘所能容纳的最大英雄上限
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const MAX_PLAYER_LEVEL = 9 // 玩家最大等级
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const MIN_PLAYER_LEVEL = 1 // 玩家最小等级
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const LOCALSTORAGE_KEY = '__ydzySimulatorUserInfo'
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+const elements = ['fire', 'water', 'wind', 'earth'] // 元素属性
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+const elementEquipmentsMap = {} // 元素属性与元素装备的映射
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let fetters
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const original = {}
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@@ -349,6 +350,15 @@ function duplicateHeroes(heroes) {
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return Object.values(map)
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}
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+function initElementsIndexes (){
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+ const ret = []
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+ while(ret.length < 2) {
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+ let n = genRandomInteger(0, MAX_HEROES_COUNT - 1)
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+ !ret.includes(n) && ret.push(n)
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+ }
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+ return ret
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+}
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+
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export default {
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data() {
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return {
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@@ -361,7 +371,8 @@ export default {
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goals: [], // 待激活的羁绊
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extra_population: 0, // 通过装备额外增加的人口
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level: 1, // 当前玩家等级
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- currentElement: '', // 当前格子元素
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+ currentElement: elements[genRandomInteger(0, elements.length - 1)], // 当前格子元素
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+ memoElementsIndexes: initElementsIndexes(), // 记录带元素格子的索引
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starSelectorVisiable: false, // 控制小小英雄选星级的对话框的显隐
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littleHeroSelectorVisiable: false, // 小小英雄选择框的显隐
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sharingPopupVisiable: false, // 分享对话框显隐
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@@ -402,48 +413,7 @@ export default {
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}
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},
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methods: {
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- // 拖拽取消英雄选择 / 移动棋盘内英雄
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- cancelHeroSelected(ev) {
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- const classList = ev.target.classList
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- if (classList.contains('board-grid')) {
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- // 此时用户为想从棋盘上移动该英雄
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- const heroIndex = ev.dataTransfer.getData('heroIndex')
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-
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- if (heroIndex !== '') {
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- const targetIndex = Array.from(document.querySelectorAll('.board-grid')).indexOf(ev.target)
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- const hero = JSON.parse(ev.dataTransfer.getData('moveHero'))
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- this.selectedHeroes.splice(Number(heroIndex), 1, null)
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- this.selectedHeroes.splice(targetIndex, 1, hero)
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- }
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- return
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- }
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-
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- if (classList.contains('hero') || classList.contains('item-hero') || classList.contains('equipment')) {
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- // 此时代表棋盘上有英雄, 用户想要交换两英雄位置
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- const heroIndex = ev.dataTransfer.getData('heroIndex')
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- if (heroIndex) {
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- // 对用户拖拽时的容错处理
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- const targetNode = ev.target.parentNode.classList.contains('board-grid') ? ev.target.parentNode :
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- ev.target.parentNode.parentNode.classList.contains('board-grid') ? ev.target.parentNode.parentNode : null
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- if(!targetNode) { return }
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-
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- const targetIndex = Array.from(
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- document.querySelectorAll('.board-grid')
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- ).indexOf(targetNode)
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-
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- const hero = JSON.parse(ev.dataTransfer.getData('moveHero'))
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- this.selectedHeroes.splice(Number(heroIndex),1,this.selectedHeroes[targetIndex])
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- this.selectedHeroes.splice(targetIndex, 1, hero)
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- }
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- return
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- }
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- // 此时用户为想从棋盘上删除该英雄
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- const heroIndex = ev.dataTransfer.getData('heroIndex')
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- if (heroIndex !== '') {
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- this.selectedHeroes.splice(Number(heroIndex), 1, null)
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- }
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- },
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// 点击取消英雄选择
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handleDeleteHero(heroIndex) {
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this.selectedHeroes.splice(heroIndex, 1, null)
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@@ -491,28 +461,66 @@ export default {
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this.extra_population = 0
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this.level = 1
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},
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- selectElement(ev, element){
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- this.currentElement = element
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- ev.dataTransfer.setData('element', element)
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+ handleDragElementStart(ev){
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+ const parentNode = ev.target.parentNode
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+ const targetIndex = Array.from(document.querySelectorAll('.board-grid')).indexOf(parentNode)
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+ ev.dataTransfer.setData('elementIndex', targetIndex)
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},
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- // 拖拽添加英雄到阵容中 或者 拖拽元素到格子里
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- handleDrop(ev, heroIndex) {
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+ // 拖拽添加英雄到阵容中
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+ handleDrop(ev, targetIndex) {
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ev.preventDefault()
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+ ev.stopPropagation()
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+ const classList = ev.target.classList
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+ const elementIndex = ev.dataTransfer.getData('elementIndex') ? Number(ev.dataTransfer.getData('elementIndex')) : -1
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+ const heroIndex = ev.dataTransfer.getData('heroIndex') ? Number(ev.dataTransfer.getData('heroIndex')) : -1
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+ const hero = this.selectedHeroes[heroIndex]
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// 拖拽添加英雄
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if (ev.dataTransfer.getData('hero')) {
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if (this.currentPopulation < this.currentMaxHero) {
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const hero = JSON.parse(ev.dataTransfer.getData('hero'))
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- this.selectedHeroes.splice(heroIndex, 1, hero)
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+ this.selectedHeroes.splice(targetIndex, 1, hero)
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} else {
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alert('你该升级啦~点击小小英雄下方的升级按钮提升你的等级吧~')
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}
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+ return
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+ }
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+
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+
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+ if (classList.contains('board-grid')) {
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+ if(elementIndex > -1) {
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+ // 此时为用户将元素移动到空棋子上
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+ this.memoElementsIndexes.splice(this.memoElementsIndexes.indexOf(elementIndex), 1, targetIndex)
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+ } else {
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+ // 此时用户为想从棋盘上移动该英雄
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+ if (heroIndex > -1 && hero) {
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+ this.selectedHeroes.splice(heroIndex, 1, null)
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+ this.selectedHeroes.splice(targetIndex, 1, hero)
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+ }
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+ }
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+ return
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+ }
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+
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+ if (classList.contains('hero') || classList.contains('item-hero') || classList.contains('equipment')) {
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+ if(elementIndex > -1) {
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+ // 此时为用户将元素移动到有英雄棋子的位置上
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+ this.memoElementsIndexes.splice(this.memoElementsIndexes.indexOf(elementIndex), 1, targetIndex)
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+ } else {
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+ // 此时为用户想要交换棋子位置
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+ if (heroIndex > -1 && hero) {
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+ this.selectedHeroes.splice(heroIndex,1,this.selectedHeroes[targetIndex])
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+ this.selectedHeroes.splice(targetIndex, 1, hero)
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+ }
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+ }
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+ return
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}
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- // 拖拽添加元素
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- if(ev.dataTransfer.getData('element')) {
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- if(!this.selectedHeroes[heroIndex]) {
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- console.log('空格子')
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+ if(classList.contains('element-bg')){
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+ // 此时为用户想要将英雄棋子移动到有元素的空位上
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+ if(elementIndex === -1) {
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+ this.selectedHeroes.splice(heroIndex, 1, null)
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+ this.selectedHeroes.splice(targetIndex, 1, hero)
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}
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+ // 另外一种情况为用户将带有元素的棋子拖拽到另一带有元素的棋子,这种情况不需要处理。
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}
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},
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// 选择小小英雄星级
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@@ -538,6 +546,9 @@ export default {
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},
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// 点击添加英雄到阵容中
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addHero(_hero){
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+ if(_hero.name === '大元素使 拉克丝' && this.selectedHeroes.find(h => h && h.name === '大元素使 拉克丝')) {
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+ return alert('场上只能存在一个拉克丝。')
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+ }
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if (this.currentPopulation < this.currentMaxHero) {
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const positon = this.selectedHeroes.findIndex(el => !el)
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this.selectedHeroes.splice(positon, 1, JSON.parse(JSON.stringify(_hero)))
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@@ -671,19 +682,38 @@ export default {
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let duplicatedHeroes = duplicateHeroes(filteredHero)
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duplicatedHeroes.forEach(hero => {
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- // 拉克丝特殊处理一下
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+ // 拉克丝特殊处理
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if (hero.name === '大元素使 拉克丝') {
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hero.sort.forEach(job => {
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heroCount[job] += 2
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})
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- } else {
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- hero.sort.forEach(job => {
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+ hero.job.forEach(job => {
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+ heroCount[job]++
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+ })
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+ return
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+ }
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+
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+ // 元素女皇特殊处理
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+ if(hero.name === '元素女皇 琪亚娜') {
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+ const elementToFetter = {
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+ water: 'heroSort7',
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+ fire: 'heroSort5',
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+ wind: 'heroSort2',
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+ earth: 'heroSort11'
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+ }
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+ heroCount[ elementToFetter[this.currentElement] ]++
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+ hero.job.forEach(job => {
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heroCount[job]++
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})
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+ return
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}
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+ hero.sort.forEach(job => {
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+ heroCount[job] ++
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+ })
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hero.job.forEach(job => {
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heroCount[job]++
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})
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+
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})
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// 重复的英雄带的装备只有自然之力不是唯一被动
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@@ -788,6 +818,19 @@ export default {
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this.$off('selectEquipment')
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this.$off('cancelEquipmentSelected')
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}
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+ },
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+ currentElement(newVal){
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+ // 这里的逻辑针对琪亚娜这个英雄做特殊处理
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+ const heroIndex = this.selectedHeroes.findIndex(h => h.name === '元素女皇 琪亚娜')
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+ if(heroIndex !== -1) {
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+ const elementToFetter = {
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+ water: 'heroSort7',
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+ fire: 'heroSort5',
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+ wind: 'heroSort2',
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+ earth: 'heroSort11'
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+ }
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+ this.selectedHeroes[heroIndex].sort = [elementToFetter[newVal]]
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+ }
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}
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},
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mounted() {
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@@ -815,8 +858,14 @@ export default {
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initData()
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+ const simulatorEquipment = []
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+
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+ data.simulatorEquipment.forEach(eq => {
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+ eq.effectType !== 'element' ? simulatorEquipment.push(eq) : elementEquipmentsMap[eq.effectJob] = eq
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+ })
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+
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fetters = data.fetters
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- this.simulatorEquipment = data.simulatorEquipment
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+ this.simulatorEquipment = simulatorEquipment
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this.heroes = data.hero.data
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this.littleHeroes = data.littleHero.data
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})
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@@ -968,6 +1017,42 @@ export default {
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&.filled {
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background: none;
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}
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+ // &.withElement{
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+ // background-color: red;
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+ // }
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+ .element-bg{
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+ width: 81px;
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+ height: 92px;
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+ position: absolute;
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+ left: 2px;
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+ top: 2px;
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+ opacity: 0.6;
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+ transition: all 0.3s ease;
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+ z-index: -1;
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+ clip-path: polygon(
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+ 50% 0%,
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+ 100% 25%,
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+ 100% 75%,
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+ 50% 100%,
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+ 0% 75%,
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+ 0% 25%
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+ );
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+ &.fire{
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+ background: url('../assets/images/fire.png') no-repeat 100% / 100%;
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+ }
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+ &.water{
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+ background: url('../assets/images/water.png') no-repeat 100% / 100%;
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+ }
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+ &.earth{
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+ background: url('../assets/images/earth.png') no-repeat 100% / 100%;
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+ }
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+ &.wind{
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+ background: url('../assets/images/wind.png') no-repeat 100% / 100%;
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+ }
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+ &:hover{
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+ opacity: 0.8;
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+ }
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+ }
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}
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&.small {
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&:nth-child(n + 4) {
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@@ -1295,6 +1380,8 @@ export default {
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.element-box {
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display: flex;
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justify-content: space-evenly;
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+ border: 1px solid #635d60;
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+ padding: 10px 0;
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.element-wrapper{
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width: 70px;
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height: 81px;
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@@ -1303,6 +1390,12 @@ export default {
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background: url("../assets/images/icon-colorful.png") no-repeat 100% / 100%;
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position: relative;
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z-index: 1;
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+ cursor: pointer;
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+ transition: all 0.3s cubic-bezier(.06,1.45,.46,1.6);
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+ &.active{
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+ transform: translateY(-10px);
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+ filter: brightness(1.3);
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+ }
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}
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.element {
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position: absolute;
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