<%
var win = data.team_win.player_champions;
if(win && win.length > 0) {
_.each(win, function(player) {
var summonerNameFiltered, summonerTitle, leaverFlag, urlAvatar, urlSkill1, urlSkill2,MVPEva,isMVP;
var playerInfo = player.player;
var champion = player.champion;
var spells = player.spells;
// 实际是 playerName
summonerNameFiltered = playerInfo.pn;
summonerTitle =champion.display_name;
leaverFlag = player.is_deserter ? "
(逃)" : "";
urlAvatar = staticImg + '/champions/' + champion.name + '_40x40.jpg';
if (spells[0] && spells[0].id) {
urlSkill1 = spells[0].url_img;
} else {
urlSkill1 = null;
}
if (spells[1] && spells[1].id) {
urlSkill2 = spells[1].url_img;
} else {
urlSkill2 = null;
}
var TOTAL_KILLED = player.total_killed;
var TOTAL_DEATH = player.total_death;
var TOTAL_ASSIST = player.total_assist;
var GOLD_EARNED = player.gold_earned_in_k;
var TOTAL_TIME_SPENT_DEAD = player.total_time_spent_dead;
var PHYSICAL_DAMAGE_TAKEN = player.physical_damage_taken;
var MAGIC_DAMAGE_TAKEN = player.magic_damage_taken;
var TRUE_DAMAGE_TAKEN = player.true_damage_taken;
var TOTAL_DAMAGE_DEALT_TO_BUILDINGS = player.total_damage_dealt_to_buildings;
var MINIONS_KILLED = player.total_minions_killed;
var TOTAL_TIME_CROWD_CONTROL_DEALT = player.total_neutral_minions_killed;
var SIGHT_WARDS_BOUGHT_IN_GAME = player.sight_wards_bought_in_game;
var TURRETS_KILLED = player.total_turrets_killed;
var BARRACKS_KILLED = player.total_barracks_killed;
var WARD_PLACED = player.total_ward_placed;
var WARD_KILLED = player.total_ward_killed;
var LARGEST_KILLING_SPREE = player.largest_killing_spree;
var LARGEST_MULTI_KILL = player.largest_multi_kill;
var LARGEST_CRITICAL_STRIKE = player.largest_critical_strike || '-';
var TOTAL_HEAL = player.total_heal || '-';
var TOTAL_DAMAGE_DEALT = player.total_damage_dealt;
var TOTAL_DAMAGE_TAKEN = player.total_damage_taken;
var TOTAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_damage_dealt_to_champions;
var PHYSICAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_physical_damage_dealt_to_champions;
var MAGIC_DAMAGE_DEALT_TO_CHAMPIONS = player.total_magic_damage_dealt_to_champions;
var TRUE_DAMAGE_DEALT_TO_CHAMPIONS = player.total_true_damage_dealt_to_champions;
var NEUTRAL_MINIONS_KILLED_TOTAL = player.total_neutral_minions_killed;
MVPEva = player.evaluate_in_game;
isMVP = player['flag_mvp_carry'] == 1 ? true : false;
isHope = player['flag_mvp_carry'] == 2 ? true : false;
var isMVPOrHope = '';
if (isHope) {
isMVPOrHope = 'tip-big-avatar--stronger';
} else if (isMVP) {
isMVPOrHope = 'tip-big-avatar--mvp';
}
idx ++;
%>
<%=summonerNameFiltered%>
<%=summonerTitle%>
<%
if (player['is_bot']) {} else {
%>
<% if (urlSkill1) { %>
<% } %>
<% if (urlSkill2) { %>
<% } %>
<% } %>
<% if (MVPEva) { %>
战局评分: |
<%=MVPEva%> |
<% } %>
击杀: |
<%=TOTAL_KILLED%> |
死亡: |
<%=TOTAL_DEATH%> |
助攻: |
<%=TOTAL_ASSIST%> |
金钱: |
<%=GOLD_EARNED%> |
最高连杀: |
<%=LARGEST_KILLING_SPREE%> |
最高多杀: |
<%=LARGEST_MULTI_KILL%> |
最大暴击: |
<%=LARGEST_CRITICAL_STRIKE%> |
总治疗: |
<%=TOTAL_HEAL%> |
击杀小兵: |
<%=MINIONS_KILLED%> |
击杀野怪: |
<%=NEUTRAL_MINIONS_KILLED_TOTAL%> |
推塔: |
<%=TURRETS_KILLED%> |
兵营: |
<%=BARRACKS_KILLED%> |
对建筑伤害: |
<%=TOTAL_DAMAGE_DEALT_TO_BUILDINGS%> |
购买真眼: |
<%=SIGHT_WARDS_BOUGHT_IN_GAME%> |
放眼数: |
<%=WARD_PLACED%> |
排眼数: |
<%=WARD_KILLED%> |
给对方英雄造成总伤害:
<%=TOTAL_DAMAGE_DEALT_TO_CHAMPIONS%>
承受伤害:
<%=TOTAL_DAMAGE_TAKEN%>
<%
});
}
%>
<%
var loser = data.team_lose.player_champions;
if(loser && loser.length > 0) {
_.each(loser, function(player) {
var summonerNameFiltered, summonerTitle, leaverFlag, urlAvatar, urlSkill1, urlSkill2,MVPEva,isMVP;
var playerInfo = player.player;
var champion = player.champion;
var spells = player.spells;
// 实际是 playerName
summonerNameFiltered = playerInfo.pn;
summonerTitle =champion.display_name;
leaverFlag = player.is_deserter ? "
(逃)" : "";
urlAvatar = staticImg + '/champions/' + champion.name + '_40x40.jpg';
if (spells[0] && spells[0].id) {
urlSkill1 = spells[0].url_img;
} else {
urlSkill1 = null;
}
if (spells[1] && spells[1].id) {
urlSkill2 = spells[1].url_img;
} else {
urlSkill2 = null;
}
var TOTAL_KILLED = player.total_killed;
var TOTAL_DEATH = player.total_death;
var TOTAL_ASSIST = player.total_assist;
var GOLD_EARNED = player.gold_earned_in_k;
var TOTAL_TIME_SPENT_DEAD = player.total_time_spent_dead;
var PHYSICAL_DAMAGE_TAKEN = player.physical_damage_taken;
var MAGIC_DAMAGE_TAKEN = player.magic_damage_taken;
var TRUE_DAMAGE_TAKEN = player.true_damage_taken;
var TOTAL_DAMAGE_DEALT_TO_BUILDINGS = player.total_damage_dealt_to_buildings;
var MINIONS_KILLED = player.total_minions_killed;
var TOTAL_TIME_CROWD_CONTROL_DEALT = player.total_neutral_minions_killed;
var SIGHT_WARDS_BOUGHT_IN_GAME = player.sight_wards_bought_in_game;
var TURRETS_KILLED = player.total_turrets_killed;
var BARRACKS_KILLED = player.total_barracks_killed;
var WARD_PLACED = player.total_ward_placed;
var WARD_KILLED = player.total_ward_killed;
var LARGEST_KILLING_SPREE = player.largest_killing_spree;
var LARGEST_MULTI_KILL = player.largest_multi_kill;
var LARGEST_CRITICAL_STRIKE = player.largest_critical_strike || '-';
var TOTAL_HEAL = player.total_heal || '-';
var TOTAL_DAMAGE_DEALT = player.total_damage_dealt;
var TOTAL_DAMAGE_TAKEN = player.total_damage_taken;
var TOTAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_damage_dealt_to_champions;
var PHYSICAL_DAMAGE_DEALT_TO_CHAMPIONS = player.total_physical_damage_dealt_to_champions;
var MAGIC_DAMAGE_DEALT_TO_CHAMPIONS = player.total_magic_damage_dealt_to_champions;
var TRUE_DAMAGE_DEALT_TO_CHAMPIONS = player.total_true_damage_dealt_to_champions;
var NEUTRAL_MINIONS_KILLED_TOTAL = player.total_neutral_minions_killed;
MVPEva = player.evaluate_in_game;
isMVP = player['flag_mvp_carry'] == 1 ? true : false;
isHope = player['flag_mvp_carry'] == 2 ? true : false;
var isMVPOrHope = '';
if (isHope) {
isMVPOrHope = 'tip-big-avatar--stronger';
} else if (isMVP) {
isMVPOrHope = 'tip-big-avatar--mvp';
}
idx ++;
%>
<%=summonerNameFiltered%>
<%=summonerTitle%>
<%
if (player['is_bot']) {} else {
%>
<% if (urlSkill1) { %>
<% } %>
<% if (urlSkill2) { %>
<% } %>
<% } %>
<% if (MVPEva) { %>
战局评分: |
<%=MVPEva%> |
<% } %>
击杀: |
<%=TOTAL_KILLED%> |
死亡: |
<%=TOTAL_DEATH%> |
助攻: |
<%=TOTAL_ASSIST%> |
金钱: |
<%=GOLD_EARNED%> |
最高连杀: |
<%=LARGEST_KILLING_SPREE%> |
最高多杀: |
<%=LARGEST_MULTI_KILL%> |
最大暴击: |
<%=LARGEST_CRITICAL_STRIKE%> |
总治疗: |
<%=TOTAL_HEAL%> |
击杀小兵: |
<%=MINIONS_KILLED%> |
击杀野怪: |
<%=NEUTRAL_MINIONS_KILLED_TOTAL%> |
推塔: |
<%=TURRETS_KILLED%> |
兵营: |
<%=BARRACKS_KILLED%> |
对建筑伤害: |
<%=TOTAL_DAMAGE_DEALT_TO_BUILDINGS%> |
购买真眼: |
<%=SIGHT_WARDS_BOUGHT_IN_GAME%> |
放眼数: |
<%=WARD_PLACED%> |
排眼数: |
<%=WARD_KILLED%> |
给对方英雄造成总伤害:
<%=TOTAL_DAMAGE_DEALT_TO_CHAMPIONS%>
承受伤害:
<%=TOTAL_DAMAGE_TAKEN%>
<%
});
}
%>