var {UserInformationType, UserInformationRelateOptType, GameNotificationKey, UserIntimacyType} = require('../utils/GameEnum'); cc.Class({ extends: cc.Component, properties: { titleNode: cc.Node, titleRichText: cc.RichText, homeButton: cc.Button, //抢夺、赎身相关操作按钮 relationButtonNode: cc.Node, relationRichText: cc.RichText, //安抚按钮 interactionButtonNode: cc.Node, //命令、反抗按钮 orderButtonNode: cc.Node, //培养按钮 trainButtonNode: cc.Node, //抢夺、赎身、签约成功提示 successNode: cc.Node, successTipsNode: cc.Node, //背包按钮节点 packButtonNode: cc.Node, //亲密度显示 intimacyNode: cc.Node, intimacyFullNode: cc.Node, intimacyLeftNode: cc.Node, intimacyRightNode: cc.Node, intimacyLabel: cc.Label, //插卡按钮节点 equipCardNode: cc.Node, equipCardSprite1: cc.Sprite, equipCardSprite2: cc.Sprite, equipCardSprite3: cc.Sprite, equipCardArray: [cc.SpriteFrame], }, // LIFE-CYCLE CALLBACKS: onLoad () { this.titleSprite = this.titleNode.getComponent(cc.Sprite); this.successNode.on('touchstart',this.clossSuccessNode,this); this.intimacyNode.on('touchend', this.showIntimacyStatus, this); }, start () { }, init() { }, onDisable() { this.hideAllFunctionNode(); this.refreshNoCards(); }, // update (dt) {}, changeTheme(infoRole, hasBoss) { this.infoRole = infoRole; this.hasBoss = hasBoss; switch (this.infoRole) { case UserInformationType.Mine: this.refreshThemeOfMine(); break; case UserInformationType.Boss: this.refreshThemeOfBoss(); break; case UserInformationType.MyArtist: this.refreshThemeOfMyArtist(); break; case UserInformationType.OtherArtist: this.refreshThemeOfOtherArtist(); break; case UserInformationType.ArtistFree: this.refreshThemeOfArtistFree(); break; } }, //隐藏所有功能按钮和节点 hideAllFunctionNode() { this.intimacyNode.active = false; this.homeButton.node.active = false; this.relationButtonNode.active = false; this.interactionButtonNode.active = false; this.orderButtonNode.active = false; this.trainButtonNode.active = false; this.packButtonNode.active = false; this.equipCardNode.active = false; }, refreshThemeOfMine () { this.titleRichText.string = "我的信息"; this.hideAllFunctionNode(); this.packButtonNode.active = true; }, refreshThemeOfBoss () { this.titleRichText.string = "我的老板"; this.relationRichText.string = "赎身"; cc.loader.loadRes('userInformation/userinformation_play_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); cc.loader.loadRes('userInformation/userinformation_revolt_button', cc.SpriteFrame, (err, spriteFrame) => { this.orderButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.hideAllFunctionNode(); this.intimacyNode.active = true; this.homeButton.node.active = true; this.interactionButtonNode.active = true; this.orderButtonNode.active = true; }, refreshThemeOfMyArtist () { this.titleRichText.string = "我的艺人"; this.relationRichText.string = "解雇"; cc.loader.loadRes('userInformation/userinformation_pacify_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); cc.loader.loadRes('userInformation/userinformation_order_button', cc.SpriteFrame, (err, spriteFrame) => { this.orderButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.hideAllFunctionNode(); this.intimacyNode.active = true; this.homeButton.node.active = true; this.interactionButtonNode.active = true; this.orderButtonNode.active = true; this.trainButtonNode.active = true; }, refreshThemeOfOtherArtist () { this.titleRichText.string = "他人艺人"; this.relationRichText.string = "抢夺"; cc.loader.loadRes('userInformation/userinformation_interact_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.hideAllFunctionNode(); this.intimacyNode.active = true; this.homeButton.node.active = true; this.interactionButtonNode.active = true; }, refreshThemeOfArtistFree () { this.titleRichText.string = "自由身"; this.relationRichText.string = "签约"; cc.loader.loadRes('userInformation/userinformation_interact_button', cc.SpriteFrame, (err, spriteFrame) => { this.interactionButtonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; }); this.hideAllFunctionNode(); this.intimacyNode.active = true; this.homeButton.node.active = true; this.interactionButtonNode.active = true; }, hideAllIntimacyNode() { this.intimacyFullNode.active = false; this.intimacyLeftNode.active = false; this.intimacyRightNode.active = false; }, configIntimacyData(interactionInfo) { this.hideAllIntimacyNode(); switch (interactionInfo.heart) { case UserIntimacyType.Empty: break; case UserIntimacyType.Full: this.intimacyFullNode.active = true; break; case UserIntimacyType.Left: this.intimacyLeftNode.active = true; break; case UserIntimacyType.Right: this.intimacyRightNode.active = true; break; } this.intimacyLabel.string = "亲密度:"+ interactionInfo.intimacy +"/100"; }, clossSuccessNode() { this.successNode.active = false; }, showChangeRelationSuccess(spriteFrameString) { this.successNode.active = true; GameEvent.fire(GameNotificationKey.PlaySuccessAnimation); cc.loader.loadRes(spriteFrameString, cc.SpriteFrame, (err, spriteFrame) => { this.successTipsNode.getComponent(cc.Sprite).spriteFrame = spriteFrame; this.successTipsNode.active = true; }); }, showIntimacyStatus() { GameEvent.fire(GameNotificationKey.ShowInteraction); }, //抢夺赎身操作按钮刷新 refreshRelationNode() { switch (this.infoRole) { case UserInformationType.Mine: this.relationButtonNode.active = false; break; default: this.relationButtonNode.active = true; break; } }, //插卡节点数据显示 configCardsData(list) { switch (this.infoRole) { case UserInformationType.Mine: if (this.hasBoss == false) { this.equipCardNode.active = true; } else { this.equipCardNode.active = false; return; } break; case UserInformationType.MyArtist: this.equipCardNode.active = true; break; default: this.equipCardNode.active = false; return; } this.list = list; if (list != undefined && list.length > 0) { this.refreshNoCards(); let count = list.length; if (count == 1) { this.equipCardSprite1.spriteFrame = this.equipCardArray[1]; this.equipCardSprite2.spriteFrame = this.equipCardArray[0]; this.equipCardSprite3.spriteFrame = this.equipCardArray[0]; } else if (count == 2) { this.equipCardSprite1.spriteFrame = this.equipCardArray[1]; this.equipCardSprite2.spriteFrame = this.equipCardArray[1]; this.equipCardSprite3.spriteFrame = this.equipCardArray[0]; } else if (count >= 3) { this.equipCardSprite1.spriteFrame = this.equipCardArray[1]; this.equipCardSprite2.spriteFrame = this.equipCardArray[1]; this.equipCardSprite3.spriteFrame = this.equipCardArray[1]; } } else { this.refreshNoCards(); } }, refreshNoCards() { this.equipCardSprite1.spriteFrame = this.equipCardArray[0]; this.equipCardSprite2.spriteFrame = this.equipCardArray[0]; this.equipCardSprite3.spriteFrame = this.equipCardArray[0]; }, });