const weChat = require('./net/WeChat'); const DWTool = require('./utils/DWTool'); const Api = require('./net/Api'); // const Ws = require('./net/Ws'); cc.Class({ extends: cc.Component, properties: { game: cc.Node, }, // LIFE-CYCLE CALLBACKS: onLoad() { // Ws.open(); // setTimeout(() => { // Ws.emit('fuck', 111) // }, 2000) // Ws.on('getFuck', data => { // console.log(data); // }) if (!CC_WECHATGAME) { Global.showLoginPage = false; Global.channel = 'LuciferChannel'; Global.os = 1; Global.ver = 1; if(CC_PREVIEW) { Global.user = { uid: DWTool.getUrlParam('uid'), token: DWTool.getUrlParam('token'), nick: "Ade", avatar: "", gender: 1 } } else { Global.user = { uid: 1, token: 'lucifer_test_token', nick: 'lucifer', avatar: "", gender: 1 } } } else { switch (cc.sys.platform) { case cc.sys.WECHAT_GAME: Global.channel = 'weixin'; break; case cc.sys.QQ_PLAY: Global.channel = 'qq'; break; } } this.game.active = true; // cc.game.setFrameRate(30);//强制游戏改为30帧的方法 console.log("Global: " + Global.channel); }, start() { }, // update (dt) {}, });