// 开放数据域 KVData 以key/value形式保存 // 以下为本项目value格式,转为string之后才能提交 // { // // "wxgame": {//wxgame 字段是微信要求保留的字段,这样才能在微信小游戏中心显示好友排行榜(其实目前看来这个功能不是十分重要) // "score":16, // 好友星星数量,即等级展示 // "update_time": 1513080573 //数据提交的时间戳 // }, // "gender":0, //0代表女性,1代表男性 // "jobName":"国际巨星" //好友的艺人头衔 // "" // } cc.Class({ extends: cc.Component, properties: { bgSprite: cc.Sprite, headSprite: cc.Sprite, nickLabel: cc.Label, starCountLabel: cc.Label, genderIcon: cc.Sprite, _itemId: 0, titleLabel: cc.Label, levelText: cc.RichText, }, // LIFE-CYCLE CALLBACKS: onLoad() { this.titleLabel.node.opacity = 0; }, /** * gender [int] * head [string] * nick [string] * stars [int] * uid [int] * */ updateItem(userInfo, itemId) { this._itemId = itemId; this.user = userInfo; //昵称 this.nickLabel.string = userInfo.nickname; //头像 this.createImageFromUrl(userInfo.avatarUrl, (spriteFrame) => { this.headSprite.spriteFrame = spriteFrame; }, () => { }); if (userInfo.KVDataList && userInfo.KVDataList.length > 0) { let value = JSON.parse(userInfo.KVDataList[0].value); // 性别 let genderPath = value.gender == 0 ? './icon_female' : './icon_male'; cc.loader.loadRes(genderPath, cc.SpriteFrame, (err, spriteFrame) => { this.genderIcon.spriteFrame = spriteFrame; }); //艺人头衔 this.titleLabel.string = value.jobName; this.levelText.string = '' + value.jobLevel + ''; //星星数量 this.starCountLabel.string = value.wxgame.score; } }, start() { }, createImageFromUrl(avatarUrl, success, fail) { var index = avatarUrl.indexOf('https:'); var httpIndex = avatarUrl.indexOf('http:'); if (index === 0 || httpIndex === 0) { //以'https:'开头 } else { avatarUrl = 'https:' + avatarUrl; } if (window.wx != undefined) { try { let image = wx.createImage(); image.onload = () => { try { let texture = new cc.Texture2D(); texture.initWithElement(image); texture.handleLoadedTexture(); success(new cc.SpriteFrame(texture)) } catch (e) { cc.log(e); fail(); } }; image.src = avatarUrl; } catch (e) { cc.log(e); fail(); } } else { cc.loader.load({ url: avatarUrl, type: 'jpg' }, (err, texture) => { if (err === undefined || err === null) { success(new cc.SpriteFrame(texture)); } else { fail(); } }); } } // update (dt) {}, });