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- const GameNotificationKey = require('../utils/GameEnum').GameNotificationKey;
- const JobPageType = require('../utils/GameEnum').JobPageType;
- cc.Class({
- extends: cc.Component,
- properties: {
- alert: cc.Node,
- talentSprite: cc.Node,
- },
- onLoad() {
- this.alert.on(cc.Node.EventType.TOUCH_END, () => {
- this.toTalent();
- }, this)
- this.talentSprite.on(cc.Node.EventType.TOUCH_END, () => {
- this.toTalent();
- }, this)
- },
- start() {
- },
- show() {
- this.node.parent = cc.find('Canvas');
- this.node.active = true;
- this.talentSprite.x = -471;
- this.alert.opacity = 0;
- let animEnd = cc.callFunc(() => {
- this.alert.runAction(cc.fadeIn(0.5));
- }, this);
- this.talentSprite.runAction(cc.sequence(cc.moveBy(0.3, 300, 0).easing(cc.easeBackOut()), animEnd));
- },
- toTalent() {
- let animEnd = cc.callFunc(() => {
- Global.GameEvent.fire(GameNotificationKey.ShowJobPageFromTalent, JobPageType.ChooseJob);
- this.close();
- }, this);
- this.alert.opacity = 0;
- this.talentSprite.runAction(cc.sequence(cc.moveBy(0.4, -471, 0).easing(cc.easeBackOut()), animEnd));
- },
- close() {
- this.node.active = false;
- }
- // update (dt) {},
- });
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