const DWTool = require("../utils/DWTool");
const GameModule = require("../utils/GameModule");
const ArtistManager = require('../utils/ArtistManager');
cc.Class({
extends: cc.Component,
properties: {
iconSprite: cc.Sprite,
titleRichText: cc.RichText,
descRichText: cc.RichText,
},
// LIFE-CYCLE CALLBACKS:
// onLoad () {},
initBuyStar(imageId, desc, title, isRichText = false) {
ArtistManager.loadStarAvatarSpriteFrame(imageId, this.iconSprite);
if (isRichText) {
this.descRichText.string = desc;
} else {
this.descRichText.string = `${desc}`;
}
this.titleRichText.string = `${title}`;
this._isBuyStar = true;
},
init(iconPath, desc, title, isRichText = false) {
DWTool.loadResSpriteFrame(iconPath)
.then((spriteFrame) => {
this.iconSprite.spriteFrame = spriteFrame;
}).catch((err) => {
console.log(err);
});
if (isRichText) {
this.descRichText.string = desc;
} else {
this.descRichText.string = `${desc}`;
}
this.titleRichText.string = `${title}`;
this._isBuyStar = false;
},
start () {
},
sureAction() {
GameModule.audioMng.playClickButton();
let notificationStr = this._isBuyStar ? 'commAlert_BuyStar_hidden' : 'commAlert_hidden';
GameEvent.fire(notificationStr);
this.node.destroy();
}
// update (dt) {},
});