DWTool.js 14 KB

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  1. var ReportType = require("../utils/GameEnum").ReportType;
  2. var Base64 = require("../lib/Base64").Base64;
  3. var HomeApi = require("../net/HomeApi");
  4. var GameModule = require('./GameModule');
  5. class DWTool {
  6. static coinParse(coin) {
  7. if (coin < 99999) { // 1 ~ 99999 按实际显示
  8. return coin.toString();
  9. } else if (coin >= 100000 && coin < 999999) { // 以万为单位,保留2位小数,不需四舍五入
  10. let parseCoin = (coin / 10000).toFixed(3).slice(0, -1);
  11. return parseCoin.toString() + "A";
  12. } else if (coin >= 1000000 && coin < 9999999) { // 以万为单位,保留1位小数,不需四舍五入
  13. let parseCoin = (coin / 10000).toFixed(2).slice(0, -1);
  14. return parseCoin.toString() + "A";
  15. } else if (coin >= 10000000 && coin < 99999999) { // 以万为单位,保留0位小数,不需四舍五入
  16. let parseCoin = (coin / 10000).toFixed(1).slice(0, -2);
  17. return parseCoin.toString() + "A";
  18. } else if (coin >= 100000000 && coin < 999999999) { // 以亿为单位,保留3位小数,不需四舍五入
  19. let parseCoin = (coin / 100000000).toFixed(4).slice(0, -1);
  20. return parseCoin.toString() + "B";
  21. } else if (coin >= 1000000000 && coin < 9999999999) { // 以亿为单位,保留2位小数,不需四舍五入
  22. let parseCoin = (coin / 100000000).toFixed(3).slice(0, -1);
  23. return parseCoin.toString() + "B";
  24. } else if (coin >= 10000000000 && coin < 99999999999) { // 以亿为单位,保留1位小数,不需四舍五入
  25. let parseCoin = (coin / 100000000).toFixed(2).slice(0, -1);
  26. return parseCoin.toString() + "B";
  27. } else if (coin >= 100000000000 && coin < 999999999999) { // 以亿为单位,保留0位小数,不需四舍五入
  28. let parseCoin = (coin / 100000000).toFixed(1).slice(0, -2);
  29. return parseCoin.toString() + "B";
  30. } else if (coin >= 1000000000000 && coin < 9999999999999) { // 以兆为单位,保留3位小数,不需四舍五入
  31. let parseCoin = (coin / 1000000000000).toFixed(4).slice(0, -1);
  32. return parseCoin.toString() + "C";
  33. } else if (coin >= 10000000000000 && coin < 99999999999999) { // 以兆为单位,保留2位小数,不需四舍五入
  34. let parseCoin = (coin / 1000000000000).toFixed(3).slice(0, -1);
  35. return parseCoin.toString() + "C";
  36. } else if (coin >= 100000000000000 && coin < 999999999999999) { // 以兆为单位,保留1位小数,不需四舍五入
  37. let parseCoin = (coin / 1000000000000).toFixed(2).slice(0, -1);
  38. return parseCoin.toString() + "C";
  39. } else if (coin >= 1000000000000000 && coin < 9999999999999999) { // 以兆为单位,保留0位小数,不需四舍五入
  40. let parseCoin = (coin / 1000000000000).toFixed(1).slice(0, -2);
  41. return parseCoin.toString() + "C";
  42. }
  43. };
  44. static coinParseNoFixed(coin) {
  45. if (coin < 99999) { // 1 ~ 99999 按实际显示
  46. return coin.toString();
  47. } else if (coin >= 100000 && coin < 99999999) {
  48. let parseCoin = (coin / 10000).toFixed(0);
  49. return parseCoin.toString() + "万";
  50. } else if (coin >= 100000000 && coin < 9999999999999) {
  51. let parseCoin = (coin / 100000000).toFixed(0);
  52. return parseCoin.toString() + "亿";
  53. } else if (coin >= 1000000000000 && coin < 9999999999999999) {
  54. let parseCoin = (coin / 1000000000000).toFixed(0);
  55. return parseCoin.toString() + "兆";
  56. }
  57. };
  58. static setGenderIcon(gender) {
  59. return this.getGenderIconPath(gender).then((filePath) => {
  60. return this.loadResSpriteFrame(filePath);
  61. });
  62. };
  63. /**
  64. * 上报方法, 抽成公用方法
  65. * @param {*} seq
  66. * @param {*} totalMoney 总金币
  67. * @param {*} stars 星星数
  68. * @param {*} recordModify 是否有修改的建筑
  69. * @param {*} recordUnlockModify 是否有解锁的建筑
  70. */
  71. static reportInfo(seq = 1, totalMoney = 0, stars = 0, clickCount = 0, recordModify = [], recordUnlockModify = []) {
  72. return new Promise((resolve, reject) => {
  73. let reportFormInfo = {};
  74. reportFormInfo[ReportType.Seq] = seq;
  75. reportFormInfo[ReportType.Gold] = totalMoney;
  76. reportFormInfo[ReportType.Stars] = stars;
  77. reportFormInfo[ReportType.ClickCount] = clickCount;
  78. reportFormInfo[ReportType.Timestamp] = Date.parse(new Date());
  79. if (recordUnlockModify.length > 0 || recordModify.length > 0) {
  80. reportFormInfo[ReportType.Event] = 1;
  81. if (recordUnlockModify.length > 0) {
  82. reportFormInfo[ReportType.Build] = this.parseReportArray(recordUnlockModify);
  83. }
  84. if (recordModify.length > 0) {
  85. reportFormInfo[ReportType.Build] = this.parseReportArray(recordModify);
  86. }
  87. } else {
  88. reportFormInfo[ReportType.Event] = 0;
  89. }
  90. // 还是将上报信息log出来吧, 方便调试
  91. console.log("reportFormInfo: " + JSON.stringify(reportFormInfo));
  92. let ecData = Base64.encode(JSON.stringify(reportFormInfo));
  93. HomeApi.userReportGross(ecData, (rep) => {
  94. console.log("上报成功!");
  95. resolve();
  96. }, (code, msg) => {
  97. reject({ "code": code, "msg": msg });
  98. });
  99. });
  100. };
  101. static submitWechatStars(score) { //提交得分
  102. // if (window.wx != undefined) {
  103. // // 对用户托管数据进行写数据操作
  104. // window.wx.setUserCloudStorage({
  105. // KVDataList: [{ key: 'stars', value: "" + stars }],
  106. // success: function (res) {
  107. // console.log('setUserCloudStorage', 'success', res)
  108. // },
  109. // fail: function (res) {
  110. // console.log('setUserCloudStorage', 'fail')
  111. // },
  112. // complete: function (res) {
  113. // }
  114. // });
  115. // } else {
  116. // cc.log("提交星星数:" + stars)
  117. // }
  118. let key2 = Global.wechatScoreKey;
  119. if (window.wx != undefined) {
  120. // window.wx.getUserCloudStorage({
  121. // // 以key/value形式存储
  122. // keyList: [key2],
  123. // success: function (getres) {
  124. // if (getres.KVDataList.length != 0) {
  125. // let wxgame = JSON.parse(getres.KVDataList[0].value).wxgame;
  126. // if (wxgame) {
  127. // let preScore = wxgame.score;
  128. // if (preScore > score) {
  129. // return;
  130. // }
  131. // }
  132. // }
  133. // 对用户托管数据进行写数据操作
  134. let myValue = {
  135. wxgame: {
  136. score: score,
  137. update_time: Date.parse(new Date()) / 1000
  138. },
  139. gender: Global.user.gender,
  140. // jobLevelName: GameModule.userInfo.userInfo.jobLevelName,
  141. // jobLevel: GameModule.userInfo.userInfo.jobLevel
  142. }
  143. var myValueString = JSON.stringify(myValue);
  144. window.wx.setUserCloudStorage({
  145. KVDataList: [{ key: key2, value: myValueString }],
  146. success: function (res) {
  147. console.log('setUserCloudStorage', 'success', res)
  148. },
  149. fail: function (res) {
  150. console.log('setUserCloudStorage', 'fail')
  151. },
  152. complete: function (res) {
  153. }
  154. });
  155. // },
  156. // fail: function (res) {
  157. // console.log('getUserCloudStorage', 'fail')
  158. // },
  159. // complete: function (res) {
  160. // }
  161. // });
  162. } else {
  163. let myValue = {
  164. wxgame: {
  165. score: score,
  166. update_time: Date.parse(new Date()) / 1000
  167. },
  168. gender: Global.user.gender,
  169. // jobLevelName: GameModule.userInfo.userInfo.jobLevelName,
  170. // jobLevel: GameModule.userInfo.userInfo.jobLevel
  171. }
  172. var myValueString = JSON.stringify(myValue);
  173. console.log("提交得分:" + key2 + " : " + myValueString)
  174. }
  175. }
  176. static parseReportArray(array) {
  177. let tempArray = [];
  178. // 删除没用的字段
  179. for (let i = 0; i < array.length; i++) {
  180. let model = array[i];
  181. let tempObj = {};
  182. tempObj[ReportType.ID] = model.roomId;
  183. tempObj[ReportType.Level] = model.level;
  184. // tempObj[ReportType.NotPickupCoinCount] = model.coinCount;
  185. tempArray.push(tempObj);
  186. }
  187. return tempArray;
  188. };
  189. static getGenderIconPath(gender) {
  190. return new Promise((resolve, reject) => {
  191. // if (gender === 0 || gender === 1) {
  192. let filePath = (gender === 1) ? './textures/icon_male' : './textures/icon_female';
  193. resolve(filePath);
  194. // } else {
  195. // reject();
  196. // }
  197. })
  198. };
  199. // clickOnce(cb) {
  200. // if (this._clickDic === 0) { return; }
  201. // this._clickDic = 0;
  202. // setTimeout(() => {
  203. // this._clickDic = 1;
  204. // }, 1000);
  205. // cb && cb();
  206. // };
  207. static loadResPrefab(path) {
  208. let p = new Promise((resolve, reject) => {
  209. cc.loader.loadRes(path, cc.Prefab, (error, prefab) => {
  210. if (error) {
  211. console.log(error);
  212. reject(error);
  213. } else {
  214. resolve(prefab)
  215. }
  216. });
  217. });
  218. return p;
  219. };
  220. static loadResSpriteAtlasToSpriteFrame(path, subAsset) {
  221. let p = new Promise((resolve, reject) => {
  222. cc.loader.loadRes(path, cc.SpriteAtlas, (error, atlas) => {
  223. if (error) {
  224. console.log(error);
  225. reject(error);
  226. } else {
  227. var spriteFrame = atlas.getSpriteFrame(subAsset);
  228. resolve(spriteFrame)
  229. }
  230. });
  231. });
  232. return p;
  233. };
  234. static loadResSpriteAtlas(path) {
  235. let p = new Promise((resolve, reject) => {
  236. cc.loader.loadRes(path, cc.SpriteAtlas, (error, atlas) => {
  237. if (error) {
  238. console.log(error);
  239. reject(error);
  240. } else {
  241. resolve(atlas);
  242. }
  243. });
  244. });
  245. return p;
  246. };
  247. static loadResSpriteFrame(path) {
  248. let p = new Promise((resolve, reject) => {
  249. cc.loader.loadRes(path, cc.SpriteFrame, (error, sf) => {
  250. if (error) {
  251. console.log(error);
  252. reject(error);
  253. } else {
  254. resolve(sf);
  255. }
  256. });
  257. });
  258. return p;
  259. }
  260. static loadResPrefabArray(pathArr) {
  261. let p = new Promise((resolve, reject) => {
  262. cc.loader.loadResArray(pathArr, cc.Prefab, (error, resourceArr) => {
  263. if (error) {
  264. console.log(error);
  265. reject(error);
  266. } else {
  267. resolve(resourceArr);
  268. }
  269. });
  270. });
  271. return p;
  272. }
  273. //时间戳格式化为对应文字时间显示
  274. static timeParse(timestamp) {
  275. function zeroize(num) {
  276. return (String(num).length == 1 ? '0' : '') + num;
  277. }
  278. var curTimestamp = parseInt(new Date().getTime() / 1000); //当前时间戳
  279. var timestampDiff = curTimestamp - timestamp; // 参数时间戳与当前时间戳相差秒数
  280. var curDate = new Date(curTimestamp * 1000); // 当前时间日期对象
  281. var tmDate = new Date(timestamp * 1000); // 参数时间戳转换成的日期对象
  282. var Y = tmDate.getFullYear(), m = tmDate.getMonth() + 1, d = tmDate.getDate();
  283. var H = tmDate.getHours(), i = tmDate.getMinutes(), s = tmDate.getSeconds();
  284. if (timestampDiff < 60) { // 一分钟以内
  285. return "刚刚";
  286. } else if (timestampDiff < 3600) { // 一小时前之内
  287. return Math.floor(timestampDiff / 60) + "分钟前";
  288. } else if (curDate.getFullYear() == Y && curDate.getMonth() + 1 == m && curDate.getDate() == d) {
  289. return '今天' + H + ':' + zeroize(i);
  290. } else {
  291. var newDate = new Date((curTimestamp - 86400) * 1000); // 参数中的时间戳加一天转换成的日期对象
  292. if (newDate.getFullYear() == Y && newDate.getMonth() + 1 == m && newDate.getDate() == d) {
  293. return '昨天' + H + ':' + zeroize(i);
  294. } else if (curDate.getFullYear() == Y) {
  295. return m + '月' + d + '日 ' + H + ':' + zeroize(i);
  296. } else {
  297. return Y + '年' + m + '月' + d + '日 ' + H + ':' + zeroize(i);
  298. }
  299. }
  300. };
  301. /**
  302. * 将时间戳转成00:00显示
  303. * @param {floor} t
  304. */
  305. static calculateTime(t) {
  306. // 好像经常会出现时间格式化出错的问题, 这里先这样解决一下
  307. if (t < 0) {
  308. t = 0;
  309. console.log("出现负数的时间");
  310. }
  311. let hour = Math.floor(t / 60 / 60);
  312. let minute = Math.floor(t / 60 % 60);
  313. let second = Math.floor(t % 60);
  314. if (hour != 0 && hour < 10) {
  315. hour = "0" + hour;
  316. }
  317. if (minute < 10) {
  318. minute = "0" + minute;
  319. }
  320. if (second < 10) {
  321. second = "0" + second;
  322. }
  323. if (hour != 0) {
  324. return `${hour}:${minute}:${second}`;
  325. } else {
  326. return `${minute}:${second}`;
  327. }
  328. };
  329. /**
  330. * 获取Url上指定参数
  331. * @param {String} name 参数名
  332. */
  333. static getUrlParam(name) {
  334. var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)");
  335. var r = window.location.search.substr(1).match(reg);
  336. if (r != null) {
  337. return unescape(r[2]);
  338. } else {
  339. return null;
  340. }
  341. }
  342. }
  343. module.exports = DWTool;