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- const GameModule = require("../utils/GameModule");
- const AlertManager = require('../utils/AlertManager');
- const TapTapTool = require("../utils/TapTapTool");
- cc.Class({
- extends: cc.Component,
- properties: {
- questDaily: {
- tooltip: '每日任务容器',
- default: null,
- type: cc.Node
- },
- questMain: {
- tooltip: '主线任务容器',
- default: null,
- type: cc.Node
- },
- tab: [cc.Node],
- tabFade: cc.Node,
- tabIndex: {
- tooltip: '默认显示的Tab',
- default: 0,
- type: cc.Integer
- },
- mask: {
- tooltip: '遮罩层',
- default: null,
- type: cc.Node
- },
- wrap: {
- tooltip: '弹窗载体',
- default: null,
- type: cc.Node
- },
- },
- onLoad () {
- this.isFirst = true;
- this.giftMap = ['diamond', 'coin', 'ticket'];
- this.tabList = [{
- wrap: this.questMain,
- init: () => {
- this._initMain();
- },
- }, {
- wrap: this.questDaily,
- init: () => {
- this._initDaily();
- }
- }];
- this.mask.zIndex = 10;
- this.wrap.zIndex = 11;
- this._initTab();
- GameModule.homeGuide.on('Fire_state32', this.selectDailyTask, this);
- },
- /**
- * 初始化Tab
- */
- _initTab () {
- for(let i = 0; i < this.tab.length; i++) {
- this.tab[i] = this.tab[i].getComponent('QuestTab');
- this.tab[i].init(this);
- }
- this.tabFade.zIndex = 20;
- this.handleTab(null, this.tabIndex);
- },
- /**
- * 初始化每日任务
- */
- _initDaily () {
- if(!this.initDailyDone) {
- this.initDailyDone = true;
- this.questDaily = this.questDaily.getComponent('QuestDaily');
- this.questDaily.init(this);
- }
- },
- /**
- * 初始化主线任务
- */
- _initMain () {
- if(!this.initMainDone) {
- this.initMainDone = true;
- this.questMain = this.questMain.getComponent('QuestMain');
- this.questMain.init(this);
- }
- },
- /**
- * Tab切换
- * @param {number} tabIndex [1: 每日任务, 0: 完成目标]
- */
- handleTab(event, tabIndex) {
- this.tab.forEach((item, index) => {
- if(tabIndex == index) {
- item.show();
- item.node.zIndex = 30;
- this.tabList[index].wrap.active = true;
- this.tabList[index].init.apply(this);
- if (this.isFirst) {
- this.isFirst = false
- } else {
- GameModule.audioMng.playClickButton();
- }
- } else {
- item.hide();
- item.node.zIndex = 10;
- this.tabList[index].wrap.active = false;
- }
- });
- },
- selectDailyTask() {
- let tabIndex = 1;
- this.tab.forEach((item, index) => {
- if(tabIndex == index) {
- item.show();
- item.node.zIndex = 30;
- this.tabList[index].wrap.active = true;
- this.tabList[index].init.apply(this);
- } else {
- item.hide();
- item.node.zIndex = 10;
- this.tabList[index].wrap.active = false;
- }
- })
- },
- /**
- * 更新全局用户数据
- * @param {number} coin 金币
- * @param {number} diamond 钻石
- * @param {number} ticket 艺人券
- */
- updateUserInfo (coin, diamond, ticket) {
- GameModule.userInfo.updateUserRes({
- gold: coin,
- diamond: diamond,
- ticket: ticket
- })
- },
- /**
- * 显示领取活跃度奖励动画
- * @param {object} giftObj {ticket: 艺人券, diamond: 钻石, coin: 金币}
- */
- showActGift (giftObj) {
- let giftMap = {
- diamond: {
- showText: '钻石',
- count: giftObj.diamond
- },
- coin: {
- showText: '金币',
- count: giftObj.coin
- },
- ticket: {
- showText: '艺人券',
- count: giftObj.ticket
- },
- }
- let showText, showType;
- for(let i in giftMap) {
- if(giftMap[i].count > 0) {
- showText = `${giftMap[i].showText} x ${giftMap[i].count}`;
- showType = i;
- }
- }
- AlertManager.showActGiftAlert(showType, showText);
- },
- /**
- * 显示领取奖励动画
- * @param {cc.SpriteFrame} showFrame 图片素材
- * @param {string} showText 显示文案
- */
- showMainGift (showFrame, showText) {
- // GameModule.audioMng.playGift()
- AlertManager.showActGiftAlert('coin', showText, showFrame);
- },
- close() {
- GameModule.audioMng.playClickButton();
- GameModule.homeGuide.getComponent('HomeGuide').handleGuideState33();
- this.node.destroy();
- }
- });
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