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- /*
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef AVUTIL_HWCONTEXT_DXVA2_H
- #define AVUTIL_HWCONTEXT_DXVA2_H
- /**
- * @file
- * An API-specific header for AV_HWDEVICE_TYPE_DXVA2.
- *
- * Only fixed-size pools are supported.
- *
- * For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
- * with the data pointer set to a pointer to IDirect3DSurface9.
- */
- #include <d3d9.h>
- #include <dxva2api.h>
- /**
- * This struct is allocated as AVHWDeviceContext.hwctx
- */
- typedef struct AVDXVA2DeviceContext {
- IDirect3DDeviceManager9 *devmgr;
- } AVDXVA2DeviceContext;
- /**
- * This struct is allocated as AVHWFramesContext.hwctx
- */
- typedef struct AVDXVA2FramesContext {
- /**
- * The surface type (e.g. DXVA2_VideoProcessorRenderTarget or
- * DXVA2_VideoDecoderRenderTarget). Must be set by the caller.
- */
- DWORD surface_type;
- /**
- * The surface pool. When an external pool is not provided by the caller,
- * this will be managed (allocated and filled on init, freed on uninit) by
- * libavutil.
- */
- IDirect3DSurface9 **surfaces;
- int nb_surfaces;
- /**
- * Certain drivers require the decoder to be destroyed before the surfaces.
- * To allow internally managed pools to work properly in such cases, this
- * field is provided.
- *
- * If it is non-NULL, libavutil will call IDirectXVideoDecoder_Release() on
- * it just before the internal surface pool is freed.
- *
- * This is for convenience only. Some code uses other methods to manage the
- * decoder reference.
- */
- IDirectXVideoDecoder *decoder_to_release;
- } AVDXVA2FramesContext;
- #endif /* AVUTIL_HWCONTEXT_DXVA2_H */
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