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- /*
- * Direct3D11 HW acceleration
- *
- * copyright (c) 2009 Laurent Aimar
- * copyright (c) 2015 Steve Lhomme
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef AVCODEC_D3D11VA_H
- #define AVCODEC_D3D11VA_H
- /**
- * @file
- * @ingroup lavc_codec_hwaccel_d3d11va
- * Public libavcodec D3D11VA header.
- */
- #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
- #undef _WIN32_WINNT
- #define _WIN32_WINNT 0x0602
- #endif
- #include <stdint.h>
- #include <d3d11.h>
- /**
- * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
- * @ingroup lavc_codec_hwaccel
- *
- * @{
- */
- #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
- #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
- /**
- * This structure is used to provides the necessary configurations and data
- * to the Direct3D11 FFmpeg HWAccel implementation.
- *
- * The application must make it available as AVCodecContext.hwaccel_context.
- *
- * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
- */
- typedef struct AVD3D11VAContext {
- /**
- * D3D11 decoder object
- */
- ID3D11VideoDecoder *decoder;
- /**
- * D3D11 VideoContext
- */
- ID3D11VideoContext *video_context;
- /**
- * D3D11 configuration used to create the decoder
- */
- D3D11_VIDEO_DECODER_CONFIG *cfg;
- /**
- * The number of surface in the surface array
- */
- unsigned surface_count;
- /**
- * The array of Direct3D surfaces used to create the decoder
- */
- ID3D11VideoDecoderOutputView **surface;
- /**
- * A bit field configuring the workarounds needed for using the decoder
- */
- uint64_t workaround;
- /**
- * Private to the FFmpeg AVHWAccel implementation
- */
- unsigned report_id;
- /**
- * Mutex to access video_context
- */
- HANDLE context_mutex;
- } AVD3D11VAContext;
- /**
- * Allocate an AVD3D11VAContext.
- *
- * @return Newly-allocated AVD3D11VAContext or NULL on failure.
- */
- AVD3D11VAContext *av_d3d11va_alloc_context(void);
- /**
- * @}
- */
- #endif /* AVCODEC_D3D11VA_H */
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