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- /*****************************************************************************
- * ijksdl_aout.c
- *****************************************************************************
- *
- * Copyright (c) 2013 Bilibili
- * copyright (c) 2013 Zhang Rui <bbcallen@gmail.com>
- *
- * This file is part of ijkPlayer.
- *
- * ijkPlayer is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * ijkPlayer is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with ijkPlayer; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include "ijksdl_aout.h"
- #include <stdlib.h>
- #include "ijkplayer/ff_ffplay_def.h"
- int SDL_AoutOpenAudio(SDL_Aout *aout, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
- {
- if (aout && desired && aout->open_audio)
- return aout->open_audio(aout, desired, obtained);
- return -1;
- }
- void SDL_AoutPauseAudio(SDL_Aout *aout, int pause_on)
- {
- if (aout && aout->pause_audio)
- aout->pause_audio(aout, pause_on);
- }
- void SDL_AoutFlushAudio(SDL_Aout *aout)
- {
- if (aout && aout->flush_audio)
- aout->flush_audio(aout);
- }
- void SDL_AoutSetStereoVolume(SDL_Aout *aout, float left_volume, float right_volume)
- {
- if (aout && aout->set_volume)
- aout->set_volume(aout, left_volume, right_volume);
- }
- void SDL_AoutCloseAudio(SDL_Aout *aout)
- {
- if (aout && aout->close_audio)
- return aout->close_audio(aout);
- }
- void SDL_AoutFree(SDL_Aout *aout)
- {
- if (!aout)
- return;
- if (aout->free_l)
- aout->free_l(aout);
- else
- free(aout);
- }
- void SDL_AoutFreeP(SDL_Aout **paout)
- {
- if (!paout)
- return;
- SDL_AoutFree(*paout);
- *paout = NULL;
- }
- double SDL_AoutGetLatencySeconds(SDL_Aout *aout)
- {
- if (!aout)
- return 0;
- if (aout->func_get_latency_seconds)
- return aout->func_get_latency_seconds(aout);
- return aout->minimal_latency_seconds;
- }
- void SDL_AoutSetDefaultLatencySeconds(SDL_Aout *aout, double latency)
- {
- if (aout) {
- if (aout->func_set_default_latency_seconds)
- aout->func_set_default_latency_seconds(aout, latency);
- aout->minimal_latency_seconds = latency;
- }
- }
- void SDL_AoutSetPlaybackRate(SDL_Aout *aout, float playbackRate)
- {
- if (aout) {
- if (aout->func_set_playback_rate)
- aout->func_set_playback_rate(aout, playbackRate);
- }
- }
- void SDL_AoutSetPlaybackVolume(SDL_Aout *aout, float volume)
- {
- if (aout) {
- if (aout->func_set_playback_volume)
- aout->func_set_playback_volume(aout, volume);
- }
- }
- int SDL_AoutGetAudioSessionId(SDL_Aout *aout)
- {
- if (aout) {
- if (aout->func_get_audio_session_id) {
- return aout->func_get_audio_session_id(aout);
- }
- }
- return 0;
- }
- int SDL_AoutGetAudioPerSecondCallBacks(SDL_Aout *aout)
- {
- if (aout) {
- if (aout->func_get_audio_persecond_callbacks) {
- return aout->func_get_audio_persecond_callbacks(aout);
- }
- }
- return SDL_AUDIO_MAX_CALLBACKS_PER_SEC;
- }
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