12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- /*
- * Copyright (c) 2016 Bilibili
- * copyright (c) 2016 Zhang Rui <bbcallen@gmail.com>
- *
- * This file is part of ijkPlayer.
- *
- * ijkPlayer is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * ijkPlayer is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with ijkPlayer; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef IJKSDL__IJKSDL_GLES2_H
- #define IJKSDL__IJKSDL_GLES2_H
- #ifdef __APPLE__
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
- #else
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <GLES2/gl2platform.h>
- #endif
- typedef struct SDL_VoutOverlay SDL_VoutOverlay;
- /*
- * Common
- */
- #ifdef DEBUG
- #define IJK_GLES2_checkError_TRACE(op)
- #define IJK_GLES2_checkError_DEBUG(op)
- #else
- #define IJK_GLES2_checkError_TRACE(op) IJK_GLES2_checkError(op)
- #define IJK_GLES2_checkError_DEBUG(op) IJK_GLES2_checkError(op)
- #endif
- void IJK_GLES2_printString(const char *name, GLenum s);
- void IJK_GLES2_checkError(const char *op);
- GLuint IJK_GLES2_loadShader(GLenum shader_type, const char *shader_source);
- /*
- * Renderer
- */
- #define IJK_GLES2_MAX_PLANE 3
- typedef struct IJK_GLES2_Renderer IJK_GLES2_Renderer;
- IJK_GLES2_Renderer *IJK_GLES2_Renderer_create(SDL_VoutOverlay *overlay);
- void IJK_GLES2_Renderer_reset(IJK_GLES2_Renderer *renderer);
- void IJK_GLES2_Renderer_free(IJK_GLES2_Renderer *renderer);
- void IJK_GLES2_Renderer_freeP(IJK_GLES2_Renderer **renderer);
- GLboolean IJK_GLES2_Renderer_setupGLES();
- GLboolean IJK_GLES2_Renderer_isValid(IJK_GLES2_Renderer *renderer);
- GLboolean IJK_GLES2_Renderer_isFormat(IJK_GLES2_Renderer *renderer, int format);
- GLboolean IJK_GLES2_Renderer_use(IJK_GLES2_Renderer *renderer);
- GLboolean IJK_GLES2_Renderer_renderOverlay(IJK_GLES2_Renderer *renderer, SDL_VoutOverlay *overlay);
- #define IJK_GLES2_GRAVITY_RESIZE (0) // Stretch to fill view bounds.
- #define IJK_GLES2_GRAVITY_RESIZE_ASPECT (1) // Preserve aspect ratio; fit within view bounds.
- #define IJK_GLES2_GRAVITY_RESIZE_ASPECT_FILL (2) // Preserve aspect ratio; fill view bounds.
- GLboolean IJK_GLES2_Renderer_setGravity(IJK_GLES2_Renderer *renderer, int gravity, GLsizei view_width, GLsizei view_height);
- #endif
|