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- /*****************************************************************************
- * ijksdl_vout.h
- *****************************************************************************
- *
- * Copyright (c) 2013 Bilibili
- * copyright (c) 2013 Zhang Rui <bbcallen@gmail.com>
- *
- * This file is part of ijkPlayer.
- *
- * ijkPlayer is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * ijkPlayer is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with ijkPlayer; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef IJKSDL__IJKSDL_VOUT_H
- #define IJKSDL__IJKSDL_VOUT_H
- #include "ijksdl_stdinc.h"
- #include "ijksdl_class.h"
- #include "ijksdl_mutex.h"
- #include "ijksdl_video.h"
- #include "ffmpeg/ijksdl_inc_ffmpeg.h"
- typedef struct SDL_VoutOverlay_Opaque SDL_VoutOverlay_Opaque;
- typedef struct SDL_VoutOverlay SDL_VoutOverlay;
- struct SDL_VoutOverlay {
- int w; /**< Read-only */
- int h; /**< Read-only */
- Uint32 format; /**< Read-only */
- int planes; /**< Read-only */
- Uint16 *pitches; /**< in bytes, Read-only */
- Uint8 **pixels; /**< Read-write */
- int is_private;
- int sar_num;
- int sar_den;
- SDL_Class *opaque_class;
- SDL_VoutOverlay_Opaque *opaque;
- void (*free_l)(SDL_VoutOverlay *overlay);
- int (*lock)(SDL_VoutOverlay *overlay);
- int (*unlock)(SDL_VoutOverlay *overlay);
- void (*unref)(SDL_VoutOverlay *overlay);
- int (*func_fill_frame)(SDL_VoutOverlay *overlay, const AVFrame *frame);
- };
- typedef struct SDL_Vout_Opaque SDL_Vout_Opaque;
- typedef struct SDL_Vout SDL_Vout;
- struct SDL_Vout {
- SDL_mutex *mutex;
- SDL_Class *opaque_class;
- SDL_Vout_Opaque *opaque;
- SDL_VoutOverlay *(*create_overlay)(int width, int height, int frame_format, SDL_Vout *vout);
- void (*free_l)(SDL_Vout *vout);
- int (*display_overlay)(SDL_Vout *vout, SDL_VoutOverlay *overlay);
- Uint32 overlay_format;
- };
- void SDL_VoutFree(SDL_Vout *vout);
- void SDL_VoutFreeP(SDL_Vout **pvout);
- int SDL_VoutDisplayYUVOverlay(SDL_Vout *vout, SDL_VoutOverlay *overlay);
- int SDL_VoutSetOverlayFormat(SDL_Vout *vout, Uint32 overlay_format);
- SDL_VoutOverlay *SDL_Vout_CreateOverlay(int width, int height, int frame_format, SDL_Vout *vout);
- int SDL_VoutLockYUVOverlay(SDL_VoutOverlay *overlay);
- int SDL_VoutUnlockYUVOverlay(SDL_VoutOverlay *overlay);
- void SDL_VoutFreeYUVOverlay(SDL_VoutOverlay *overlay);
- void SDL_VoutUnrefYUVOverlay(SDL_VoutOverlay *overlay);
- int SDL_VoutFillFrameYUVOverlay(SDL_VoutOverlay *overlay, const AVFrame *frame);
- #endif
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